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PBE Season 3 Changes Long List : League Of Legends Submissions / Discussions

Posted: November 16th, 2012, 4:41 am

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http://www.reignofgaming.net/news/22379 ... ges-on-pbe

We’re closing in on the first patch of the preseason, which will bring some sweeping changes aimed at shaking up the metagame and adding even more strategic diversity to League of Legends. These changes are now on PBE, and we can’t wait to hear your feedback before the updates go live.

The Design team’s been discussing these changes on the forums, so head to these threads to learn more and share your thoughts:

Morello Introduces Preseason Updates
Preseason Itemization Preview
Statikk Discusses Preseason Jungle Changes
FeralPony and Roku Discuss Preseason Changes (Masteries & Summoner Spells)

We’ll continue incorporating your feedback throughout the preseason, so stay tuned to the forums.

  • General
      Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
        Attack Damage is generally cheaper from 5 to 10% across all items.
      • Attack Speed is generally around 10 to 20% more expensive than before.
      • Armor and Magic Resistance is generally around 10 to 20% more expensive than before
      • Many items have had their statistics slightly adjusted around this fact.
    • In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
    • Offensive Auras
        Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
    • Defensive Aurask
        Ranges are now consistent at 1100 - Aegis of the Legion, etc.
    • Penetration
        Flat Penetration items have had their values reduced.
      • Percent Penetration items have had their values reduced.
    • Slowing Effects
        Global Slow particle now appears faster
      • Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
      • Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.
  • General (Boots)
      Movement Speed
        Boots give 25 less movement speed across the board.
      • All champions have had their base movement speed increased by 25.
    • Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
        Homeguard: Provides powerful regeneration and movement speed at fountain.
      • Furor: Increased movement speed in combat.
      • Captain: Increases movement speed of allies moving toward you.
      • Distortion: Decreases cooldown of Ghost, Teleport and Flash.
      • Alacrity: Grants a small additional base movement speed bonus.
  • Removed
      The following items are no longer available and items that built out of them have had their recipes changed:
        Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
    • The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
        Heart of Gold
  • Reworked
      Doran's Items
        Doran's items have slightly less statistics but each has gained an additional passive
      • Doran's Blade
          Has 0% Life Steal
            Passive: Recovers a small amount of life on hit
        • Doran's Ring
            Lost a little bit of regeneration.
          • Passive: Gain a small amount of mana on kill.
        • Doran's Shield
            Lost some health regeneration and armor.
          • Unique Passive: Blocks a small amount of damage from champion basic attacks.
    • Giant's Belt
        Slightly cheaper but grants less health.
    • Rageblade
        Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
    • Aegis of the Legion
        Lost attack damage, gained health regeneration
      • Builds out of Emblem of Valor instead of Ruby Crystal.
    • Lich Bane
        No longer grants magic resistance.
      • Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
    • Vamp Scepter
        Now builds out of a long sword and grants attack damage.
      • All items that build out of Vamp Scepter now grants attack damage.
    • Zeke's Herald
        No longer grants attack speed or builds out of a dagger.
    • Avarice Blade
        Gives less critical strike
      • Grants an additional 2 gold per kill.
    • Hextech Gunblade
        Active has had its base damage reduced and now has an AP ratio.
      • Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
    • Phantom Dancer
        Grants less move speed and less attack speed.
      • Grants 'Ignore Unit Collision' passively.
    • Shurelya's Reverie
        Grants far less regeneration statistics total.
    • Eleisa's Miracle
        Does not grant Tenacity
      • Lowers Heal, Clairvoyance and Revive cooldowns by 20%
      • Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
    • Black Cleaver
      • Builds out of Brutalizer + other items
      • Dealing Physical damage reduces a % of the target's armor.
    • Youmu's Ghostblade
        Active simplified - 6 for melee, 4 for ranged.
      • Active cooldown reduced to 45 from 60.
    • Warmog's Armor
        Stacking passive removed.
      • Now regenerates 1.5% of your maximum health every 5 seconds.
    • Deathfire's Grasp
      • Now builds out of Needlessly Large Rod and an Amplifying Tome.\
      • Grants large amounts of AP and CDR%.
      • Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
    • Warden's Mail
        Recipe: Cloth Armor + Cloth Armor
      • Passive no longer random - but the effects are reduced.
      • No longer grants regeneration.
      • Warden's mail only reduces attack speed.
      • Builds into Frozen Heart.
    • Randuin's Omen
        Passive no longer random - but the effects are reduced.
      • Randuin's Omen will reduce attack speed and movement speed.
      • Base duration on active increased to 2 seconds from 1.
    • Tears of the Goddess
        Slightly cheaper
      • Now triggers when you spend mana as well as spellcasts.
    • Archangel's Staff
        Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
    • Seraph's Embrace
        Activate to shield yourself for 25% of your current mana for 2.5 seconds.
    • Manamune
        Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
    • Muramana
        Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
    • Tiamat
        Melee only
      • Now a Unique Passive with a larger splash radius and damage falloff near the edge.
      • Now has an active: Activate to cleave in a large area around your target.
    • Consumables
        Oracle Elixir
          Duration capped at 5 minutes.
      • Elixir of Strength
          Duration reduced to 3 minutes
        • Slightly stronger effect at early levels.
      • Elixir of Brilliance
          Duration reduced to 3 minutes.
        • Slightly stronger effect at early levels.
  • New Items
      Kage's Last Breath
        Supportive Peel/Initiation Item
          Recipe: Kage's Lucky Pick, Mana Manipulator
        • Keeps G/10 Passive.
        • Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
      • Liandry's Lament
          Controlled Burn Mage Item
        • Recipe*:* Haunting Guise, Amplifying Tome
        • Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
      • Statikk Shiv
          High Speed / Burst Damage Item
        • Recipe*:* Zeal, Avarice Blade
        • Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
      • Frozen Fist
          Resistance oriented version of Sheen
        • Recipe: Sheen + Glacial Shroud
        • Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
      • Bloody Hydra
          High End Attack Damage / Area of Effect Item
        • Recipe: Tiamat + Vamp Scepter
        • Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
      • Mercurial Scimitar
          High End Magic Resistance / Attack Damage Item
        • Recipe: Quicksilver Sash + B.F. Sword
        • Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
      • Ohmwrecker
          High End Siege Item
        • Recipe:Catalyst + Chain Vest
        • Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
      • Wraith Collar
          Supportive Scouting Item
        • Recipe: Kage's Pick + Null Magic Mantle
        • Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
      • Hurricane
          Ranged-Only Area of Effect Item
        • Recipe: Dagger + Recurve Bow + Dagger
        • Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
      • Zephyr
          High End Speed Item
        • Recipe*:* Stinger + Long Sword
        • Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
      • Banner of Command
          Siege Mage Item
        • Recipe: Blasting Wand + Emblem of Valor
        • Unique Aura: Grants health regeneration to nearby allies
        • Unique Aura: Grants % damage to nearby minions.
        • Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
      • Sword of the Divine
          Rapid Burst Attack Damage Item
        • Recipe: Recurve Bow + Dagger
        • Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
        • Passive: Kills and assists halve this item's cooldown.
      • Mikael's Crucible
          High Tier Supportive Item
        • Recipe: Chalice + Sapphire Crystal
        • Passive: Increases mana regeneration based on missing mana.
        • Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
      • Consumables
          Sight Stone
            Supportive Ward Item
          • +X Health
          • Passive: Starts with 4 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
        • Ruby Sight Stone
            Supportive Ward Item
          • Recipe*: Sight Stone* + Ruby Crystal
          • Passive: Starts with 5 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
        • Leaden Crystal Flask
            Supportive Regeneration Item
          • Passive: Starts with 3 charges, charges refill when you go back to fountain.
          • Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.

