| Lord of the Rings Online Traits Compendium 
 (taken from LOTRO Boards)
 
 LOTRO has a interesting way to create some character individuality. This is by the use of traits, which are gained from serveral methods. These are: Race, Class, Legendary and Virtue. Gaining traits are done differently for each but all are equiped by visiting a bard in Middle Earth. Traits are gained as follows:
 
 Race: Gained from killing creatures that have racial hatreds.
 Class: Gained from using Skills/Spells of you chosen class.
 Virtues: Gained through exploration of Middle Earth or Purging the lands of foul creatures.
 Legendary: These are gained through the location of Books and pages.
 
 
 Virtues(from thread by Mizz)
 
 For ease of reading I've broken the Virtues down, as the end items are the same only differing for the level of the virtue. The virtues are:
 
 
 Charity
 + Wound Resistance
 + Ranged Resistance
 + Peace Power Regen
 
 Confidence
 + Fear Resistance
 + Will
 + Peace Power Regen
 
 Compassionate
 + Ranged Resistance
 + Peace Power Regen
 + Magic Resistance
 
 Determination
 + Agility
 + Combat Morale Regen
 + Morale
 
 Discipline
 + Might
 + Disease Resistance
 + Melee Resistance
 
 Empathy
 + Armor
 + Fate
 + Fear Resistance
 
 Fidelity
 + Shadow Resistance
 + Vitality
 + Power
 
 Fortitude
 + Peace Morale Regen
 + Might
 + Disease Resistance
 
 Honour
 + Poison Resistance
 + Shadow Resistance
 + Vitality
 
 Idealism
 + Fate
 + Fear Resistance
 + Will
 
 Innocence
 + Melee Resistance
 + Poison Resistance
 + Shadow Resistance
 
 Just
 + Combat Morale Regen
 + Morale
 + Peace Morale Regen
 
 Loyalty
 + Vitality
 + Power
 + AC
 
 Merciful
 + Peace Power Regen
 + Magic Vulnerability
 + Agility
 
 Patience
 + Peace Power regen
 + Wound resistance
 + Ranged Resistance
 
 Tolerant
 + Magic Resistance
 + agility
 + Combat Morale Regen
 
 Valour
 + Morale
 + Peace Morale Regen
 + Might
 
 Wisdom
 + Will
 + Peace Power Regen
 + Wound Resistance
 
 Zeal
 + Disease Resistance
 + Melee Resistance
 + Poison Resistance
 
 ---------------------------------
 These Virtues are gained by doing the following in their respective regions.
 Angmar
 
 Exploration
 
 Confidence +2: The Road to War
 Empathy +2: Angmar Quests [Final]
 Fidelity: The Circle of Despair
 Idealism: Angmar Quests [Advanced]
 Loyalty: Angmar Quests
 Tolerant +2: Bastions of Hope
 
 Monster Slayer
 
 Determination: Warg
 Discipline: Troll
 Honour: Uruk
 Just: Angmarim
 Merciful: Wight
 Valour: Worm
 Zeal: Orc
 
 Bree-Lands
 
 Exploration
 
 Charity: Bree-Lands Quests [Advanced]
 Empathy: Bree-Lands Quests
 Idealism: Flowers of the old forest
 Idealism: The History of the Dunedain
 Patience: Ruins of Breeland
 Patience: The Barrow Downs
 Loyalty +2: Bree-Lands Quests [Final]
 Wisdom: Lore of the Cardolan Prince
 Wisdom: The Old Forest
 
 Monster Slayer
 
 Determination: Barghest
 Discipline: Sicklefly
 Fortitude: Bree-Lands Woodsman [old forest trees]
 Fortitude: Neekerbeeker
 Honour: Spider
 Just: Brigand
 Merciful: Wight
 Valour: Orc
 
 Ered Luin
 
 Exploration
 
 Charity: Ally of Ered Luin
 Charity +2: Hero of Ered Luin [Final]
 Compassionate: Defender of Ered Luin [Advanced]
 Confidence: Rath Teraig
 Fidelity: Scouting the Dourhands
 Patience: Places of the Dwarves
 Wisdom: Elf Ruins
 
 Monster Slayer
 
 Determination: Wolf
 Discipline: Hendroval
 Just: Brigand
 Zeal: Spider
 Zeal: Goblin
 
 Lone Lands
 
 Exploration
 
 Charity: Lone Lands Quests
 Compassionate: Lone Lands Quests [Advanced]
 Confidence: Garth Agrewen
 Confidence: The Grimfens
 Fidelity: Defences of the Lone Lands
 Wisdom: The Weathertop Exploration
 Idealism: Lone Lands Quests [Final]
 
 Monster Slayer
 
 Discipline: Bog Lurker
 Fortitude: Warg
 Honour: Spider
 Merciful: Gaunt Man
 Valour: Goblin
 Valour: Orc
 
 Misty Mountains
 
 Exploration
 
 Compassionate: Peril of the Mountains
 Confidence: Where Giants Dwell
 Empathy: Peril of the Mountains [Advanced]
 Innocence +2: Peril of the Mountains [Final]
 Tolerant: Ruins of Misty Mountains
 Wisdom: High Passes of Misty Mountains
 
 Monster Slayer
 
 Determination: Snow-Beast
 Fortitude: Bear
 Honour: Worm
 Just: Warg
 Valour: Troll
 Zeal: Giant
 
 North Downs
 
 Exploration
 
 Charity: North Downs Quests [Advanced]
 Confidence: Strongholds Exploration
 Empathy: North Downs Quests
 Patience: The Eastern Ruins
 Loyalty: North Downs Quests [Final]
 Tolerance: The Villages of the Earth Kin
 Wisdom: The Western Ruins
 
 Monster Slayer
 
 Determination: Warg
 Fortitude: Troll
 Honour: Worm
 Just: Orc
 Merciful: Redeemer [the dead]
 Zeal: Goblin
 
