http://www.playtr.com/news/latest_news/taking_control_in_tabula_rasa.html
GameZone has published a new Dev Diary from Tabula Rasa Producer, Starr Long. In it, he discusses the Control Point system, and how it has become the cornerstone the dynamic battlefields in the game. Here is a short preview of what he had to say.
One of the fundamental goals for Richard Garriott’s Tabula Rasa was to simulate a war by creating what we call a dynamic battlefield. One of the ways we did that was to have the NPCs fight each other, but we wanted to take these battles a step further where they didn’t just fight each other sporadically as they encountered each other. Instead, we wanted them to actually fight over key pieces of territory...
You can read the entire Dev Diary at GameZone.
http://pc.gamezone.com/news/10_09_07_12_54PM.htm