  • General
      Leashing has been changed
        Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
      • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
      • Jungle monsters now deal bonus damage to summoned minions
    • Initial difficulty of all jungle camps has been increased
        Overall camp Health has been increased
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
        The largest monsters at each camp are generally more resilient but also hold most of the rewards
    • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
        Health and Attack Damage growth per minute significantly increased
      • Gold and Experience growth per minute significantly increased
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
        Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
      • Golems and Wolves are more difficult and are worth more
    • New jungle items have been added to the store and old jungle items have been adjusted
        Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
      • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
      • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
  • Wolves
      Critical Strike damage bonus reduced to better normalize damage output
    • Movement Speed slightly reduced
  • Wraiths
      Reduced their vulnerability from enemies that engage them from outside of the camp
        Camp has been repositioned
      • Big Wraith’s Attack Range has been reduced
  • Golems
      Movement Speed and Attack Range increased to reduce vulnerability from kiting
    • Magic Resist reduced to negative values

Summoner Spells
  • Newly available
      Barrier is now available on all maps to give players a selfish defensive option
    • Values rebalanced accordingly
        Cooldown increased
      • Duration and damage absorbed reduced
  • Modified
      Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
        Physical damage reduction reduced, but now also reduces attack speed
    • Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
        Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
      • Radius, duration, and cooldown modified as well
    • Clarity has been modified to restore mana based on mana pool rather than a flat value
    • Heal has been tuned to be a team supporting defensive option
        Allies are now healed for the same amount as the caster
      • Health values and cooldown have been retuned accordingly
    • Flash, Ignite, and Revive have also had minor changes
  • Removed
      Surge and Promote have been removed

  • Masteries have been rebalanced
  • There are new additional mastery choices in all trees
  • Each Mastery Tree is now more accessible to all character types
  • Utility Tree has been improved

Summoner's Rift Map Layout[list][*]Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team

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