 The Shire
 
 Exploration
 
 Compassionate: The Life of the Bounder
 Fidelity: The Sights of Shire
 Innocence +2: The Life of the Bouder [Final]
 Patience: No Place for Spoiled Pie
 Patience: Restoring the Quick Post
 Empathy: The Life of the Bounder [Advanced]
 Tolerant The Farms of Shire
 
 Monster Slayer
 
 Determination: Slug
 Discipline: Wolf
 Fortitude: Harvest Sicklefly
 Honour: Spider
 Just Brigand
 Valour: Goblin
 
 Trollshaws
 
 Exploration
 
 Fidelity: The Road to Rivendell
 Idealism +2: Brave Deeds in the Wilderness [Final]
 Innocence: Brave Deeds in the Wilderness
 Loyalty: Brave Deeds in the Wilderness [Advanced]
 Tolerant: Ruins of Trollshaws
 
 Monster Slayer
 
 Discipline: Wolf
 Determination: Crawler
 Discipline: Wolf
 Merciful: Wight
 Valour: Worm
 Zeal: Troll
 Fortitude: Giant
 
 -----------------------------------
 
 As Above but group by Virtue Type. (in case you want to pursue one to its maximum)
 
 Trait --- Location
 
 Charity +2: Hero of Ered Luin [Final] --- Ered Luin
 Charity: Ally of Ered Luin --- Ered Luin
 Charity: Bree-Lands Quests [Advanced] --- Bree-Lands
 Charity: Lone Lands Quests --- Lone Lands
 Charity: North Downs Quests [Advanced] --- North Downs
 
 Compassionate: Defender of Ered Luin [Advanced] --- Ered Luin
 Compassionate: Lone Lands Quests [Advanced] --- Lone Lands
 Compassionate: Peril of the Mountains --- Misty Mountains
 Compassionate: The Life of the Bounder --- The Shire
 
 Confidence +2: The Road to War --- Angmar
 Confidence: Garth Agrewen --- Lone Lands
 Confidence: Rath Teraig --- Ered Luin
 Confidence: Strongholds Exploration --- North Downs
 Confidence: The Grimfens --- Lone Lands
 Confidence: Where Giants Dwell --- Misty Mountains
 
 Determination: Barghest --- Bree-Lands
 Determination: Crawler --- Trollshaws
 Determination: Slug --- The Shire
 Determination: Snow-Beast --- Misty Mountains
 Determination: Warg --- Angmar
 Determination: Warg --- North Downs
 Determination: Wolf --- Ered Luin
 
 Discipline: Bog Lurker --- Lone Lands
 Discipline: Hendroval --- Ered Luin
 Discipline: Sicklefly --- Bree-Lands
 Discipline: Troll --- Angmar
 Discipline: Wolf --- The Shire
 Discipline: Wolf --- Trollshaws
 Discipline: Wolf --- Trollshaws
 
 Empathy +2: Angmar Quests [Final] --- Angmar
 Empathy: Bree-Lands Quests --- Bree-Lands
 Empathy: North Downs Quests --- North Downs
 Empathy: Peril of the Mountains [Advanced] --- Misty Mountains
 Empathy: The Life of the Bounder [Advanced] --- The Shire
 
 Fidelity: Defences of the Lone Lands --- Lone Lands
 Fidelity: Scouting the Dourhands --- Ered Luin
 Fidelity: The Circle of Despair --- Angmar
 Fidelity: The Road to Rivendell --- Trollshaws
 Fidelity: The Sights of Shire --- The Shire
 
 Fortitude: Bear --- Misty Mountains
 Fortitude: Bree-Lands Woodsman [old forest trees] --- Bree-Lands
 Fortitude: Giant --- Trollshaws
 Fortitude: Harvest Sicklefly --- The Shire
 Fortitude: Neekerbeeker --- Bree-Lands
 Fortitude: Troll --- North Downs
 Fortitude: Warg --- Lone Lands
 
 Honour: Spider --- Bree-Lands
 Honour: Spider --- Lone Lands
 Honour: Spider --- The Shire
 Honour: Uruk --- Angmar
 Honour: Worm --- Misty Mountains
 Honour: Worm --- North Downs
 
 Idealism +2: Brave Deeds in the Wilderness [Final] --- Trollshaws
 Idealism: Angmar Quests [Advanced] --- Angmar
 Idealism: Flowers of the old forest --- Bree-Lands
 Idealism: Lone Lands Quests [Final] --- Lone Lands
 Idealism: The History of the Dunedain --- Bree-Lands
 
 Innocence +2: Peril of the Mountains [Final] --- Misty Mountains
 Innocence +2: The Life of the Bouder [Final] --- The Shire
 Innocence: Brave Deeds in the Wilderness --- Trollshaws
 
 Just Brigand --- The Shire
 Just: Angmarim --- Angmar
 Just: Brigand --- Bree-Lands
 Just: Brigand --- Ered Luin
 Just: Orc --- North Downs
 Just: Warg --- Misty Mountains
 
 Loyalty +2: Bree-Lands Quests [Final] --- Bree-Lands
 Loyalty: Angmar Quests --- Angmar
 Loyalty: Brave Deeds in the Wilderness [Advanced] --- Trollshaws
 Loyalty: North Downs Quests [Final] --- North Downs
 
 Merciful: Gaunt Man --- Lone Lands
 Merciful: Redeemer [the dead] --- North Downs
 Merciful: Wight --- Angmar
 Merciful: Wight --- Bree-Lands
 Merciful: Wight --- Trollshaws
 
 Patience: No Place for Spoiled Pie --- The Shire
 Patience: Places of the Dwarves --- Ered Luin
 Patience: Restoring the Quick Post --- The Shire
 Patience: Ruins of Breeland --- Bree-Lands
 Patience: The Barrow Downs --- Bree-Lands
 Patience: The Eastern Ruins --- North Downs
 
