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LOTRO Guides - LotroLife updated leveling guide : LOTRO - Guides

Posted: October 27th, 2009, 12:24 pm

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Leveling from 1 - 60
by Elowyn



As always with great ideas and guides - another perfectly done job by Elowyn. We can't say anything else but THANK YOU. We think this will be extremely helpful for all of us.

Where Do I Go? Leveling from 1 - 60

We've all wondered where do we go next. So here's a helpful guide on where to go along with the locations of each of these areas.

Level 1 - 13 Starting Region:

* Elves: Cellondim/Duillond/Gondoman
* Dwarves: Thorin's Gate/Nogland/Gondoman
* Hobbits: Michel Delving/Hobbiton/Overhill/Brokenborings
* Humans: Archet/Combe/Staddle

Level 13 - 15:

My recommendation is to travel to one of the 10 - 13 level cities and complete quests there. They will be Blue and Green, easy to complete, and will get you levels rather quick.

Elves/Dwarves: Swift travel to Bree and complete quests in Staddle/Combe
Humans/Hobbits: Swift travel to Cellondim and complete quests in Duillond/Gondoman

Level 15 - 17:

At this point I would head to Breeland. Find quests within Bree and at Adso's Camp (29S, 56.8W), Buckland (33.3S, 62.4W), and Falco's Folly (26S, 53.9W). You should also be able to work through Book 1 very easily.
Click here for a Book One Walkthrough. (1)

(1) http://www.lotrolife.com/quests/book_1_walkthrough/

Adso's Camp will have you running around the Southern Bree-fields. Buckland will send you into the Old Forest. This can be tough, but there are some great maps and resources available here and here. Falco's Folly will begin sending you into the North Bree-fields for a few quests.

Level 17 - 20:

Now you have two options to choose from. You can solo quests from the Forsaken Inn located in the Lone-lands. Or you can begin the series of quests in the Barrow-downs located in Breeland. The first few quests in the Barrow-downs are solo's, but they quickly turn into quests that you will need to complete with fellowships. All of these quests will eventually end with a series of instanced quests in the games first major instance, The Greater Barrows (2). This instance is designed for level 21 - 25 in my opinion.
You should also be able to complete Book 1 (3) during these levels, more help with Lone-Lands Quests you can find in Lone-Lands Guide. (4)

(2) http://www.lotrolife.com/quests/the_great_barrow_walkthrough/
(3) http://www.lotrolife.com/quests/book_1_walkthrough/
(4) http://www.lotrolife.com/lone_lands_quests_lotro/

Level 21 - 25:

Now to begin Book 2. Click here for a Book 2 Walkthrough. (5) You should also begin trying to get into a Greater Barrows run. There are 5 quests here to complete. Each of these will net you some good gear as well as great experience.

(5) http://www.lotrolife.com/quests/book_2_walkthrough/

You can also make your way to Ost Guruth in the Lonelands to continue through your Lonelands quests. Ost Guruth is located at 31.3S, 29.6W. If you work through some of the Fellowship quests during these levels you should easily hit 25 without having to travel to Trestlebridge. But if you are running a bit low you can begin a few quests at Trestlebridge in the Northdowns (head north out of Bree following the road).

Level 25 - 30:

At this point the Northdowns will be your primary home for awhile. You can complete quests in Trestlebridge, Amon Raith (12.6S, 52.8W), Meluinin (13.7S, 44.9W), Othrikar (6.9S, 44.9W) and Esteldin (9.7S, 42.1W). The Northdowns is full of quests and you shouldn't have a tough time completing most of them.

