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All Traits : LOTRO - Submissions

Posted: May 13th, 2007, 9:18 am
 
fckoff
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NOTE: I did not create this guide however it is very good.

LOTRO has a interesting way to create some character individuality. This is by the use of traits, which are gained from serveral methods. These are: Race, Class, Legendary and Virtue. Gaining traits are done differently for each but all are equiped but visiting a bard in Middle Earth. Traits are gained as follows:
Race: Gained from killing creatures that have racial hatreds.
Class: Gained from using Skills/Spells of you chosen class.
Virtues: Gained through exploration of Middle Earth or Purging the lands of foul creatures.
Legendary: These are gained through the location of Books and pages.

Table of Contents

Virtues

Virtues Introduction
Virtues by Region
Racial

Dwarf
Elf
Hobbit
Man
Class

Burglar
Champion
Captain
Guardian
Hunter
Lore-master
Minstrel
Legendary

Virtues
For ease of reading, I've broken the Virtues down, as the end items are the same only differing for the level of the virtue. The virtues are:

Charity
+ Wound Resistance
+ Ranged Resistance
+ Peace Power Regen.

Confidence
+ Fear Resistance
+ Will
+ Peace Power Regen

Compassionate
+ Ranged Resistance
+ Peace Power Regen
+ Magic Resistance

Determination
+ Agility
+ Combat Morale Regen
+ Morale

Discipline
+ Might
+ Disease Resistance
+ Melee Resistance

Empathy
+ Armor
+ Fate
+ Fear Resistance

Fidelity
+ Shadow Resistance
+ Vitality
+ Power

Fortitude
+ Peace Morale Regen
+ Might
+ Disease Resistance

Honour
+ Poison Resistance
+ Shadow Resistance
+ Vitality

Idealism
+ Fate
+ Fear Resistance
+ Will

Innocence
+ Melee Resistance
+ Poison Resistance
+ Shadow Resistance

Just
+ Combat Morale Regen
+ Morale
+ Peace Morale Regen

Loyalty
+ Vitality
+ Power
+ AC

Merciful
+ Peace Power Regen
+ Magic Vulnerability
+ Agility

Patience
+ Peace Power regen
+ Wound resistance
+ Ranged Resistance

Tolerant
+ Magic Resistance
+ agility
+ Combat Morale Regen

Valour
+ Morale
+ Peace Morale Regen
+ Might

Wisdom
+ Will
+ Peace Power Regen
+ Wound Resistance

Zeal
+ Disease Resistance
+ Melee Resistance
+ Poison Resistance

***

These Virtues are gained by doing the following in their respective regions.

Note: The criteria for obtaining the treat refer to the killing of a particular mob, the completion of a quest or the fulfillment of many quests in one area.

Angmar
Exploration

Confidence +2: The Road to War
Empathy +2: Angmar Quests [Final]
Fidelity: The Circle of Despair
Idealism: Angmar Quests [Advanced]
Loyalty: Angmar Quests
Tolerant +2: Bastions of Hope

Monster Slayer

Determination: Warg
Discipline: Troll
Honour: Uruk
Just: Angmarim
Merciful: Wight
Valour: Worm
Zeal: Orc

Bree-Land

Exploration

Charity: Bree-Lands Quests [Advanced]
Empathy: Bree-Lands Quests
Idealism: Flowers of the old forest
Idealism: The History of the Dunedain
Patience: Ruins of Breeland
Patience: The Barrow Downs
Loyalty +2: Bree-Lands Quests [Final]
Wisdom: Lore of the Cardolan Prince
Wisdom: The Old Forest

Monster Slayer

Determination: Barghest
Discipline: Sicklefly
Fortitude: Bree-Lands Woodsman [old forest trees]
Fortitude: Neekerbeeker
Honour: Spider
Just: Brigand
Merciful: Wight
Valour: Orc

Ered Luin

Exploration

Charity: Ally of Ered Luin
Charity +2: Hero of Ered Luin [Final]
Compassionate: Defender of Ered Luin [Advanced]
Confidence: Rath Teraig
Fidelity: Scouting the Dourhands
Patience: Places of the Dwarves
Wisdom: Elf Ruins

Monster Slayer

Determination: Wolf
Discipline: Hendroval
Just: Brigand
Zeal: Spider
Zeal: Goblin

Lone Lands

Exploration

Charity: Lone Lands Quests
Compassionate: Lone Lands Quests [Advanced]
Confidence: Garth Agrewen
Confidence: The Grimfens
Fidelity: Defences of the Lone Lands
Wisdom: The Weathertop Exploration
Idealism: Lone Lands Quests [Final]

Monster Slayer

Discipline: Bog Lurker
Fortitude: Warg
Honour: Spider
Merciful: Gaunt Man
Valour: Goblin
Valour: Orc