 Tolerance: The Villages of the Earth Kin --- North Downs
 Tolerant +2: Bastions of Hope --- Angmar
 Tolerant The Farms of Shire --- The Shire
 Tolerant: Ruins of Misty Mountains --- Misty Mountains
 Tolerant: Ruins of Trollshaws --- Trollshaws
 
 Valour: Goblin --- Lone Lands
 Valour: Goblin --- The Shire
 Valour: Orc --- Bree-Lands
 Valour: Orc --- Lone Lands
 Valour: Troll --- Misty Mountains
 Valour: Worm --- Angmar
 Valour: Worm --- Trollshaws
 
 Wisdom: Elf Ruins --- Ered Luin
 Wisdom: High Passes of Misty Mountains --- Misty Mountains
 Wisdom: Lore of the Cardolan Prince --- Bree-Lands
 Wisdom: The Old Forest --- Bree-Lands
 Wisdom: The Weathertop Exploration --- Lone Lands
 Wisdom: The Western Ruins --- North Downs
 
 Zeal: Giant --- Misty Mountains
 Zeal: Goblin --- Ered Luin
 Zeal: Goblin --- North Downs
 Zeal: Orc --- Angmar
 Zeal: Spider --- Ered Luin
 Zeal: Troll --- Trollshaws
 
 -----------------------------------
 
 
 Racial Traits
 
 The next set of traits are Racial. These vary for each of our 4 races, but are all gained from
 killing creatures. Note: Racial Trait slots are gained at levels 13, 19, 25, 31, & 37.
 Each race has 3 enmities (A, B, & C), with tiers opening up on the following levels (& numbers of kills):
 
 A: 13 (50) / 19 (100) / 25 (150)
 B: 13 (50) / 29 (150) / 35 (250)
 C: 30 (100) / 35 (250) [Dwarves only need 150 Trolls]
 
 Racial enmities (A, B, & C):
 
 Man - Dead, Wargs, & Hillmen
 Elf - Goblins, Orcs, & Drakes
 Dwarf - Dourhands, Goblins, & Trolls
 Hobbit - Wolves, Spiders, & Goblins
 
 Dwarf
 
 Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
 Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
 Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time
 Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 seconds. (1hr cooldown)
 Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)
 Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
 Enmmity of the Dourhands II(100): Guile and Might Bonus - +5 percent to red and yellow conjunctions (guile and might)
 Enmmity of the Dourhands III(150): Dwarf Axe - +1 percent 1hand and 2hand axe damage
 
 Elf
 
 Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
 Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
 Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
 Enmity of the Orcs I(50): Friend of Man - +20 to Fate
 Enmity of the Orcs II(100): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
 Enmity of the Orcs III(150): +75 percent chance to parry for a few seconds, (1hr cooldown)
 Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
 Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power
 
 Hobbit
 
 Enmity of the Spiders I(50): Hobbit Stature - +20 might
 Enmity of the Spiders II(150): Return to Hobbiton - Sends you straight to Hobbiton. (1-hour cooldown)
 Enmity of the Spiders III(250): Hobbit Resilience - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
 Enmity of goblins I(50): Hobbit Stealth - stealth mode. (30min cooldown)
 Enmity of goblins II(100): Hobbit Silence - A feign death like move. (need cooldown)
 Enmity of the Wolves I(50): -Stoop for a Stone - A ranged attack using a stone (need cooldown, damage)
 Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
 Enmity of the Wolves III(150): Hobbit Club Damage - +1.0% bonus to Club damage.
 
 Man
 
 Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
 Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
 Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
 Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
 Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)
 Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
 Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
 Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)
 
 -----------------------
 
 
 Class Traits
 (from list by CiriusVaudus, NewTorious)
 
 Burglar
 
 Cunning Wound - The wounds caused by your cunning attacks bleed more profusely.
 Line bonus - Increased Critical Chane with burglar skills by 1%
 How to Unlock: Srike with Cnning Attack x500
 
 Swift and Subtle - You are able to perform your subtle stab skill with greater speed, inflicting more damage.
 adds 10.0% to subtle stab damage, line bonus: increases critical chance with burglar skills by 1%
 How to Unlock: Strike using Subtle Stab x1250
 
 
 Hidden Dagger - Your attacks while using stealth are far more accurate, reducing the chances that you may miss or that your enemy may somehow avoid them.
 subtracts 5.0% from all enemy defence chances, decreases your miss chance, line bonus: increases positional damage multiplier by 3.0%
 How to Unlock: Use your special Stealth Attacks x300
 
 Perplexing Riddle -Your riddles are far more perplexing than your foes can comprehend, both stunning and mesmerizing them.
 line bonus: increases agility by 10.
 How to Unlock: Use Riddle on your enemies x200
 
 Ambidextrous - You are able to wield your off-hand weapon more efficiently, dealing greater damage to your foes.
 adds 15.0% to off-hand damage multiplier
 line bonus: increased critical chance with burglar skills by 1.0%
 How to Unlock: Gained from level 15 Class Quest
 
 Strike from Shadows - You are able to land precise blows when attacking while using stealth, increasing your chances of landing a critical hit with suprise strike, cunning attack, or provoke.
 adds 5.0% to critical chance, line bonus: increases positional damage multiplier by 3.0%
 How to Unlock: Land critical blows when using stealth x150
 
 
 Disabling Attack - You are able to use your disable skill to greatly reduce your enemy's speed.
 line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
 {i think you can actually earn it before i wasn't given it when i jumped to 20 from the starter instance}
 How to Unlock: Use Disable against an enemy x600
 
 Trickster - Your dust in the eyes skill affects multiple enemies nearby.
 dust in the eyes is now AOE, line bonus: increases mischevous glee healing by 2.0% and 1 pulse.
 How to Unlock: Use Dust against your enemy x1000
 