You should also complete Book 2 (6) during your last few levels back in the Lonelands. When you complete this book a series of quests in the region of Agamaur will open up (29.7S, 27.3W). These quests lead to the instance of Garth Argawen, the second major instance for the game. There are a total of 9 quests to complete inside of this instance. I would begin these quests around level 32. It's tough inside of there, but there is great loot and experience to be made their.
You can begin Book 3 in the Northdowns during this time as well.
Click here for a Book 3 Walkthrough. (7)

(6) http://www.lotrolife.com/quests/book_2_walkthrough/
(7) http://www.lotrolife.com/quests/book_3_walkthrough/

Level 31 - 35:

Now you have the chance to travel to Esteldim located North of the Shire and West of Northdowns. You can begin quests in Oatbarton (23.4S, 67.4W). These quests will lead you up to Tinnundur (12.2S, 67.4W). You will also still be able to work through quests in Esteldim (which sends you primarily to Dol Dinen in Fellowship quests). You can also begin running Garth Argwen back in the Lonelands if you like.

During this time I would finish Book 3 as well. Don't forget to begin saving you money as well because at 35 you will be able to get your very own mount.
Click here for the guide "Your Very Own Mount". (8)

(8) http://www.lotrolife.com/quests/lotro_rideable_horse_mount/

At 34 you can also begin to make your way into the Trollshaws. Head to Ost Guruth in Lonelands and follow the road East across The Last Bridge. You can stop by a camp at 34S, 20.2W for a few easy quests or make your way to Thorenhad at 31.7S, 15W for a few quests. Eventually continue along the road and make your way to Rivendell (the most beautiful city in the game)! This trek to Rivendell can be tough, but it is possible. You can grind a bit on the easier mobs near the Last Bridge if you are just looking for experience.

Level 35 - 40:
This was actually one of the toughest grinds for me, but with the release of Evendim it has become amazingly easier! You can finish up your quests at Tinnundur in Evendim and make your way north to Ost Forod for a few more quests. Complete your quests in Esteldim (some lead you into the Ram Duath in south Angmar. The Trollshaws will have some quests in Thorenhad and Rivendell for you as well. You can also begin on Book 4. (9)

(9) http://www.lotrolife.com/quests/book_4_walkthrough/

At around 38 you can also begin to get a group for the next major instance, Fornost, located north of Amon Raith in Northdowns. This is a tough instance, but yet again the loot and experience make it worthwhile. I believe that there are 7 quests inside this instance.

If you need to grind some experience you can always spend some time just outside of Rivendell grinding on the easier mobs for decent, albeit not great, experience.

Level 40 - 50:

At this point you've several options. Angmar, the Misty Mountains, Goblin Town and Forochel. Angmar has quests in Lehma-Koti (3S, 39.1W), Auguhair (3N, 39.5W), and South Angmar . Misty Mountain quests are mostly found in Rivendell or Gloin's Camp (24.9S, 3.8W). You should visit Goblin town at 43-44, finish book V and start book VI in Misty Mountain and Angmar and don't forget Forochel around 45-50 level. Of course ability to solo in areas will depend on class. Books VII - XI are waiting for you and also Goblin Town, and Rift.
You can also travel to the Ettenmores to take part in PvMP as part of the Free Peoples.
There are a number of instances that are available as well.

Level 48 - 53:
The quests in Eregion are around 48-53.

Level 53 - 60:
The quests in Moria.

Level 57 - 60:
The quests in Nimrodel.

Solo Play, 40th – 60th Level

You might think that with the increased strength of Orcs, Goblins, Drakes, and other savage beasts that soloing is no longer an option—quite the contrary! With the addition of the Moria expansion, opportunities for solitary play abound beneath the Misty Mountains in the lands the Dwarves once called Khazad-dûm.

Soloing Quests Before Moria

While you can’t trace the path of the Fellowship of the Ring and begin your exploration of Moria until you've completed quests in the western lands of Eriador, you’re not required to follow that same path. You don’t have to complete Volume I quests before you start on Volume II. Access to Moria is gated by the start of Volume II of the epic storyline. This series of solo quests leads up to the gates of Moria itself and prepares you for the challenges that lie ahead.

Below are some quest hubs where you can find solo adventuring.