Misty Mountains

Exploration

Compassionate: Peril of the Mountains
Confidence: Where Giants Dwell
Empathy: Peril of the Mountains [Advanced]
Innocence +2: Peril of the Mountains [Final]
Tolerant: Ruins of Misty Mountains
Wisdom: High Passes of Misty Mountains

Monster Slayer

Determination: Snow-Beast
Fortitude: Bear
Honour: Worm
Just: Warg
Valour: Troll
Zeal: Giant

North Downs

Exploration

Charity: North Downs Quests [Advanced]
Confidence: Strongholds Exploration
Empathy: North Downs Quests
Patience: The Eastern Ruins
Loyalty: North Downs Quests [Final]
Tolerance: The Villages of the Earth Kin
Wisdom: The Western Ruins

Monster Slayer

Determination: Warg
Fortitude: Troll
Honour: Worm
Just: Orc
Merciful: Redeemer [the dead]
Zeal: Goblin

The Shire

Exploration

Compassionate: The Life of the Bounder
Fidelity: The Sights of Shire
Innocence +2: The Life of the Bouder [Final]
Patience: No Place for Spoiled Pie
Patience: Restoring the Quick Post
Empathy: The Life of the Bounder [Advanced]
Tolerant: The Farms of Shire

Monster Slayer

Determination: Slug
Discipline: Wolf
Fortitude: Harvest Sicklefly
Honour: Spider
Just: Brigand
Valour: Goblin

Trollshaws

Exploration

Fidelity: The Road to Rivendell
Idealism +2: Brave Deeds in the Wilderness [Final]
Innocence: Brave Deeds in the Wilderness
Loyalty: Brave Deeds in the Wilderness [Advanced]
Tolerant: Ruins of Trollshaws

Monster Slayer

Discipline: Wolf
Determination: Crawler
Discipline: Wolf
Merciful: Wight
Valour: Worm
Zeal: Troll
Fortitude: Giant

***

Racial

The next set of traits are Racial. These vary for each of our 4 races, but are all gained from
killing creatures.

Note: The number in brackets refers to how many kills are required to obtain the trait.

Dwarf

Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time
Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 seconds. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)
Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): ??? - +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): ??? - +1 percent 1hand and 2hand axe damage

Elf

Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(100): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(150): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power

Hobbit

Enmity of the Spiders I(50): ??? - +20 might
Enmity of the Spiders II(100): Return to the Shire - Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(150): ??? - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown, can someone explain what hope does?)
Enmity of goblins I(50): Hobbit Hiding - stealth mode. (30min cooldown)
Enmity of goblins II(100): Feign Snack - A feign death like move. (need cooldown)
Enmity of the Wolves I(50): - Stone Throw - A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): ??? - +1.0% bonus to Club damage.

Man

Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)
Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)

***

Class


(from list by CiriusVaudus, NewTorious)

Burglar

Cunning Wound - strike with cunning attack (can be gained before level 20) 1s 25c
"The wounds caused by your cunning attacks bleed more profusely."
Line bonus - Increased Critical Chane with burglar skills by 1%

Swift and Subtle - strike using subtle stab (pre 20) 1s 25c
"You are able to perform your subtle stab skill with greater speed, inflicting more damage."
adds 10.0% to subtle stab damage, line bonus: increases critical chance with burglar skills by 1%

Hidden Dagger - use your special stealth attacks (pre 20) 1s 25c
"Your attacks while using stealth are far more accurate, reducing the chances that you may miss or that your enemy may somehow avoid them."
subtracts 5.0% from all enemy defence chances, decreases your miss chance, line bonus: increases positional damage multiplier by 3.0%

Perplexing Riddle - pose riddles to your enemies (pre 20) 1s 25c
"Your riddles are far more perplexing than your foes can comprehend, both stunning and mesmerizing them."
line bonus: increases agility by 10.

Ambidextrous - (gained from level 15 class quest) 11s 25c
"You are able to wield your off-hand weapon more efficiently, dealing greater damage to your foes."
adds 15.0% to off-hand damage multiplier
line bonus: increased critical chance with burglar skills by 1.0%

Strike from Shadows - land critical blows when using stealth (post 20) 31s 25c
"You are able to land precise blows when attacking while using stealth, increasing your chances of landing a critical hit with suprise strike, cunning attack, or provoke."
adds 5.0% to critical chance, line bonus: increases positional damage multiplier by 3.0%

Disabling Attack - use disable against an enemy (post 20) 31s 25c
"You are able to use your disable skill to greatly reduce your enemy's speed."
line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
{i think you can actually earn it before i wasn't given it when i jumped to 20 from the starter instance}

Trickster - use dust in the eyes (post 20) 11s 25c
"Your dust in the eyes skill affects multiple enemies nearby."
dust in the eyes is now AOE, line bonus: increases mischevous glee healing by 2.0% and 1 pulse.

