Next-Gen.Biz now has up a QA with Richard Garriott about Tabula Rasa. Here is an excerpt:
What features of Tabula Rasa do you think “push the genre”?
There are at least three major areas of noteworthy innovation in Tabula Rasa:
Fast paced tactical RPG combat. The 3D environment is taken into account in the hit and damage calculations.
And the dynamic battlefields. While in most MMOs creatures respawn where you killed them last, our creatures all have agendas which include attempting to take and hold strategic territory. There will be whole outposts which can fall under their control depending on the player’s actions. This is necessary for a truly living world.
How we include story in an MMO. Story is not well done in games in general and it’s specifically hard to do in an MMO. We tie ethical parables to strong audio visual payoffs to try to push the genre in that area.
Read the full article and come back here for the latest news.
http://www.next-gen.biz/index.php?optio ... 1&Itemid=2