Men of Bree

The lands of Bree have served as a stronghold of commerce and military might for the Race of Man since the start of the Third Age. Since the tragic fall of the lands of Arnor, the Men of Bree have kept a watchful eye on the evil festering in the hills of the Barrow-downs. With the rise of Lord Saruon, vile things have begun to stir once more.

The Men of Bree is a series of reputation quests that send your hero deep into the heart of the Barrow-downs (10) and the dungeon of Haudh Iarchith. (11) There are other lower level reputation quests, but you cannot access the barrow-wight infested catacombs of Haudh Iarchith by finishing them. The Hunters of Bree need help driving the evil from the dungeon and surrounding area, and the reputation gained from these quests can help your hero with crafting powerful items, gaining travel to neighboring regions, and accessing unique vendors.

(10) http://lorebook.lotro.com/index.php/Area:Northern_Barrow-downs

(11) http://www.lotrolife.com/news_full/dungeon_haudh_iarchith_map/279

To start this series, find Thomas Thistlewool (12) near the Bree Vault who starts you on the quests Tad's Request (94) and Thistlewool's Sullied Name. (95) In addition, the Deed quests Brood-hunter (13) and Grave-digger (14) can be accomplished within the tunnels of Haudh Iarchith. Gaining reputation with the Men of Bree can get you swift access to Suri-kylä and the lands of Forochel.

(12) http://lorebook.lotro.com/index.php/NPC:Thomas_Thistlewool

(94) http://lorebook.lotro.com/index.php/Quest:Tad%27s_Request

(95) http://lorebook.lotro.com/index.php/Quest:Thistlewool%27s_Sullied_Name

(13) http://lorebook.lotro.com/wiki/Deed:Brood-hunter

(14) http://lorebook.lotro.com/wiki/Deed:Grave-digger

Lossoth of Forochel

Forochel is a large expanse of ice and snow north of Evendim and Angmar, settled by a group of people known as the Lossoth. Solo quests here are for heroes of 44th through 50th level and involve building a rapport with the Lossoth. The primary town is Suri-kylä, located on the northern shores of the Ice Bay of Forochel; (15) this is where most of the solo quests are. Hunters especially will find Forochel an excellent place for challenging adventures.

(15) http://lorebook.lotro.com/wiki/Lore:Icebay_of_Forochel

Within Forochel, you can also find several series of solo quests that can gain your hero reputation points with the Lossoth. There are many quests of every variety here, with the majority being kills and discovery – sending your hero into the frozen wastes in search of items. If your hero can achieve Ally or Kindred reputation level, you can gain access to a Superior Workbench used for crafting, several rare recipes, and even the ability to buy a tundra horse or pony. Other rewards include unique armor and weapons, housing decorations, and a few class-based items. Some of the quest-specific hubs in Forochel are:

* Taur Orthon (44th–45th): Aid a Lore-master- Cenlieg (16) by gathering supplies for him in The Raven, (17) Hungry Bear-friend, (18) and The Choicest Cut. (19) Gather supplies for the NPCs Eija (20) and Mainio (21)in Korkea-Jarvi in Staying Agile, (22) Raw Materials, (23) and Building the Snow-sled. (24) And defeat wolves and Wargs in Daily Defense, (25) Wolves at the Door, (26) The Den Mother,(27) A Minuscule Menace, (28) The Hunt is Afoot, (29) and Driving the Beasts Out. (30)

* Pynti-Peldot (45th–46th): Help the kind folk of Pynti-Peldot stave off incursions by the savage tundra sabre-tooth in Cat-Tusk Scrimshaw . (31) Pynti-Peldot is also rich in ore, which craftsmen can obtain by speaking with Turkka (32) and completing Ore for the Forge. (33) Earn rings as rewards in the solo quest arc A Midwinter's Thaw, (34) where you help a happy couple get married in these dark times.