 Footpad - Your ability to move about with stealth has developed beyond your natural aptitude
 adds 2 to stealth level, line bonus: increases positional damage modifier by 3.0%
 How to Unlock: Use your Distraction skill successfully x1000
 
 Focused Eye - You are able to take aim more quickly than you once did.
 reduces the recovery time of aim by 30.0s. line bonus: increases critical chance with burglar skills by 1%
 How to Unlock: use aim in battle {using it before combat starts also counts} x750
 
 Side-step - You are able to evade attacks more easily than before.
 adds 3.0% to evade chance, line bonus: increases agility by 10
 How to Unlock: Evade enemy attacks x1250
 
 Opportunist - Imprves your counter defence skill to further increase your opponent's vlnerability to critical hits.
 Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
 How to Unlock: Use Counter Defence x350
 
 Overwhelming Odds - The effects of your tricks are increased after you participate in a conjunction.
 Increases the output of your conjunctions, Line bonus: increases agility by 10
 How to Unlock: Execute Conjunctions x150
 
 Leaf-walker - You are able to move more quickly while using stealth.
 Your stealth is improved, enabling you to move quickly when hiding, Line bonus: lincreases positional damage multiplier by 3.0%
 How to Unlock: Use Hide in plain sight skill
 
 Blind Fury - When you enrage your foes, they are likely to engage you in melee combat.
 Line bonus: increases mischievous glee healing by 2.0% and 1 pulse. (lasts for 30s)
 How to Unlock: Use Enrage against your enemies x
 
 Appraising Eye - Your Spot Weakness skills is improved {i bugged the grammar}
 "You are skilled at detecting even the smallest weaknessses in your enemy's armour when using your reveal weakness skill."
 This trais improves your reveal weakness skill, Line bonus: increases agility by 10.
 How to Unlock: Gained from level 30 Class Quest
 
 
 Champion
 
 Call of the Wild:
 The Champion's Wild Attack generates additional threat and will lessen the effects of your fervour penalty.
 Improved Threat. Subtracts 2.0% from fervour mitigation.
 How to Unlock: Strike With Wild Attack x1250
 
 At the Ready:
 The Champion's base block rate is increased and she gains a small amount of natural armour.
 Increase Block 2%. Reduce Fervor mitigation 2%
 How to Unlock: Successfully block with a shield x1000
 
 Swift to Anger:
 Your Swift Strike skill now generates a fervour pip on a successful critical attack. Your total Might is also increased.
 Adds 10.0 to Might
 How to Unlock: Use Swift Strike X1000
 
 Deep Strikes:
 On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage.
 Adds 1.0% to Fervour damage bonus.
 How to Unlock: Land Critical Blows Using Wild Attack x1000
 
 Vicious Strikes:
 Increases the critical damage of Wild Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra 2% bonus to damage. Adds 4% to Critical
 Damage Modifier for all Strike skills.
 How to Unlock: Land Critical Blows With Brutal Strikes x50
 
 Flashing Blade: (unlocks Tower Blade)
 Your Blade Wall skill will generate a fervour pip on a successful attack. Blade Wall and Blade Storm will also do more damage.
 Adds 2% to Area of Effect Skill Damage.
 How to Unlock: Strike With Blade Wall x500
 
 Blood-lust:
 Your Wild Attack will generate a fervour pip on a critical. Fervour also adds an extra 2% bonus to damage.
 Adds 25.0 to max morale. Adds 1.0% Fervor Damage Bonus
 How to Unlock: Land Critical Hits with Wild Attack x50
 
 Braced Against Defeat:
 Your bracing attack will provide additional morale for each additional enemy around you. Blade Wall and Blade Storm will also do more damage.
 +2% Area of Effect Skill Damage
 How to Unlock: Strike Enemies with Bracing Attack x400
 
 Deadly Strikes:
 Increases the critical damage multiplier of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an extra 2.0% bonus to damage.
 +25% to Critical chance Add modifier for all strike skills. Adds 1% Fervor damage bonus.
 How to Unlock: Hit with Savage Strike x500
 
 Eye of the Storm:
 Reduces cost to 3 pips
 +2% AoE damage
 How to Unlock: Land Critical Blows with Bladestorm x
 
 Flurry of Blows:
 Your Flurry will last an additional 10 seconds and speed you up an extra 5.0%. Your total Might is also increased.
 Adds 10 Might
 How to Unlock: Use Flurry x750
 
 Fervent Rage:
 The Champion's Battle Frenzy now their fervour meter generating 5 pips. Their total might is also increased.
 Adds 2 to Fervour. Adds 10 to Might.
 How to Unlock: Use Battle-Frenzy x450
 
 Patience: (listed in Known Issues thread as borked)
 Exchange of Blows procs more often.
 Increased threat. -2% Fervor mitigation.
 How to Unlock: Hit targets with Exchange of Blows x?
 
 Time of Need:
 +5 Fervor
 +10 Might
 -300 from Dire Need recast timer
 How to Unlock: cast Dire Need x??
 
 Winds of the Storm:
 Your Blade Storm attacks can now affect up to ten targets. Blade Wall and Blade Storm will also do more damage.
 Adds 5 to Number of Targets. Adds 2.0% to Area of Effect Skill Damage.
 How to Unlock: Strike Enemies with Blade Storm x350
 
 Heavy Shield Use:
 Heavy Shield Use
 -2% Fervor mitigation
 How to unlock: Complete the level 30 Class Quest
 
 Captian
 
 
 Captain of War:
 Your war-cry encourages your allies to attack with greater speed.
 Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
 How to Unlock: Use War-cry x??
 
 Expert Attacks:
 You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.
 Adds 5.0% to Critical Chance. Adds 10 to Might.
 How to Unlock: Land Critical Hits with Devastating Blow x100
 
 Focused Strikes:
 Your skill with arms reduces the chance that your attacks will miss.
 Adds 2.0% to Fear Resistance
 How to Unlock: Land Blows with Defensive Strike x??
 