Footpad - use your distraction skill successfully (post 20) 31s 25c
"Your ability to move about with stealth has developed beyond your natural aptitude"
adds 2 to stealth level, line bonus: increases positional damage modifier by 3.0%

Focused Eye - use aim in battle (post 20) 11s 25c {using it before combat starts also counts}
"You are able to take aim more quickly than you once did."
reduces the recovery time of aim by 30.0s. line bonus: increases critical chance with burglar skills by 1%

Side-step - evade enemy attacks (post 20) 11s 25c
"You are able to evade attacks more easily than before."
adds 3.0% to evade chance, line bonus: increases agility by 10

Opportunist - use counter defence 31s 25c
"Imprves your counter defence skill to further increase your opponent's vlnerability to critical hits."
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.

Overwhelming Odds - execute conjunctions 61s 25c
"The effects of your tricks are increased after you participate in a conjunction."
Increases the output of your conjunctions, Line bonus: increases agility by 10

Leaf-walker - use your hide in plain sight skill 61s 25c
this gives you access to improved stealth.
"You are able to move more quickly while using stealth."
Your stealth is improved, enabling you to move quickly when hiding, Line bonus: lincreases positional damage multiplier by 3.0%

Blind Fury - use enrage against your enemies 61s 25c
lasts for 30s
"When you enrage your foes, they are likely to engage you in melee combat."
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.

Appraising Eye - (gained from level 30 class quest) 61s 25c
your spot weakness skills is improved {i bugged the grammar}
"You are skilled at detecting even the smallest weaknessses in your enemy's armour when using your reveal weakness skill."
This trais improves your reveal weakness skill, Line bonus: increases agility by 10.

Champion

Call of the Wild:
The Champion's Wild Attack generates additional threat and will lessen the effects of your fervour penalty.
Improved Threat. Subtracts 2.0% from fervour mitigation.
Min Level: 20
How to Unlock: Strike With Wild Attack x1250

At the Ready:
The Champion's base block rate is increased and she gains a small amount of natural armour.
Increase Block 2%. Reduce Fervor mitigation 2%
Min Level: 4
How to Unlock: Successfully block with a shield x1000

Swift to Anger:
Your Swift Strike skill now generates a fervour pip on a successful critical attack. Your total Might is also increased.
Adds 10.0 to Might
Min Level: 10?
How to Unlock: Use Swift Strike X1000

Deep Strikes:
On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage.
Adds 1.0% to Fervour damage bonus.
Min Level: 5?
How to Unlock: Land Critical Blows Using Wild Attack x1000

Vicious Stria:
Increases the critical damage of Wild Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra 2% bonus to damage. Adds 4% to Critical
Damage Modifier for all Strike skills.
Min Level: 20
How to Unlock: Land Critical Blows With Brutal Strikes x50

Flashing Blade: (unlocks Tower Blade)
Your Blade Wall skill will generate a fervour pip on a successful attack. Blade Wall and Blade Storm will also do more damage.
Adds 2% to Area of Effect Skill Damage.
Min Level: 5?
How to Unlock: Strike With Blade Wall x500

Blood-lust:
Your Wild Attack will generate a fervour pip on a critical. Fervour also adds an extra 2% bonus to damage.
Adds 25.0 to max morale. Adds 1.0% Fervor Damage Bonus
Min Level: ??
How to Unlock: Land Critical Hits with Wild Attack x50

Braced Against Defeat:
Your bracing attack will provide additional morale for each additional enemy around you. Blade Wall and Blade Storm will also do more damage.
+2% Area of Effect Skill Damage
How to Unlock: Strike Enemies with Bracing Attack x400

Deadly Strikes:
Increases the critical damage multiplier of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an extra 2.0% bonus to damage.
+25% to Critical chance Add modifier for all strike skills. Adds 1% Fervor damage bonus.
How to Unlock: Hit with Savage Strike x500

Eye of the Storm:
Reduces cost to 3 pips
+2% AoE damage
Min Level: ?
How to Unlock: Land Critical Blows with Bladestorm x?

Flurry of Blows:
Your Flurry will last an additional 10 seconds and speed you up an extra 5.0%. Your total Might is also increased.
Adds 10 Might
How to Unlock: Use Flurry x750

Fervent Rage:
The Champion's Battle Frenzy now their fervour meter generating 5 pips. Their total might is also increased.
Adds 2 to Fervour. Adds 10 to Might.
Min Level: 30
How to Unlock: Use Battle-Frenzy x450

Time of Need:
+5 Fervor
+10 Might
-300 from Dire Need recast timer
Min Level: ??
How to Unlock: cast Dire Need x??