* Suri-Kyla (47th–48th): The Guardian Nef (35) has lost his shield and has asked you to recover it in The Finest Shield in the Land (36) and Time for a New Shield. (37) Assist the Lossoth in repairing a beacon that helps travelers from getting lost on the tundra in Beacon in the Snow, (38) Resupplying the Beacon, (39) and Under Attack. (40) The Angmarim of Carn Dûm and their sorcery are encroaching on the Lossoth in Threat From The South, (41) Grievous Cold, (42) and A Chill Wind. (43) Rewards from these quests could include the rare items Sûri-kylä's Retaliation (crossbow), (44) Sûri-kylä's Revenge (dagger), (45) and Sûri-kylä's Vengeance (two-handed sword) (46).

(16) http://lorebook.lotro.com/index.php/NPC:Cenlieg
(17) http://lorebook.lotro.com/index.php/Quest:The_Raven
(18) http://lorebook.lotro.com/index.php/Quest:Hungry_Bear-friend
(19) http://lorebook.lotro.com/index.php/Quest:The_Choicest_Cut
(20) http://lorebook.lotro.com/index.php/NPC:Eija
(21) http://lorebook.lotro.com/index.php/NPC:Mainio
(22) http://lorebook.lotro.com/index.php/Quest:Staying_Agile
(23) http://lorebook.lotro.com/index.php/Quest:Raw_Materials
(24) http://lorebook.lotro.com/index.php/Quest:Building_the_Snow-sled
(25) http://lorebook.lotro.com/index.php/Quest:Daily_Defence
(26) http://lorebook.lotro.com/index.php/Quest:Wolves_at_the_Door
(27) http://lorebook.lotro.com/wiki/Quest:The_Den-mother
(28) http://lorebook.lotro.com/index.php/Quest:A_Minuscule_Menace
(29) http://lorebook.lotro.com/index.php/Quest:The_Hunt_is_Afoot
(30) http://lorebook.lotro.com/index.php/Quest:Driving_the_Beasts_Out
(31) http://lorebook.lotro.com/wiki/Quest:Cat-Tusk_Scrimshaw
(32) http://lorebook.lotro.com/wiki/NPC:Turkka
(33) http://lorebook.lotro.com/index.php/Quest:Ore_for_the_Forge
(34) http://lorebook.lotro.com/wiki/Quest:A_Midwinter%27s_Thaw
(35) http://lorebook.lotro.com/wiki/NPC:Nef
(36) http://lorebook.lotro.com/index.php/Quest:The_Finest_Shield_in_the_Land
(37) http://lorebook.lotro.com/index.php/Quest:Time_for_a_New_Shield
(38) http://lorebook.lotro.com/wiki/Quest:Beacon_in_the_Snow
(39) http://lorebook.lotro.com/wiki/Quest:Resupplying_the_Beacon
(40) http://lorebook.lotro.com/wiki/Quest:Under_Attack
(41) http://lorebook.lotro.com/wiki/Quest:Threat_from_the_South
(42) http://lorebook.lotro.com/wiki/Quest:Grievous_Cold
(43) http://lorebook.lotro.com/wiki/Quest:A_Chill_Wind
(44) http://lorebook.lotro.com/index.php/Weapon:S%C3%BBri-kyl%C3%A4%27s_Retaliation
(45) http://lorebook.lotro.com/index.php/Weapon:S%C3%BBri-kyl%C3%A4%27s_Revenge
(46) http://lorebook.lotro.com/index.php/Weapon:S%C3%BBri-kyl%C3%A4%27s_Vengeance

Rivendell and the Misty Mountains

Protected by the legendary House of Elrond, (47) Rivendell and the Misty Mountains to the north are two of the most famous regions of Middle-earth where your hero can venture. Solo quests typically begin in Rivendell and move north and east toward the legendary birthplace of Durin the Deathless, (48) First Father of the Dwarves.