 Renewed Voice:
 Your Enraged Shout recovers more quickly than before.
 Enraged Shout now recovers Skill Reset seconds faster. Adds 10 to Might.
 How to Unlock: Use Enraged Shout x??
 
 Subtle Command:
 Your Cries and healing skills draw less attention from your enemies.
 This trait lowers your threat by a medium amount. Adds 2.0% to Fear Resistance.
 How to Unlock: Use your cries to good effect x2000
 
 Turn of the Tide:
 Your Routing Cry inflicts greater damage, stunning your foes.
 Adds 3.0% to Damage Increase. Adds 10 to Might.
 How to Unlock: Afflict enemies with Routing Cry x??
 
 Captain's Valour:
 Your Banner of War evokes greater effects upon your allies. You must resummon your Herald for it to take effect.
 Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
 How to Unlock: Summon your Herald of War x150
 
 Strong Voice:
 The power costs of your Cries and Shouts are reduced.
 Subtracts 8.0% from Power Cost. Adds 30.0 to Max Power.
 How to Unlock: Use Words of Courage x??
 
 Fear No Darkness:
 Your Words of Courage greatly increases the morale of your allies.
 Adds 30.0 to Power Max.
 How to Unlock: Use Muster Courage x??
 
 Captain's Hope:
 The Captain's Banner of Hope evokes greater effects upon her allies.
 How to Unlock: Summon your Herald of Hope x150
 
 Blood Of Numenor:
 Allies renewed by your Hands of a Healer skill will return with full Morale and more Power.
 Line Bonus: Power Max 30.0
 How to Unlock: Save Allies From the Brink of Death x100
 
 Intimidating Shout:
 Your Threatening Shout more strongly directs the enemies ire towards you.
 Threatening Shout now generates more threat. Line Bonus: Might +10
 How to Unlock: Use Threatening Shout x600
 
 Loyalty:
 Your Herald wears stronger armor.
 Your Herald can take more punishment.
 Line Bonus:2.0% Fear Resistance
 How to Unlock: Complete the level 15 Class Quest
 
 Defiance:
 Your Last Stand lasts longer, and you are healed when it ends.
 Adds 10.0 to duration modifier. Line Bonus:2.0% Fear Resistance
 How to Unlock: Complete the level 30 Class Quest
 
 
 Guardian
 
 Guardian's Ward:
 Your Guardian's Ward increases your natural damage mitigation. All of your special attacks also more strongly direct your enemy's ire towards you.
 Adds additional threat.
 Lasts 8 seconds.
 How to Unlock: Strike enemies with Guardian's Ward x1200
 
 Shield Expertise:
 You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly direct your enemies' ire towards you.
 Adds 5.0% Block Chance. Adds additional threat. Adds 5.0% to Common Mitigation.
 How to Unlock: Strike enemies with Shield-Blow x1500
 
 Stinging Blow:
 You attack more quickly with your Sting skill, inflicting greater damage. Your base Might is also increased.
 Subtracts 3.0 from Sting Skill Reset. Adds 10 to Might. Adds 10% Damage Multiplier to Sting Damage.
 How to Unlock: Strike enemies with the Sting skill x750
 
 Reactive Block:
 You damage your attacker whenever you block an incoming attack. Your base Might is also increased.
 Adds 10 to Might.
 The damage on blocking from this trait doesn't seem to be working. This needs to be double checked for beta 2.
 How to Unlock: Strike enemies with Shield-swipe x400
 
 Deflected Blows
 You regenerate some of your power whenever you block an incoming attack, and your block response lasts longer.
 Adds 3.0 to Block Response Duration Modifier
 How to Unlock: Complete the level 15 Class quest
 
 Controlled Breathing:
 Your Catch a Breath skill heals additional morale and also heals power. Your base Vitality is also increased.
 Adds 10 to Vitality
 How to Unlock : Use Catch a Breath x250
 
 To The Rescue:
 You are able to move more quickly. Your Vitality is also increased.
 Adds 5.0% to Run Speed. Adds 10 to Vitality.
 How to Unlock: Evade Enemy Attacks x1000
 
 Stoic:
 Your base Vitality and Fate are increased. All of your special attacks also more strongly direct your enemy's ire towards you.
 Adds 15 to Vitality. Adds Additional Threat. Adds 15 to Fate.
 How to Unlock: Use Guardian's Pledge x??
 
 Parried Blows:
 You regenerate some of your power whenever you parry an incoming attack, and your parry response lasts longer.
 Adds 3.0 to Parry Response Duration Modifier
 How to Unlock: Complete the level 30 Class Quest
 
 Harrasser:
 Your Vexing Blow may hit up to three targets in a 90-degree arc and recovers faster. Your base Vitality is also increased.
 Adds 10 to Vitality
 How to Unlock : Use Vexing Blow x800
 
 Quickness:
 Your attack skill is increased beyond your normal abilities. Your base Might is also increased.
 Subtracts 5% from Attack Duration. Adds 10 to Might
 How to Unlock : Strike enemies with the Sting skill x??
 "Strike enemies with the Sting skill" is the text currently given by the lorebook. The actual method of advancing this may have been changed to any "non shield" melee attack in a previous patch. (confirmation on this would be appreciated)
 
 Selfless Defense:
 The Guardian's Protection skill makes his target less threatening, while drawing the enemy's ire towards him. All of his special attacks also more strongly direct his enemy's ire towards him.
 How to Unlock: ??
 
 Braveheart:
 You Warrior's Heart recovers more quickly and allows you to use any of your reactive skills, and your Shield Swipe response lasts longer.
 Subtracts 90.0 from Skill Reset Time. Adds 3.0 to Shield Swipe Response Time
 How to Unlock: Use Warrior's Heart x150
 
 Grim Challenge:
 Your Challenge skill recovers faster. Your base Vitality is also increased.
 Subtracts 25.0 from Guardian's Challenge Skill Reset. Adds 10 to Vitality
 How to Unlock: Use Challenge x??
 
