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[ 6 posts ] |
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 HOW TO FIGHT IN LUNAR WARS?-TACTICS : KO Submissions
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Posted: May 31st, 2006, 5:14 pm
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allistor666
Total Posts: 249
Location: Pleasant Plain, Ohio
Joined: May 31st, 2006, 4:34 pm
allistor666's Reps: 2
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Well..
U know especially in Lunar wars,despite as it is in CZ,people rush in a wide line towards.This the basis of our defensive tactic.
With 2 or 3 parties like mixed and described below,you have to create a defense line in the 300 meters front of your castle,just on the top of the first hill facing the coming troops.
Please note,all players are accepted using scrolls instead of priest buff and swift.
1st party: 1 party heal + 1 mage for tp + 1 assasisn for wolf + 5 melee
2nd party : 1 party heal + 1 mage for tp + minimum 3 archers and 3 assassins
3rd party : 1 party heal + 7 nova mages
The defense line will be as follows :
Party 1 in the first line:
This is the very important line in defense.
The first line has to be in the range of healers behind,and also has to be in very front of the archers which will have to take the coming mages using novas against melees.
The first line's melees has to be away from each other against 1 nova kill that may effect more than 2 melees.Remember the nova auras.
First and second lines has to be moving forward and back together with the command of the LEADER using clan chat only.In this point,using CLAN CHAT is a critical point.That will provide flexibility in the movement of the defense line.
Second line,also as mentioned above,
healer will be staying back and move in the heal distance if necessary.
Archers will stand out of the nova range and try to get as much mages as possible.Not melees and assassins!Mages only!
Remaining assassins in the second line using their melees will bi seperated to both sides and will be freely patrolling in the area which will be using lupin eyes for sneaking assassins and also for any coming mages which did not enter the range of archers only IF POSSIBLE!
3rd line of mages is also a critical point!
Mages will be in the right and left back sides of the two first lines and provide additional fire rate for coming GROUPS without considering the difference whether these groups include melees,assassins or mages.
Frost nova mages will do great work for stunning and slowing down the coming enemy troops and make the first 2 lines job easier.
Remember:
Healers will be responsible of their each lines,and will stay back only in the range of healing for their own groups.
Also each mage responsible for TP of each line will stand in the back of all these 3 parties and each dead and respawned player will be teleported to battlezone in the very fastest way to keep the defense line fresh and stable.
This tactic has been used in last 2 lunar wars in XIGNON by our clan and only few deaths were occured and almost about the all of the coming troops passing via our defense line has been eliminated.
Enjoy the game,do not hack,cheat,and please try to be more professional and help GMs who are trying their best to serve us all for a more enjoyable game.
Good luck to you all.
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Posted: June 1st, 2006, 11:37 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Can premium members say yay or nay to this as for it being moved to the confirmed section.
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Posted: June 2nd, 2006, 3:23 pm
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picadude
picadude's Reps:
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this is very good plan, clan chat doesnt usually help, because things happen too fast. So using some kind of voice chat would be helpful. Otherwise I like your guide, and Im going to mention this to my clan.
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Posted: June 2nd, 2006, 11:06 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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That is not a yay or nay hah.
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Posted: June 3rd, 2006, 5:53 am
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errorist
Total Posts: 280
Joined: March 6th, 2006, 6:18 pm
errorist's Reps: 121
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I like this guide, I'll give him a yay.
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Posted: June 3rd, 2006, 12:36 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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1 yay one more for premium.
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