(47) http://lorebook.lotro.com/wiki/Landmark:The_Last_Homely_House

(48) http://lorebook.lotro.com/wiki/Lore:Durin_VI

The High Pass, (49) one of the more noted locations from Tolkien lore is also a solo quest hub. It is where Thorin's party and Bilbo Baggins unlocked a way to Goblin-town. To make your way through the High Pass you'll need the help of Gloin, (50) a member of Thorin's company and other NPCs, who'll start you on the quests Into the High-pass, (51) Goblin Hunt, (52) Against the Pack, (53) and Thorkell has Fallen, (54) as well as other solo opportunities on your way toward Goblin-town.

(49) http://lorebook.lotro.com/index.php/Area:Northern_High_Pass

(50) http://lorebook.lotro.com/index.php/NPC:Gl%C3%B3in

(51) http://lorebook.lotro.com/index.php/Quest:Into_the_High-pass

(52) http://lorebook.lotro.com/index.php/Quest:Goblin_Hunt

(53) http://lorebook.lotro.com/wiki/Quest:Against_the_Pack

(54) http://lorebook.lotro.com/wiki/Quest:Thorkell_has_Fallen

Goblin-town, (55) a network of caves and tunnels beneath the High Pass, east of Rivendell, is one of the largest gatherings of these vile creatures in all of Middle-earth. It is also the place where Bilbo first confronted the creature Gollum and came into possession of the One-Ring. Quests center on slaying Goblins and Wargs and bringing down the bosses that rule here – including the Great Goblin. The quests are difficult, but possible if your hero is near 50th level. Quests to defeat the Goblin leader include: A Missing Scout; (56) Down, Down to Goblin-town; (57) Memory of the Wargs; (58) Order from the Darkness; (59) The Undiscovered Path; (60) Bilbo's Buttons; (61) and Leaders of the Deep. (62)

(55) http://lorebook.lotro.com/index.php/Area:Goblin-town

(56) http://lorebook.lotro.com/wiki/Quest:A_Missing_Scout

(57) http://lorebook.lotro.com/wiki/Quest:Down%2C_Down_to_Goblin-town

(58) http://lorebook.lotro.com/wiki/Quest:Memory_of_the_Wargs

(59) http://lorebook.lotro.com/wiki/Quest:Order_from_the_Darkness

(60) http://lorebook.lotro.com/wiki/Quest:The_Undiscovered_Path

(61) http://lorebook.lotro.com/wiki/Deed:Bilbo%27s_Buttons

(62) http://lorebook.lotro.com/wiki/Quest:Leaders_of_the_Deep

The Quest Hubs of Moria

After completing Volume II, Book 1, your hero can delve into the Mines of Moria. The caverns of Moria are vast and seemingly endless, and throughout the sunless passages are many quests and opportunities to help the Dwarves of Khazad-dûm reclaim their ancestral home.

Once in Moria, your access to solo quests is immediate. In addition to gaining discovery Deeds as you explore these ancient halls, there are chances to net reputation with the Dwarves (which includes the Iron Garrison Guards) as they struggle against Orcs, Goblins, and other wild and savage creatures that dwell here. Many of these solo quests also offer the chance for Legendary Item experience, as the legendary weapons you gain become more powerful and take on lives of their own. Soloing throughout Moria can be broken down into different regions and levels, as well as including the lands to the east. Beware of the different creatures that inhabit these regions as you move through tunnels and caverns to quest hubs.

Western Moria

As you pass through the Doors of Durin (63) and enter Moria, you'll find yourself in the western levels of the Great Delving and at the first of two hubs in this region, called Durin's Threshold. (64) Look for the quests Welcome to Moria (65) and In Pursuit (66) to get you started. Through the tunnels to the east is Dolven-view, the second of the two hubs. Here you can obtain several quests for reputation with the Iron Garrison Guards: A Gleam the Gloom, (67) Cleaning the Slate, (68) and Clear Tunnels. (69) Heroes of at least 51st level are needed to survive in The Great Delving.