 Heat of Battle
 Your Thrill of Danger returns quickly and allows you to use any of your reactive skills, and your Retaliation response lasts longer.
 Adds 3.0 to Retaliate Response time
 How to Unlock: Use Thrill of Danger x125
 
 Strong Lungs
 You are able to take Deep Breaths more often and for longer periods of time. Your base Might is also increased.
 Subtracts 150.0 from Deep Breath Skill Reset. Adds 10 to Might
 Use Deep Breath x100
 
 
 Hunter
 
 Sturdy Traps:
 It is more difficult for enemies to break free of your traps.
 Overrides User effects. Adds 5 to Agility.
 How to Unlock: Set traps for your enemies x??
 
 Barbed Fury:
 Wounds caused by your Barbed Arrow bleed more profusely.
 Adds 2.0% to Ranged Offense Damage.
 How to Unlock: Strike enemies with Barbed Arrow x 750
 
 Swift and True:
 Your Swift Bow inflicts greater damage to your enemies.
 Adds 8.0% to Swift Bow Damage. Adds 2.0% to Ranged Offense Damage.
 How to Unlock: Strike enemies with Swift Bow x 1000
 
 Rapid Recovery:
 All of your melee skills recover more quickly than before.
 Subtracts 1.2 from Skill Reset Time. Adds 5 to Agility.
 How to Unlock: Strike enemies with Swift Stroke x 250
 
 Deadly Precision:
 When you land a Critical Hit with a ranged attack, your Focus (Aim) increases by +1.
 Adds 1.0% to Ranged Critical Hit Chance Mod
 How to Unlock: Land critical hits with your bow skills x??
 
 Graceful Draw:
 Your Endurance Stance further reduces the Power cost of your ranged skills.
 Adds 0.3 to Power Regeneration in Combat
 How to Unlock: Strike Enemies with your bow skills x??
 
 Hail of Arrows:
 You have a greater chance of landing Critical Hits with your Rain of Arrows.
 Adds 25.0% to Critical Chance for Rain of Arrows. Adds 2.0% to Ranged Offense Damage. Adds 25.0% to Critical Damage Multiplier for Rain of Arrows.
 How to Unlock: Strike enemies of rain of arrows x??
 
 Strong Draw:
 The Focus (Aim) cost for your Penetrating Shot is reduced by -1.
 Adds 1 to Pip. Adds 0.3 to Power Regeneration in Combat.
 How to Unlock: Use Penetrating Shot x 600
 
 True Shot:
 The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation.
 How to Unlock: ??
 
 Heightened Senses:
 Your exceptional senses allow you to track creatures over a greater distance, even if they are using Stealth, and to more easily detect creatures using Stealth.
 Line Bonus: Ranged Critical Hit
 Chance Mod increased 1.0%
 How to Unlock: Use Tracking skills x 500
 
 Rapid Recovery:
 All of your melee skills recover more quickly than before.
 Subtracts 1.2 from Skill Reset Time
 Line Bonus: Ranged Critical Hit
 Chance Mod increased 1.0%
 How to Unlock: Strike enemies with Swift Stroke x 500
 
 Loremaster
 
 Master of the Staff:
 Your Staff Strikes are deadly and can stun opponents at times.
 Your staff strikes are near legendary. Adds 2.0% to fire mitigation. Multiplies Max Morale by 1.05
 How to Unlock: Use Staff-Strike against your Foes x600
 
 Light of Hope:
 Your Beacon of Hope skill has lower cost to your Morale and resets faster.
 Subtracts 40.0% from Beacon of Hope's Morale Cost. Adds 0.3 Morale regeneration in Combat. Subtracts 10.0 from Skill Reset Time. Reduces Beacon of Hope Induction time by 1.0 seconds.
 How to Unlock: Use Beacon of Hope x600
 
 Master of Beasts:
 Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
 Subtracts 10.0% from Loremaster Sign of the Wild Power Cost. Line Bonus: -3.0% from all the power costs of your sign skills. Adds 120.0 to Signs of the Wild durations.
 How to Unlock: Use Sign of Protection x500
 
 Power and Wisdom:
 This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
 Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
 How to Unlock: Draw Power from your enemies x250
 
 Subtlety of Wisdom:
 You have a keen understanding of what it means to be a keeper of ancient lore in Middle-earth, often going unnoticed when you do choose to call upon your knowledge.
 Your threat level when playing skills is reduced a small amount. Adds 2.0% to fire mitigation.
 How to Unlock: Use Blinding Flash against your enemies x400
 
 DĂșnadan-learning:
 Well versed in the knowledge of the Dunedain, you know their signs well enough to increase their effect, increasing both duration and effectiveness.
 Line Bonus: -3.0% from all the power costs of all your sign skills.
 How to Unlock: Use Signs of Power x1000
 
 Beast-Lore:
 The Combat Prowess of your pets are increased.
 Your animals have increased health, increased power, attack faster and deal more damage. Line Bonus: -3.0% from all the power costs of your sign skills.
 How to Unlock: Use Sign of Rage x300
 
 Deep Lore:
 Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.
 Number of Targets for AOE Lore Skills set to 5 for Lore Skills. Adds 0.3 to Morale Regeneration in Combat.
 How to Unlock: Use your Lore Skills Against Enemies x500
 
 Harmony with Nature:
 This gives you bonus to power, on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
 Reduces the power cost of Overt Displays of Magic. Adds 2.0% to Fire Mitigation. Decreases all Overt Magic Induction Time by 25.0%
 How to Unlock: Use Cracked Earth x400
 
