Character Attributes
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Morale = Health
Power = Mana
Agility: Increases ability to evade and parry incoming attacks. Increase damage out put by missle weapons, as well as reducing the chance to miss.
Vitality: Increases maximum morale, also increases the regen rate of morale out of combat. Reduces the damage taken from non-weapon sources (animals).
Will: Increas regeneration rate of power when out of combat. Also increases maximum power.
Might: Increases ability to block incoming attacks with a shield, as well increasing the chance to parry incoming blows. Adds to the amount of damage dealt with a weapon. Reduces incoming damage.
Fate: Adds to in combat regeneration rate of both morale and power.
Resistances are increased by level, traits, and gear at the moment. Resistances in the game as of now are:
Fire
Shadow
Common
Fear
Wound
Disease
Poison
Character Screen
Traits
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There are a wide variety of traits. Most either add to attributes, resists, or regeneration rate.
All characters have a set amount of slots dedicated to traits. These slots are unlocked simply by leveling. Following is a list of when all trait slots become available at all tiers:
Common: 11 - 14 - 17 - 20 - 24
Race: 21 - 25 - 28 - 32 - 36
Class: 29 - 33 - 34 - 37 - 38 - 39 - 41 - 42
Legendary: 43 - 44 - 48 - 49 - 50
Actual traits are unlocked in many various ways. The following are ways that are currently in beta.
Exploration
Example: Find and visit 6 specific named farms in the Shire
Quests
-Quest total: complete 40 quests in the Shire
-Quest completion: I'm asuming there are quests that unlock traits at 35+
Kill Count
Exampe: Kill 90 wolves in the Bree region
Visit the local bard to place your unlocked traits into your character slots.
Trait/Title Journal (tabs at the top divide it into regions/class/race)
Character Equipment Slots
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Armor
Chest
Legs
Shoulders
Hands
Feet
Cloak
Crafting
Tool (used for crafting)
Jewelry
2 Wrist
2 Earrings
1 Necklace
2 Rings
Misc
Pocket (have yet to find an item for this)
Crafting
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There are seven crafting classes that are currently in LOTRO. Each one is made up of 3, smaller sub-classes. I'll start by listing the subclasses and which each one is cpable of.
-Metalsmith: Makes subcomponents out of metal and well as heavy armor.
-Prospector: Harvests mining nodes such as copper, silver and iron. As well as being able to harvest these, prospectors can also smelt the metal.
-Tailor: A tailor can make medium and light armor. Tailors also refine pelts into useable pieces for crafting.
Forester: Forester can harvest wood, and can also refine that wood so it can be used in recipes.
-Weaponsmith: Makes melee weapons as well as weapon sub comps.
-Woodworker: Bows, crossbows, staves.
-Cook: Is able to craft food that give various buffs, such as attribute buffs and in some cases, experience buffs.
-Farmer: Pretty self explanitory. A farmer and far fruits and vegitables, as well as pipe weed.
-Scholar: Makes scrolls and other lore items that act as buffs to various stats.
-Jeweller: Is capable of polishing stones and making jewelry out of metal.
Those are all of the subclasses currently ingame. Following is a list of the main crafting classes and what they are composed of:
Armorer
-Metalsmith
-Prospector
-Tailor
Explorer
-Tailor
-Forester
-Prospector
Armsman
-Weaponsmith
-Prospector
-Woodworker
Yeoman
-Cook
-Farmer
-Tailor
Woodsman
-Wooderworker
-Forester
-Farmer
Historian
-Scholar
-Weaponsmith
-Farmer
Tinker
-Jeweller
-Prospector
-Cook
Crafting is broken up into 5 tiers, each needing more experience than the previous tier. Mastery is available for each tier, which simply increase critical chance by 5% for that tier.
If you get a critical during crafting, you either get more than 1 of that item, or you produce a higher quality item (depends on the object)
Wood Working Table(Used to refine wood and craft with it)
Forge (Used to smelt and craft metal)
A Study (Polish stones, and make jewelry)
Oven (Used for cooking)
Character Race / Class / Origin Possibilities
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I'll start this section with a very brief description of each class, and they're main role in combat as of beta.
Minstrel - Main healing and buff class.
Guardian - Kind of like the warrior in WoW, main tank, and a lot of counter attack specials.
Hunter - Ranged DPS... lots.
Burglar - Pretty good melee DPS, as well as a lot of handy debuffs.
Captain - Melee DPS, and some really really good buffs. Also has some healing powers.
Lore-Master - DOTs, lots of them, and pets. Guess you could compare them to Warlocks in WoW
Champion - Secondary tank next to guardian. Some really awesome melee DPS and melee attacks.
Hobbits (Buckland / East, North, West, SouthFarthing / Mixed)
-Minstrel
-Guardian
-Hunter
-Burglar
Man (Bree-Land / Dale / Dunland / Gondor / Rohan / Mixed)
-Minstrel
-Captain
-Guardian
-Hunter
-Lore-Master
-Burglar
-Champion
Elf (Lindon / Lorien / Mirkwood / Rivendell / Tower Hills)
-Minstrel
-Guardian
-Hunter
-Lore-Master
-Champion
Dwarf (Blue Mountains / Iron Hills / Lonely Mountain / Misty Mountain / Mount Gram / Mixed)
-Minstrell
-Guardian
-Hunter
-Champion