(63) http://lorebook.lotro.com/wiki/Lore:Doors_of_Durin

(64) http://lorebook.lotro.com/wiki/Landmark:Durin%27s_Threshold

(65) http://lorebook.lotro.com/index.php/Quest:Welcome_to_Moria

(66) http://lorebook.lotro.com/wiki/Quest:In_Pursuit

(67) http://lorebook.lotro.com/index.php/Quest:A_Gleam_in_the_Gloom

(68) http://lorebook.lotro.com/wiki/Quest:Cleaning_the_Slate

(69) http://lorebook.lotro.com/wiki/Quest:Clear_Tunnels

Below the Great Delving stretch the western depths of the Silvertine Lodes. The Dwarves of the Iron Garrison ask you to scout and report on Goblin activity here, as well as thinning out their ranks and defeating their leader. Look for the quests The Mark of Loyalty, (70) Know Thine Enemy, (71) and Lawlessness Among Goblins. (72) Heroes of at least 53rd level are needed to fight the Goblins and dangerous insects.

(70) http://lorebook.lotro.com/wiki/Quest:The_Mark_of_Loyalty

(71) http://lorebook.lotro.com/index.php/Quest:Know_Thine_Enemy

(72) http://lorebook.lotro.com/wiki/Quest:Lawlessness_Among_Goblins

Deep below the Great Delving and the Silvertine Lodes are the flooded levels of the Water-works. These ancient floodgates were once used to cool the fiery forges of Khazad-dûm, but today are filled with deadly spiders, salamanders, and slimes. At the Rotting Cellar at the heart of the Water-works the Dwarves require help with the quests Lying in Wait, (73) Churning Froth, (74) and Dark and Shallow Water. (75) In addition to earning more reputation with the Iron Garrison, these quests offer Item Advancement as well as rare Rune-keeper stones. The Water-works are not for the faint of heart, and heroes below 54th level should beware.

(73) http://lorebook.lotro.com/index.php/Quest:Lying_in_Wait

(74) http://lorebook.lotro.com/wiki/Quest:Churning_Froth

(75) http://lorebook.lotro.com/wiki/Quest:Dark_and_Shallow_Water

Central Moria

North and east of the Great Delving are the passages of Durin's Way, where the Dwarves of the Iron Garrison struggle against the Orcs of the White-hand. At the Chamber of the Crossroads, the Dwarves struggle to establish their presence, and your hero can help by completing Drums of War, (76) Stronghold of the Goblins, (77) Shattered, (78) and Likmund's Companions. (79) To the east in Jazârgund, also known as the Stone Hall, the Dwarves ready themselves for reinforcements; help them with the quests Hope from the East (80) and Crashing Down. (81) These tasks are best completed once your hero has achieved at least 51st level.

(76) http://lorebook.lotro.com/wiki/Quest:Drums_of_War

(77) http://lorebook.lotro.com/wiki/Quest:Stronghold_of_the_Goblins

(78) http://lorebook.lotro.com/index.php/Quest:Shattered

(79) http://lorebook.lotro.com/wiki/Quest:L%C3%ADkmund%27s_Companions

(80) http://lorebook.lotro.com/wiki/Quest:Hope_From_the_East

(81) http://lorebook.lotro.com/wiki/Quest:Crashing_Down

As you travel south from Durin's Way you’ll come upon the halls of Zelem-melek and the chambers of the Twenty-first Hall. The latter is where the Fellowship of the Ring discovered the Chamber of Mazarbul and fled the terror of the Balrog. In the monster's wake a tribe of Mordor Orcs have established camps outside of the Twenty-first Hall. You can assist the Dwarves of Zelem-melek with the quests A Multitude of Durub, (82) Balin's Pride, (83) and Lines of Power. (84) Since these involve small mobs of Orc-kind, your hero should be at least 52nd level for these solo quests.