 Awareness of Body:
 This gives you a reduction to the morale costs on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
 Subtracts 40.0% from Morale Cost. Adds 2.0% to Fire Mitigation.
 How to Unlock: Use Wisdom of the Council x100
 
 Healer:
 You are more adept at healing others.
 Subtracts 15.0% from Power Cost. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance. Decreases Healing Skills Induction Time by 50.0%
 How to Unlock: Heal your fellows with Leechcraft x250
 
 Knowledge of the Past:
 All of your Skills have a chance to restore a small amount of Power.
 Adds 0.3 to Morale Regeneration in Combat.
 How to Unlock: Use Ancient Wisdom x300 (max 35/day)
 
 Magic Adept:
 All of your magical skills have a lower cost to your Power.
 Subtracts 3.0% from Magic Cost. Adds 0.3 to Morale Regeneration in Combat.
 How to Unlock: Use Share the Power x750 (max 75/day)
 
 Proof Against All Ills:
 Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
 Your Lore is strong enough to hasten the removal of ills to all around you. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
 How to Unlock: Use Tend the Sick x300 (max 30/day)
 
 Minstrel
 
 
 Harmonious Melody:
 You have a longer window of opportunity in which to perform your next tier of Ballads.
 Adds 5.0 to Effect Duration. Line Bonus: Adds 0.3 to Morale Regeneration in Combat
 How to Unlock: Use Ballads x1500
 
 Herald's Hammer:
 Your Herald's Strike is more effective than before.
 Adds 100.0% to Herald's Strike. Line Bonus: Adds 50.0 to Max Morale
 How to Unlock: Smite enemies with Herald's Strike x700
 
 Powerful Voice:
 The Power costs of all your Cries is reduced.
 Subtracts 5.0% from Cries Cost. Line Bonus: Power Max 65.0
 How to Unlock: Use your cries x300
 
 Smooth Voice:
 This skill transforms your Ballad of Vigour and Ballad of Swiftness to become slower songs, that no longer deal damage but act upon your fellowship for a longer duration.
 Line Bonus: Adds 50.0 to Max Morale
 How to Unlock: Use Piercing Cry x600
 
 Focused Performance:
 Your skills are more difficult to disupt.
 Subtracts 10.0% from Induction Duration. Line Bonus: Fear Resistance 2.0%.
 How to unlock: Evade enemy attacks x300
 
 Graceful Demeanor:
 The effects of your Enlivening Grace and Rally are enhanced.
 Subtracts 2.0 from Bringing back fellows from defeat induction time. Line Bonus: Fear Resistance 2.0%. Adds 20.0% to Revive Morale Total. Adds 30.0% to Revive Power Total
 How to unlock: Use Enlivening Grace x??
 
 Unrelenting:
 When you land a critical Hit with your Piercing Cry, your enemy is stunned. This trait also causes your Piercing Cry to recover faster.
 The sound of your voice can stun your enemies. Line Bonus: Max Morale 50.0. Subratract 5.0 from Skill Reset.
 Note: This currently seems to stun about 50% of the time when you crit.
 How to unlock: Land Critical Hits with Piercing Cry x100
 
 Light in the Dark:
 Your Tier 1 and Tier 2 Ballads inflict more damage to your enemies.
 Adds 10% to Tier 1 damage. Line Bonus: Max Morale 50.0
 How to unlock: Use Ballad of Resonance x1000
 
 Life-singer:
 The Power costs of your morale-renewing skills are reduced.
 Subtracts 10.0% from Power Cost. Line Bonus: Increases Morale Regen in Combat by 0.3
 How to Unlock: Use your Healing Songs x1000
 
 Heralded Saviour:
 You use your Song of Aid to greater effect. This song is especially effective at lightening the hearts of your fellows.
 Line Bonus: Fear Resistance 2.0%
 How to Unlock: Use Song of Aid x400
 
 Silver Tongue:
 Your Songs recover more quickly than before.
 Subtracts 3.0 from Song Skill Recharge. Line Bonus: Fear Resistance 2.0%
 How to Unlock: use Cry of the Chorus x125
 
 Strength of Voice:
 The duration of your Tier 3 Ballads is increased.
 Adds 10.0 to Effect Duration. Line Bonus: Morale Regeneration in Combat 0.3
 How to Unlock: use Ballad of War x500
 
 Glorious Anthem:
 The duration of your Anthems is increased.
 Adds 15.0 to Effect Duration. Line Bonus: Morale Regeneration in combat 0.3
 How to Unlock: Complete the level 30 Minstrel Quest
 
 Battle-Hymn:
 Defeating enemies with Cry of the Valar gives group combat boost.
 Line Bonus: +65 to max Power
 How to Unlock: Use Anthem of the Valar x??
 
 Subtle Movements:
 -25.0 from threat
 Line Bonus: +65 to max power
 How to Unlock: Use Soothing Song x??
 
 -----------
 
 
 Legendary Traits
 from thread by Noobbane
 
 These are gained through legendary books for each class. They give an accomplishment to acheive in your class tab in accomplishments (shift + L) to talk to someone related to your class.
 These are:
 
 Boromir for captain
 Elrond and Gandalf for loremasters
 Bilbo Baggins for Burglars
 Legolas for hunters
 Samwise for Guardians
 Gimli for Champions
 Lindir for Minstrels
 
 Note: All these npc's are located in Rivendell.
 Once you've talked to them they give you a quest to find 8 or so pages that are missing from the books, that is recorded in your class accomplishments.
 The books drop randomly in areas lvl 39+, trollshaws misty mountains and angmar.
 
 Captain
 
 Treatise of Valour: Shield of the Dunedain - Your voice calls upon the will of the dunedain protecting a companion but at the cost of half your power.
 
 Pages; 2, 3, 5, 10, 12, 15, 18, 22 pages can be found in: Donnvial, hillmen camp south of donnvial.
 First 4 pages in ?
 Last 4 pages in ?
 