Winds of the Storm:
Your Blade Storm attacks can now affect up to ten targets. Blade Wall and Blade Storm will also do more damage.
Adds 5 to Number of Targets. Adds 2.0% to Area of Effect Skill Damage.
How to Unlock: Strike Enemies with Blade Storm x350

Captain

Captain of War:
Your war-cry encourages your allies to attack with greater speed.
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
Min Level: ??
How to Unlock: Use War-cry x??

Expert Attacks:
You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.
Adds 5.0% to Critical Chance. Adds 10 to Might.
Min Level: ??
How to Unlock: Land Critical Hits with Devastating Blow x100

Focused Strikes:
Your skill with arms reduces the chance that your attacks will miss.
Adds 2.0% to Fear Resistance
Min Level: ??
How to Unlock: Land Blows with Defensive Strike x??

Renewed Voice:
Your Enraged Shout recovers more quickly than before.
Enraged Shout now recovers Skill Reset seconds faster. Adds 10 to Might.
Min Level: ??
How to Unlock: Use Enraged Shout x??

Subtle Command:
Your Cries and healing skills draw less attention from your enemies.
This trait lowers your threat by a medium amount. Adds 2.0% to Fear Resistance.
Min Level: ??
How to Unlock: Use your cries to good effect x2000

Turn of the Tide:
Your Routing Cry inflicts greater damage, stunning your foes.
Adds 3.0% to Damage Increase. Adds 10 to Might.
Min Level: ??
How to Unlock: Afflict enemies with Routing Cry x??

Captain's Valour:
Your Banner of War evokes greater effects upon your allies. You must resummon your Herald for it to take effect.
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
Min Level: 20
How to Unlock: Summon your Herald of War x150

Strong Voice:
The power costs of your Cries and Shouts are reduced.
Subtracts 8.0% from Power Cost. Adds 30.0 to Max Power.
Min Level: 20
How to Unlock: Use Words of Courage x??

Fear No Darkness:
Your Words of Courage greatly increases the morale of your allies.
Adds 30.0 to Power Max.
Min Level: 20
How to Unlock: Use Muster Courage x??

Captain's Hope:
The Captain's Banner of Hope evokes greater effects upon her allies.
Min Level: 24
How to Unlock: Summon your Herald of Hope x150

Blood Of Numenor:
Allies renewed by your Hands of a Healer skill will return with full Morale and more Power.
Line Bonus: Power Max 30.0
How to Unlock: Save Allies From the Brink of Death x100

Intimidating Shout:
Your Threatening Shout more strongly directs the enemies ire towards you.
Threatening Shout now generates more threat. Line Bonus: Might +10
How to Unlock: Use Threatening Shout x600

Loyalty:
Your Herald wears stronger armor.
Your Herald can take more punishment.
Line Bonus:2.0% Fear Resistance
Min Level: 15
How to Unlock: Complete the level 15 Class Quest

Defiance:
Your Last Stand lasts longer, and you are healed when it ends.
Adds 10.0 to duration modifier. Line Bonus:2.0% Fear Resistance
How to Unlock: Complete the level 30 Class Quest

Guardian

Guardian's Ward:
Your Guardian's Ward increases your natural damage mitigation. All of your special attacks also more strongly direct your enemy's ire towards you.
Adds additional threat.
Lasts 8 seconds.
Min Level: 6
How to Unlock: Strike enemies with Guardian's Ward x1200

Shield Expertise:
You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly direct your enemies' ire towards you.
Adds 5.0% Block Chance. Adds additional threat. Adds 5.0% to Common Mitigation.
Min Level: 6
How to Unlock: Strike enemies with Shield-Blow x1500

Stinging Blow:
You attack more quickly with your Sting skill, inflicting greater damage. Your base Might is also increased.
Subtracts 3.0 from Sting Skill Reset. Adds 10 to Might. Adds 10% Damage Multiplier to Sting Damage.
Min Level: 6
How to Unlock: Strike enemies with the Sting skill x750

Reactive Block:
You damage your attacker whenever you block an incoming attack. Your base Might is also increased.
Adds 10 to Might.
The damage on blocking from this trait doesn't seem to be working. This needs to be double checked for beta 2.
Min Level: 6
How to Unlock: Strike enemies with Shield-swipe x400

Defensive Expertise:
You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly draw your enemies ire towards you.
Adds 5% to block. Adds additional threat. Adds 5% to common mitigation
Min Level: ??
How to Unlock : Strike enemies with Shield Blow x1500

Deflected Blows:
You regenerate some of your power whenever you block an incoming attack, and your block response lasts longer.
Adds 3.0 to Block Response Duration Modifier
How to Unlock: Complete the level 15 Class quest