(82) http://lorebook.lotro.com/wiki/Quest:A_Multitude_of_Durub

(83) http://lorebook.lotro.com/wiki/Quest:Balin%27s_Pride

(84) http://lorebook.lotro.com/wiki/Quest:Lines_of_Power

The Shadowy Abyss

Beneath the halls of Nud-melek and the Redhorn Lodes are the blood-stained caverns of the Shadowy Abyss and the deepest outpost of the Dwarves—the Shadowed Refuge. Dwarves and Elves fight a losing battle against the most powerful and vile servants of Dark Lord and Mazog. Your hero can help the Dwarves and Elves by taking on the quests Infestation, (85) Eight-legged Insanity, (86) Lurking in the Shadows, (87) and Infected Samples. (88) These are the most dangerous solo quests within the walls of Moria, and your hero should be 57th level or higher.

(85) http://lorebook.lotro.com/wiki/Quest:Infestation

(86) http://lorebook.lotro.com/wiki/Quest:Eight-legged_Insanity

(87) http://lorebook.lotro.com/wiki/Quest:Lurking_in_the_Shadows

(88) http://lorebook.lotro.com/wiki/Quest:Infected_Samples
Dimrill Dale

The Eastern Gate of Moria is found beyond the Bridge of Khazad-dûm and the First Hall. It leads to Dimrill Dale, Lake Mirrormere and the lands of Lothlórien. Camped in the Nanduhirion is the last bastion of the Dwarves of Moria, trying to hold at bay the Orc-kind sending supplies to their kin beneath the mountains. The Dwarves have several hit-and-run quests here: Digging West (89) and Sappers at the Stone. (90) For those who have earned power within Moria and crested 58th level, the more difficult quests of Fuel for the Fire, (91) Halting the Advance, (92) and Silence of the Wargs (93) present a great challenge.

(89) http://lorebook.lotro.com/wiki/Quest:Digging_West
(90) http://lorebook.lotro.com/wiki/Quest:Sappers_at_the_Stone
(91) http://lorebook.lotro.com/wiki/Quest:Fuel_for_the_Fire
(92) http://lorebook.lotro.com/wiki/Quest:Halting_the_Advance
(93) http://lorebook.lotro.com/wiki/Quest:Silence_of_the_Wargs

end of quote

Whehw! footnoting 95 links was a Pita but they didnt show as hyper links as just words.....

My personal leveling preference:

Do quests and deeds when mobs are yellow/dark blue move to and from zones with similar leveled deeds and mobs doing what you can solo....

1 - 7 Tutorial (gather light hides for level 7 armour)

7 - 12(ish) Michel Delving, Ered Luin

12 - 14 Archet

14 - 20 Bree

20 - 24 Lone Lands (Forsaken Inn)

24 - 26 Amon Rath, Trestlebridge (North Downs)

26 - 28 Lone Lands Harder Forsaken Inn, Beginning Ost Guruth

28 - 30 Oat Barton

30 - 32 Harder Trestlebridge Beginning Lin Giliath, Othrikar

32 - 37 Lin Giliath, Othrikar, Esteldin

37 - 39 Easy Tinnindur and Ost Forod

39 - 40 Aughaire -> Fem set of gear quests

40 - 43 Aughaire, Evendim, easy Troll shaws (Epic Book 6 to gain access Eastern Angmar)

43 - 45 Tal Bruinen

45 - 46 Echad Dunan Legendary Weapon (45) Legendary Class Item (46)

46 - 51 Misty Mountains, Eastern, Northern Angmar, Goblin-Town

51 - 56 Eregion

56 - 60 Rep quests to gain access to Golden Wood, then daily quests for rep and xp

The trick if any is to do the yellow and dark blue quests that you can solo, then if you do get a few groups (you usually waste more time looking for one than being in one) trade off help them so they help you get the many quests where you need at least a duo...

