GameZone had a chance to talk with Paul Sage, Tabula Rasa's Lead Designer, this week. In this exclusive interview. Sage talks about the games launch, and what's next for the TR team. Here is a peek...
GameZone: How does development carry forward after the launch? Do you have specific goals in place for downloadable content and expansions or will that depend on player feedback as to what is implemented first?
Paul: Yes, indeed we do! We, of course, will be patching as often as needed to take care of balance issues and bugs that weren’t caught in beta. But we also have plans to add to the game significantly over the next year. This involves enhancing existing systems and adding new content. Player feedback is always considered. In fact, feedback from our beta testers has greatly influenced our plans over the next few months.
You can read the entire interview over at GameZone.
http://pc.gamezone.com/news/10_30_07_11_23AM.htm