06 / 12 / 2007
We have an another interview with Richard Garriott today, this time on the game development website Develop.
http://www.developmag.com/news/27488/QA-Richard-Garriott-on-the-future-of-MMOs
Here's an excerpt from the interview:
You created Ultima and saw that blossom into the online world; how has that massively multiplayer arena changed from your point of view as a developer?
RG: The MMO world is both the same and different. It is the same, in that I believe MMO game design has not evolved nearly as fast as it should have in my mind. Nearly every MMO to date is still built in the mold of Ultima Online and EverQuest, which laid the design foundations ten years ago. People still level grind in the constantly replenishing static respawn zones, carefully managing their D.O.T (Damage over Time). I believe Tabula Rasa will shake things up and address this issue! What has changed is the dominance of MMO’s as the growth area of PC gaming. A truth that I feel very few companies foresaw, and I am pleased to be part of one of those few.