Controlled Breathing:
Your Catch a Breath skill heals additional morale and also heals power. Your base Vitality is also increased.
Adds 10 to Vitality
Min Level: 20
How to Unlock : Use Catch a Breath x250

To The Rescue:
You are able to move more quickly. Your Vitality is also increased.
Adds 5.0% to Run Speed. Adds 10 to Vitality.
Min Level: 20
How to Unlock: Evade Enemy Attacks x1000

Stoic:
Your base Vitality and Fate are increased. All of your special attacks also more strongly direct your enemy's ire towards you.
Adds 15 to Vitality. Adds Additional Threat. Adds 15 to Fate.
Min Level: 20
How to Unlock: Use Guardian's Pledge x??

Parried Blows:
You regenerate some of your power whenever you parry an incoming attack, and your parry response lasts longer.
Adds 3.0 to Parry Response Duration Modifier
How to Unlock: Complete the level 30 Class Quest

Harrasser:
Your Vexing Blow may hit up to three targets in a 90-degree arc and recovers faster. Your base Vitality is also increased.
Adds 10 to Vitality
Min Level: ??
How to Unlock : Use Vexing Blow x800

Quickness:
Your attack skill is increased beyond your normal abilities. Your base Might is also increased.
Subtracts 5% from Attack Duration. Adds 10 to Might
Min Level: ??
How to Unlock : Strike enemies with the Sting skill x??
"Strike enemies with the Sting skill" is the text currently given by the lorebook. The actual method of advancing this may have been changed to any "non shield" melee attack in a previous patch. (confirmation on this would be appreciated)

Selfless Defense:
The Guardian's Protection skill makes his target less threatening, while drawing the enemy's ire towards him. All of his special attacks also more strongly direct his enemy's ire towards him.
Min Level: ??
How to Unlock: ??

Braveheart:
You Warrior's Heart recovers more quickly and allows you to use any of your reactive skills, and your Shield Swipe response lasts longer.
Subtracts 90.0 from Skill Reset Time. Adds 3.0 to Shield Swipe Response Time
Min Level: ??
How to Unlock: Use Warrior's Heart x150

Grim Challenge:
Your Challenge skill recovers faster. Your base Vitality is also increased.
Subtracts 25.0 from Guardian's Challenge Skill Reset. Adds 10 to Vitality
How to Unlock: Use Challenge x??

Heat of Battle:
Your Thrill of Danger returns quickly and allows you to use any of your reactive skills, and your Retaliation response lasts longer.
Adds 3.0 to Retaliate Response time
How to Unlock: Use Thrill of Danger x125

Strong Lungs:
You are able to take Deep Breaths more often and for longer periods of time. Your base Might is also increased.
Subtracts 150.0 from Deep Breath Skill Reset. Adds 10 to Might
Use Deep Breath x100

Hunter

Sturdy Traps:
It is more difficult for enemies to break free of your traps.
Overrides User effects. Adds 5 to Agility.
Min Level: 6
How to Unlock: Set traps for your enemies x??

Barbed Fury:
Wounds caused by your Barbed Arrow bleed more profusely.
Adds 2.0% to Ranged Offense Damage.
Min Level: 6
How to Unlock: Strike enemies with Barbed Arrow x 750

Swift and True:
Your Swift Bow inflicts greater damage to your enemies.
Adds 8.0% to Swift Bow Damage. Adds 2.0% to Ranged Offense Damage.
Min Level: 6
How to Unlock: Strike enemies with Swift Bow x 1000

Rapid Recovery:
All of your melee skills recover more quickly than before.
Subtracts 1.2 from Skill Reset Time. Adds 5 to Agility.
Min Level: 6
How to Unlock: Strike enemies with Swift Stroke x 250

Deadly Precision:
When you land a Critical Hit with a ranged attack, your Focus (Aim) increases by +1.
Adds 1.0% to Ranged Critical Hit Chance Mod
Min Level: ??
How to Unlock: Land critical hits with your bow skills x??

Graceful Draw:
Your Endurance Stance further reduces the Power cost of your ranged skills.
Adds 0.3 to Power Regeneration in Combat
Min Level: ??
How to Unlock: Strike Enemies with your bow skills x??

Hail of Arrows:
You have a greater chance of landing Critical Hits with your Rain of Arrows.
Adds 25.0% to Critical Chance for Rain of Arrows. Adds 2.0% to Ranged Offense Damage. Adds 25.0% to Critical Damage Multiplier for Rain of Arrows.
Min Level: 20
How to Unlock: Strike enemies of rain of arrows x??