Crafting and reputation quests give good experience for their level

if a zone is too hard try going into the next zone higher up, there are usually travel quests, or a kill mob quest where you can kill yellow or even red mobs.... most quests where you need help are in going into camps needing to kill the boss mob...

[ I eschew Moria, do not level there.......so it was not on _my_ list] and NOW I can get a goat without kindred faction ($19.99 adventure pack)guess Turbine realized what a mess Moria was......

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Posted: October 30th, 2009, 4:51 pm

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AWesome moving to confirmed.

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Posted: October 30th, 2009, 6:00 pm

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This is a nice guide to anyone who is stuck when trying to pick the next quest area. Nice job on this i am sure it will help many new and current players.

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Posted: January 26th, 2010, 5:35 am

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On my nine guys I have purposely avoided Moria, I have poor vision and simply could not play in it.

Turbine had to add the ambient light slider bar as others seemed to also not be able to play in it, the main dev who designed it cried foul in one post that the slider bar ruined the atmospheric effect he had for the zone .

A side note ALL my friends who did Moria HATED it, having the zone itself being your biggest enemy, people constantly falling to death or stuck...

led to these comments good thing we have acaptain..have the capt summon him so we dont have to wait 15 minutes for him to catch up

err it WAS the capt, who fell

...ooh well we either wait or (private tell) so and so is right near us drop that capt and we'll invite so and so

My last two guys I must have spent too much time in eregion from getting their legendary weapon and class item as they barely cleared level 53 with nowhere but green light blue himbar quests to do so I HAD to go into Moria to get 2 levels to get to the magic level 55 when you can do the daily loth rep quests to get enough rep to sing to trees for 4 levels...

wow long wind up, here's the pitch err point where should I go in Moria?

This was just posted yesterday at the forums and makes a nice addition to the above list

from: http://forums.lotro.com/showthread.php?t=314474

author: Smashkilleat


Moria Zone Levels
48-53 - Eregion (Get legendary at Echad Dunann as early as 45)
50-53 - The Great Delving (Durin's Threshold, Dolven-view)
51-54 - Silvertine Lodes (Deep Descent)
52-56 - Western Durin's Way (Chamber of the Crossroads)
55-57 - The Waterworks
55-58 - Redhorn Lodes (Orc-watch), Central Durin's Way, Zelem-Melek (21st Hall)
56-58 - Flaming Deeps, Nud-Melek
58-62 - Eastern Durin's Way, Foundations of Stone
58-63 - Dimrill Dale, Lothlorien

Generally, it's a good idea to follow the Volume 2 epic quest. It duplicates a lot of the regular quests, killing the same monsters. Book 3 is the only problem...it might take you through zones that are a bit high for you if you're just entering Moria. The epic takes you through the zones in this order:

Volume 2 Books by Zone
Book 1: Walls of Moria (Eregion)
Book 2: The Great Delving, Silvertine Lodes
Book 3: Zelem-melek, Silvertine Lodes, Redhorn Lodes, Nud-melek
Book 4: Durin's Way, The Waterworks, Silvertine Lodes, Flaming Deeps
Book 5: Nud-melek
Book 6: Foundations of Stone, Dimrill Dale
Book 7: Lothlorien, Durin's Way
Book 8: Lothlorien, Waterworks, Foundations
Book 9: Mirkwood

end of quote

To me the key points are

get legendary weapon at 45
get legendary class item at 46

do nothing else in Eregion

do MM, Goblin Town, Angmar Himbar stuff to 52 ish

finish all deeds in this same level zone 39-52 ish while you can kill the mobs needed at dk blue or yellow

do Eregion including all deeds till 55-56

do daily rep quests until acquaintance with galadhrim

do quests there until friend, then the golden city quests till 60

then mirkwood intro

you can get 60 to 65 in about 12-16 hours with just one friend at same level, when you hit Gath you should be about 65 and then might need a small fellowship or just run the accumulated dailies till you ding 65 then about 2 more days for kindred rep

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