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Various News - Patch 2, Communique 7, Patch 1.3d, Blogs, et : FPS / MMORPG / RTS Discussion

Posted: June 16th, 2008, 1:08 pm
 
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Image Various News - Patch 2, Communique 7, Patch 1.3d, Blogs, etc.
Yes, we normally split up news posts into lots of bits, but I am busy today so it's going to be one big news post!
First is the MAJOR news for most of you, which is the fact that patch 2 is coming to Test Center on Monday. The file is going to be a stand [...]

Author: Sp3tSnAz
Category: Flagship Studios General Media Patches Previews
Publish Date: Sat, 07 Jun 2008 09:08:21 +0000

Yes, we normally split up news posts into lots of bits, but I am busy today so it's going to be one big news post!

First is the MAJOR news for most of you, which is the fact that patch 2 is coming to Test Center on Monday. The file is going to be a stand alone patch at a massive size of 1.3 gigs!

The Abyss Chronicles boasts a long list of new features and fixes and as such has required a long internal testing process. The studio is currently in a "bug squashing" stage with regards to the major content update meaning that development of Patch 2 is complete and we are now working on cleaning it up and making it pretty (and balanced). As part of the path of all our patches, the Abyss Chronicles will first be enjoying a good stay on our Test Center server where it can be poked and prodded and picked at by you, our thorough Hellgaters and brave test subjects.

Quote:

The Abyss Chronicles is slated for Test Center launch this coming Monday, June 9th. The update will be applied via a standalone patch (1.3 gigabytes). We will have more information on this big move first thing next week.

- Scapes


Second is the news that Patch 1.3d has hit the test center today. The patch notes are the following:

Quote:

Patch 1.3d introduces a few significant adjustments to gameplay, character creation, and one vendor NPC in particular. Players can now create Elite Mode characters (and subscribers can create Hardcore Mode characters) if their account has a character that reaches level 20 or above. The update also fixes a PRD bug and a character options issue.

Good hunting, Hellgaters!

The Hellgate: London Team



--

General


    -All accounts can now access Elite Mode when one of its characters reaches level 20 or above. (Accounts that already have a level 20 character or above will have to gain a level for this to apply.)

    -Subscriber accounts can now access Hardcore Mode when one of its characters reaches level 20 or above. (Accounts that already have a level 20 character or above will have to gain a level for this to apply.)

    -The rate at which Rank experience is gained has been rebalanced.

    -Our favorite Premium Item Merchant, Ko, just got a new shipment of items from a new supplier. Unfortunately, they aren't quite the quality that he is used to getting. In fact, they are all mostly Enhanced items. Sure, he's still got the Rare, Legendary and Unique stuff that he always had, but you are pretty likely to get an Enhanced item from him now. He's got to do something with this new shipment after all.


Fixes

    -Fixed a bug which could cause a player's PRD to function incorrectly if they were kicked from their party while warping through the PRD.

    -Fixed a bug where character options would change as a result of minimizing the character options tab.



Third is the new post on the forums by Tyler Thompson, which is of a thread that's going to act like a blog of his. So follow i regularly!

Quote:

Today, I also fixed a bug with ragdolls floating in the air. I caught up on about 50 company e-mails and reassigned several bugs. I met with HR to talk about a few issues. I prepared plans for what the UI SCRUM group will work on next - mostly cribbing from our Team Advocate's suggestions for guilds, some auction house and e-mail features.

Then I spent a couple hours running around to see whether Patch 2.0 was ready for Test Center. I worked with Matt who was gathering the notes, got them passed to Evan to write them up, checked with Alan who was finishing up his to design changes, checked with QA about the bugs in the latest build, met with some engineers to make sure that they didn't have concerns about the state of their features, and wrote an e-mail to just about everyone to make sure none of them knew of an issue that would block it.

Afterwards, I met with the team doing Auction House and Guild Features to talk about how long it will take to do their features.

Then I made a big decision about Patch 2.0 and Test Center, but I'll leave info that to Scapes.


Lastly, is the new Undeground Communique #7, which this time talks of the three patch 1.3c, 1.3d and 2. The news of (most) transfers being complete and (most) items being transferred with the characters (Check your characters for if they worked before Patch 2 hits TC), new ATI drivers that fix issues in Vista as well as the new Sneak Shots about Patch 2 next week being about Trinkets!

So yeah, that's all the news so far!

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