Strong Draw:
The Focus (Aim) cost for your Penetrating Shot is reduced by -1.
Adds 1 to Pip. Adds 0.3 to Power Regeneration in Combat.
How to Unlock: Use Penetrating Shot x??

True Shot:
The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation.
Min Level: ??
How to Unlock: ??

Lore-master

Master of the Staff:
Your Staff Strikes are deadly and can stun opponents at times.
Your staff strikes are near legendary. Adds 2.0% to fire mitigation. Multiplies Max Morale by 1.05
Min Level: 2
How to Unlock: Use Staff-Strike against your Foes x600

Light of Hope:
Your Beacon of Hope skill has lower cost to your Morale and resets faster.
Subtracts 40.0% from Beacon of Hope's Morale Cost. Adds 0.3 Morale regeneration in Combat. Subtracts 10.0 from Skill Reset Time. Reduces Beacon of Hope Induction time by 1.0 seconds.
Min Level: 4
How to Unlock: Use Beacon of Hope x600

Master of Beasts:
Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
Subtracts 10.0% from Loremaster Sign of the Wild Power Cost. Line Bonus: -3.0% from all the power costs of your sign skills. Adds 120.0 to Signs of the Wild durations.
Min Level: 6
How to Unlock: Use Sign of Protection x500

Power and Wisdom:
This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
Min Level: 6
How to Unlock: Draw Power from your enemies x250

Subtlety of Wisdom:
You have a keen understanding of what it means to be a keeper of ancient lore in Middle-earth, often going unnoticed when you do choose to call upon your knowledge.
Your threat level when playing skills is reduced a small amount. Adds 2.0% to fire mitigation.
Min Level: 10
How to Unlock: Use Blinding Flash against your enemies x400

DĂșnadan-learning:
Well versed in the knowledge of the Dunedain, you know their signs well enough to increase their effect, increasing both duration and effectiveness.
Line Bonus: -3.0% from all the power costs of all your sign skills.
Min Level: 10
How to Unlock: Use Signs of Power x1000

Beast-Lore:
The Combat Prowess of your pets are increased.
Your animals have increased health, increased power, attack faster and deal more damage. Line Bonus: -3.0% from all the power costs of your sign skills.
Min Level: 20
How to Unlock: Use Sign of Rage x300

Deep Lore:
Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.
Number of Targets for AOE Lore Skills set to 5 for Lore Skills. Adds 0.3 to Morale Regeneration in Combat.
Min Level: 20
How to Unlock: Use your Lore Skills Against Enemies x500

Harmony with Nature:
This gives you bonus to power, on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
Reduces the power cost of Overt Displays of Magic. Adds 2.0% to Fire Mitigation. Decreases all Overt Magic Induction Time by 25.0%
Min Level: 20
How to Unlock: Use Cracked Earth x400

Awareness of Body:
This gives you a reduction to the morale costs on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
Subtracts 40.0% from Morale Cost. Adds 2.0% to Fire Mitigation.
Min Level: 20
How to Unlock: Use Wisdom of the Council x100

Healer:
You are more adept at healing others.
Subtracts 15.0% from Power Cost. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance. Decreases Healing Skills Induction Time by 50.0%
Min Level: 20
How to Unlock: Heal your fellows with Leechcraft x250

Knowledge of the Past:
All of your Skills have a chance to restore a small amount of Power.
Adds 0.3 to Morale Regeneration in Combat.
Min Level: 30
How to Unlock: Use Ancient Wisdom x300 (max 35/day)

Magic Adept:
All of your magical skills have a lower cost to your Power.
Subtracts 3.0% from Magic Cost. Adds 0.3 to Morale Regeneration in Combat.
Min Level: 30
How to Unlock: Use Share the Power x750 (max 75/day)

Proof Against All Ills:
Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
Your Lore is strong enough to hasten the removal of ills to all around you. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
Min Level: 30
How to Unlock: Use Tend the Sick x300 (max 30/day)

Minstrel

Harmonious Melody:
You have a longer window of opportunity in which to perform your next tier of Ballads.
Adds 5.0 to Effect Duration. Line Bonus: Adds 0.3 to Morale Regeneration in Combat
Min Level: 6
How to Unlock: Use Ballads x1500

Herald's Hammer:
Your Herald's Strike is more effective than before.
Adds 100.0% to Herald's Strike. Line Bonus: Adds 50.0 to Max Morale
Min Level: 6
How to Unlock: Smite enemies with Herald's Strike x700

Powerful Voice:
The Power costs of all your Cries is reduced.
Subtracts 5.0% from Cries Cost. Line Bonus: Power Max 65.0
Min Level: 6
How to Unlock: Use your cries x300

