RPG Land now has up their review of Tabula Rasa. Here is an excerpt:
Combat in Tabula Rasa is largely unchanged since beta, with only a few tweaks to weapon and armor damage types. Designed to be a much more frenetic and fast paced in comparison to more traditional MMO combat systems, players will fire their weapon manually while the aiming is done automatically. While in combat players can move around making it harder for them to be hit, but this also lowers accuracy. Different variables are taken into account that can affect your damage, accuracy, or ability to dodge. One thing players will be keen to remember is to always try and take cover when in a firefight and to keep their target in the optimal range of their weapon of choice. Also, key variables such as height advantage, and the type of weapons fire being used (AKA laser, sonic, physical, etc) can work in their advantage.
Read the full article and come back here for the latest news.
http://rpgland.com/games/tabularasa/review.html