 
 The Book of Oaths: Oathbreakers Shame - you levy a curse on your foe which increases the damage you can do to the creature.
 
 Pages; 6, 8, 9, 14, 17, 19, 23, 28 pages can be found in: uruk cave in Angmar.
 First 4 pages in ?
 Last 4 pages in ?
 
 The Candles Flame: Escape from Corruption - You are able to revive a fallen companion.
 
 Drops in: Uruk-Hai Cave in Angmar
 First 4 pages in ?
 Last 4 pages in ?
 
 
 Loremaster
 
 Of Leaf and Twig: March of the Ents - Only the Eldar and the Istari rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes.
 
 Pages; 8, 23, 53, 77, 98, 145, 162, 241
 First 4 pages in ?
 Last 4 pages in ?
 
 
 The Book of Beasts: Noble Savage - Your pets have better morale, have an increased attack power and better defensive capabilities. The Loyalty and stalwart nature of your pets know no bounds.
 
 Pages; 3, 6, 8, 14, 25, 26, 33, 37
 First 4 pages in ?
 Last 4 pages in ?
 
 
 Lore of the Blade: Talk to gandalf: enables dual weilding of sword and staff, think gandalf in the movies
 
 First 4 pages in ?
 Last 4 pages in ?
 
 
 Champion
 
 The Tome of Swords: Ferocious Strikes - An aggressive triple attack that engenders threat
 
 Pages: 1, 4, 7, 12, 13, 17, 21, 25
 Known drop areas: Caldwell Pool, Western Bruinen Sources[Misty Mountains]
 First 4 pages in ?
 Last 4 pages in ?
 
 The Artisan Blade: Blade Explosion - A full area-of-effect attack of a huge magnitude but comes at the cost of threat.
 
 Pages: 2, 4, 6, 9, 14, 15, 17, 26
 Known drop areas: In a Troll hole, Bruinen Gorges[Trollshaws]
 First 4 pages in ?
 Last 4 pages in ?
 
 The Joy of Battle: Fight On - A cry of defiance that robs the monsters of their ability to use power and gives it to you.
 
 Drop area: Donnvail, Angmar
 First 4 pages in ?
 Last 4 pages in ?
 
 
 Hunter
 
 The Way of the Hunter: Press Onwards - When the need is high, you can move on with little rest, restoring all Power and Morale in only a few seconds.
 (Heals 3000 points of morale and power - 10 minutes cooldown - cannot be used in combat)
 
 First 4 pages in Donnvail, Angmar from Hillman
 Last 4 pages in East Angmar near Ongbishuk from Orcs
 
 
 A Shot In The Dark: Bard's Arrow- You fire with the skill of Bard himself driving evil enemies into fear.
 
 First 4 pages in Trollshalls from Wights
 Last 4 pages in Misty Mountains from Gabizalan Dwarves
 
 
 Furthest Charge: Rain of Thorns- You rain 5 thorn arrows down upon your enemies, allowing you to pin multiple targets.
 
 First 4 pages in ?
 Last 4 pages in ?
 
 
 Minstrel
 
 The Rising Chord: Song of the Hopeful Heart - an area buff, giving 4 hope in a small area centered on where you cast it. Lasts up to 5mins, cooldown 10minsu
 
 Pages; 3, 4, 11, 14, 16, 23, 27, 28.
 First 4 pages in West Angmar -Uruk cave
 Last 4 pages in Imlad Achor in East Angmar from Wrights
 
 Valour's Marches: Anthem of the Istari - This skill calls upon song to blast your enemies with an area-of-effect light that will slow the creatures who are hit by it. You will have a short window after playing a tier 3 song to play one of these and it will reset your ballad counter back to start.
 
 Pages; 1, 5, 7, 8, 12, 16, 23, 26.
 First 4 pages in ?
 Last 4 pages in Urugarth
 
 Melodies of the Valar: Eldar's Grace - The ways of the Eldar are not lost to all races yet, you may bring hope to those whose morale has been entirely depleted, reviving a defeated target in combat.
 
 Pages; 12, 14, 23, 24, 27, 29, 30, 32.
 First 4 pages in ?
 Last 4 pages in ?
 
 Guardian
 
 The Shield Maidens Song: Guardians Threat - You focus yourself on enraging your enemies.
 
 dropped at Donnvail (Angmar)
 Pages; 1,8,11,12,15,19,25,26
 First 4 pages in East Angmar near the dwarf fort
 Last 4 pages in East Angmar from Blogmal Orcs
 
 
 The best Defence: Shield Crush - After a successful Shield Bash or Shield Taunt, you may bash him again with your shield for greater damage. This skill generates additional threat.
 
 Pages: 2,3,5,9,12,16,17,19
 First 4 pages in ?
 Last 4 pages in Gabilazan from Dwarfs
 
 
 Final Word: Challenge The Darkness - You know how to goad your enemies into attacking you, leaving your allies free to maneuver. This skill generates additional thread and forces nearby opponents to attack you as well as raising guardians ward.
 
 Dropped in Donnvail (Angmar)
 Pages 6,7,13,14,19,21,24,27
 First 4 pages in ?
 Last 4 pages in ?
 
 Burglar
 
 Book of Knives: Flashing Blades - 3rd Critical Strike response chain attack, follows Double Edged Strike (ie. BA->DES->FB)
 
 First 4 pages in ?
 Last 4 pages in ?
 
 Knee Breaker's Manual: Name: Can't remember for the life of me (i'll have to check the archives again). - Allows you to remain stealthed after using your Trip Conjunction Starter
 
 First 4 pages in ?
 Last 4 pages in ?
 
 Expert's Guide To Dirty Fighting: Exposed Throat - 4th Conjunction Starter
 
 First 4 pages in ?
 Last 4 pages in ?
 
 Burgular pages appear to be dropping in Urugarth off random Mobs like Trolls or Goblins
 
 
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