Smooth Voice:
This skill transforms your Ballad of Vigour and Ballad of Swiftness to become slower songs, that no longer deal damage but act upon your fellowship for a longer duration.
Line Bonus: Adds 50.0 to Max Morale
Min Level: 6
How to Unlock: Use Piercing Cry x600

Focused Performance:
Your skills are more difficult to disupt.
Subtracts 10.0% from Induction Duration. Line Bonus: Fear Resistance 2.0%.
Min Level: 20
How to unlock: Evade enemy attacks x300

Graceful Demeanor:
The effects of your Enlivening Grace and Rally are enhanced.
Subtracts 2.0 from Bringing back fellows from defeat induction time. Line Bonus: Fear Resistance 2.0%. Adds 20.0% to Revive Morale Total. Adds 30.0% to Revive Power Total
Min Level: 20
How to unlock: Use Enlivening Grace x??

Unrelenting:
When you land a critical Hit with your Piercing Cry, your enemy is stunned. This trait also causes your Piercing Cry to recover faster.
The sound of your voice can stun your enemies. Line Bonus: Max Morale 50.0. Subratract 5.0 from Skill Reset.
Note: This currently seems to stun about 50% of the time when you crit.
Min Level: 20
How to unlock: Land Critical Hits with Piercing Cry x100

Light in the Dark:
Your Tier 1 and Tier 2 Ballads inflict more damage to your enemies.
Adds 10% to Tier 1 damage. Line Bonus: Max Morale 50.0
Min Level ?? (Fairly low)
How to unlock: Use Ballad of Resonance x1000

Life-singer:
The Power costs of your morale-renewing skills are reduced.
Subtracts 10.0% from Power Cost. Line Bonus: Increases Morale Regen in Combat by 0.3
Min Level: ??
How to Unlock: Use your Healing Songs x1000

Heralded Saviour:
You use your Song of Aid to greater effect. This song is especially effective at lightening the hearts of your fellows.
Line Bonus: Fear Resistance 2.0%
How to Unlock: Use Song of Aid x400

Silver Tongue:
Your Songs recover more quickly than before.
Subtracts 3.0 from Song Skill Recharge. Line Bonus: Fear Resistance 2.0%
How to Unlock: use Cry of the Chorus x125

Strength of Voice:
The duration of your Tier 3 Ballads is increased.
Adds 10.0 to Effect Duration. Line Bonus: Morale Regeneration in Combat 0.3
How to Unlock: use Ballad of War x500

Glorious Anthem:
The duration of your Anthems is increased.
Adds 15.0 to Effect Duration. Line Bonus: Morale Regeneration in combat 0.3
Min Level: 30
How to Unlock: Complete the level 30 Minstrel Quest

Battle-Hymn:
Defeating enemies with Cry of the Valar gives group combat boost.
Line Bonus: +65 to max Power
How to Unlock: Use Anthem of the Valar x??

Subtle Movements:
-25.0 from threat
Line Bonus: +65 to max power
How to Unlock: Use Soothing Song x??

***


Legendary


from thread by Noobbane

These are gained through legendary books for each class. They give an accomplishment to acheive in your class tab in accomplishments (shift + L) to talk to someone related to your class.

These are:


Boromir for Captains
Elrond and Gandalf for Lore-masters
Bilbo Baggins for Burglars
Legolas for Hunters
Samwise for Guardians
Gimli for Champions
Lindir for Minstrels

Note: All these npc's are located in Rivendell.

Once you've talked to them they give you a quest to find 8 or so pages that are missing from the books, that is recorded in your class accomplishments.
The books drop randomly in the level thirty-nine and above areas of the Trollshaws Misty Mountains and Angmar.

Captain

Treatise of Valour: Shield of the Dunedain - Your voice calls upon the will of the dunedain protecting a companion but at the cost of half your power.

Required pages: 2, 3, 5, 10, 12, 15, 18, 22; these can be found in Donnvial, Hillmen camp south of Donnvial.

The Book of Oaths: Oathbreakers Shame - you levy a curse on your foe which increases the damage you can do to the creature.

Pages: 6, 8, 9, 14, 17, 19, 23, 28; these can be found in the Uruk Cave in Angmar.

The Candles Flame: Escape from Corruption - You are able to revive a fallen companion.

Drops in: Uruk-Hai Cave in Angmar

Loremaster

Of Leaf and Twig: March of the Ents - Only the Eldar and the Istari rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes.

Required pages: 8, 23, 53, 77, 98, 145, 162, 241

The Book of Beasts: Noble Savage - Your pets have better morale, have an increased attack power and better defensive capabilities. The Loyalty and stalwart nature of your pets know no bounds.

Required pages: 3, 6, 8, 14, 25, 26, 33, 37

Lore of the Blade: Talk to Gandalf; enables dual weilding of sword and staff (think Gandalf in the movies).

