Pro-G: Beside the more traditional online gaming elements, what completely new/revolutionary concepts does Tabula Rasa bring to gaming?
SL: There are several elements in Tabula Rasa that represent true evolution of online gaming. The most revolutionary is our Character Cloning System. At any moment during the game you can create a clone of your current character. That clone is a copy of your character and has all the powers and completed missions of the original. This gives the player a variety of game play options never seen in an MMO. Because our character development is a branching tree this means players can explore all the different classes in the game without starting over every time. It also means that players can create multiple variations of each class to explore what it would be like to spend that certain ability point this way versus another way. Another unique element in TR is the concept of control points. These critical pieces of territory can change ownership in the game between the AFS and the Bane. This ownership in turn affects many elements of that area of the map. Available missions, NPCs to talk to, shopkeepers, waypoint teleporters, hospital resurrection points, etc. are all linked to control point ownership. So if the AFS lose a control point you might not be able to get that next mission you need until you can organize an army to take the control point back.
You can read the whole interview Here
http://www.pro-g.co.uk/pc/tabula_rasa/preview-472.html