Topic says all. This is deemed an exploit by Turbine, and I thought it would be appropriate if I shared it on this site.
Allow me to preface this a little bit. For this series of jumps, either a reaver or warg class is needed because they each have a +200% run speed buff. I'd reccommend to save yourself some grief that you either level a reaver to R3 for charge or level a warg to R2 for the 5min sprint. If you opt not to, you have to do all the jumps with a greenie warg, and sprint is on a 10minute cooldown. Obviously if you miss one of the jumps you have to start all over again.
With all that said, the actual series of jumps starts in Dar-Gazag. Once you're there, head to the tyrant room and jump up a barricade as shown in pic 1.
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1) First jump is straightforward, hop onto the barricade by jumping towards the tip of the protruding spike. Once you've reached the highest point of the barricade, pop sprint/charge and jump to the broken wall. Keep heading up the wall until another ledge branches off to your right. Keep going until the 2nd screenshot.
2) Once you're ontop of the archway, jump to the next ledge as shown. Head left, careful to keep on the ledge at all times. Once
you're at the end of this ledge, carefully jump or walk onto the next pillar. Continue down this one, jumping over a small hump and
follow the arrow to the next pillar.
3) Now that you're on the pillar in screenshot 3, you'll need to sprint/charge jump across to the pillar opposite you, and hop onto the right ledge. After about halfway down, (while still in sprint), get a running jump and aim to the "invisible wall" as shown. Make sure
you don't stop pushing forward, or you'll miss it.
4) When you're on the invisble wall, jump off to the patch of land to your left. Once you're on land again (yay), careful walk
forward until you hit another invisible wall. Walk carefully to your left, and eventually you'll be able to bypass the wall.
5) This is by far the hardest jump of them all. When you're at the point (X) on the screenshot, you'll need to sprint jump and jump to
the left and arc around to the broken wall. Whatever you do, don't jump diagonally because you'll hit the same invisible wall. This
may take several tries, and its quite frustrating but it is still doable. If you make it to this point, fall down on the other side
and explore!
Proof that creeps can get in GV:
http://i874.photobucket.com/albums/ab30 ... t00903.jpg