taultunleashed logoTR - Control Points in Richard Garriott's Tabula Rasa : FPS / MMORPG / RTS Discussion
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TR - Control Points in Richard Garriott's Tabula Rasa : FPS / MMORPG / RTS Discussion

Posted: October 10th, 2007, 12:10 pm
 
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TenTonHammer now has up a Dev Diary from Tabula Rasa producer Starr Long about control points in the game. Here is an excerpt:

Whether players decide to defend a base or take a base back from the enemy, they are still directly impacting the surrounding area. If they stay and fight to defend a base, they help ensure that it remains in the hands of the Allies, and ensures that the missions and NPCs in that base are available to other players. Likewise, if they seek out an enemy base, or fight to re-take an AFS base that has been captured by the Bane, they are deciding the extent of the front lines in that area, and how many resources are available to them as well as the players around them. In this way, the players are constantly reshaping and influencing the game environment.

Read the full article and come back here for all the latest news.

http://www.tentonhammer.com/node/13340


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