Champion

The Tome of Swords: Ferocious Strikes - An aggressive triple attack that engenders threat

Required pages: 1, 4, 7, 12, 13, 17, 21, 25; known drop areas: Caldwell Pool, Western Bruinen Sources[Misty Mountains]

The Artisan Blade: Blade Explosion - A full area-of-effect attack of a huge magnitude but comes at the cost of threat.

Required pages: 2, 4, 6, 9, 14, 15, 17, 26; known drop areas: In a Troll hole, Bruinen Gorges[Trollshaws]

The Joy of Battle: Fight On - A cry of defiance that robs the monsters of their ability to use power and gives it to you.

Drop area: Donnvail, Angmar

Hunter

The Way of the Hunter: Press Onwards - When the need is high, you can move on with little rest, restoring all Power and Morale in only a few seconds.
(Heals 3000 points of morale and power - 10 minutes cooldown - cannot be used in combat)

First 4 - Hillman in Donnvail
Last 4 - Orcs in East Angmar near Ongbishuk


A Shot In The Dark: Bard's Arrow- You fire with the skill of Bard himself driving evil enemies into fear.

First 4 - Trollshaws Wights
Last 4 - Gabizalan Dwarves (Misty)


Furthest Charge: Rain of Thorns- You rain 5 thorn arrows down upon your enemies, allowing you to pin multiple targets.

Minstrel

The Rising Chord: Song of the Hopeful Heart - This song enables you to lessen the dread of your peers while you continue to sing.

Pages: 3, 4, 11, 14, 16, 23, 27, 28.
First 4 pages in West Angmar -Uruk cave
Last 4 pages in Wrights (and maybe other mobs) in Imlad Achor in East Angmar.

Valour's Marches: Anthem of the Istari - This skill calls upon song to blast your enemies with an area-of-effect light that will slow the creatures who are hit by it. You will have a short window after playing a tier 3 song to play one of these and it will reset your ballad counter back to start.

Pages: 1, 5, 7, 8, 12, 16, 23, 26.
First 4 pages in ?
Last 4 pages in Urugarth

Melodies of the Valar: Eldar's Grace - The ways of the Eldar are not lost to all races yet, you may bring hope to those whose morale has been entirely depleted, reviving a defeated target in combat.

Pages; 12, 14, 23, 24, 27, 29, 30, 32.
First 4 pages in ?
Last 4 pages in ?

Guardian

The Shield Maidens Song: Guardians Threat - You focus yourself on enraging your enemies.

Pages: 1,8,11,12,15,19,25,26
First 4 pages in East Angmar near the dwarf fort
Last 4 pages in East Angmar from Blogmal Orcs


The best Defence: Shield Crush - After a successful Shield Bash or Shield Taunt, you may bash him again with your shield for greater damage. This skill generates additional threat.

Pages: 2,3,5,9,12,16,17,19
First 4 pages in ?
Last 4 pages in Gabilazan from Dwarfs


Final Word: Challenge The Darkness - You know how to goad your enemies into attacking you, leaving your allies free to maneuver. This skill generates additional thread and forces nearby opponents to attack you as well as raising guardians ward.

Pages 6,7,13,14,19,21,24,27
Dropped in Donnvail (Angmar)

Burglar

Book of Knives: Flashing Blades - 3rd Critical Strike response chain attack, follows Double Edged Strike (ie. BA->DES->FB)

Knee Breaker's Manual: Allows you to remain stealthed after using your Trip Conjunction Starter

Expert's Guide To Dirty Fighting: Exposed Throat - 4th Conjunction Starter
LOTR: Game Systems: Traits Compendium


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Posted: April 22nd, 2009, 5:45 am
 
cooptoon98

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wow full info! ill go with yay


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Posted: April 22nd, 2009, 6:02 am
 
hardsell

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well, this info was complete in say 2008 before the evendim book 9 patch, if you want current virtue's info read two pages 21 and 22 from http://forums.lotro.com/showthread.php?t=33459&page=21 you'll find several links to complete to moria virtues


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Posted: May 14th, 2009, 4:39 pm
 
eqdude

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fckoff (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
NOTE: I did not create this guide however it is very good.


This guide is not found anywhere else on Tault.com. Since traits are so important to the game, this is a useful tool to most LotRO players. I'll vote YAY if you post an updated version.


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Posted: May 15th, 2009, 12:03 am
 
hardsell

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the original post is from 2007, it was taken right from the main lotro forums, where everything is really any glitches or "exploits" (read sloppy coding, inadequate qa) are all there before anywhere else I have the up to date list up thru book 7 volume two on my kin site, have kept my own virtue list since fizen stopped updating the post this was copied/taken from (book 9 june 2007?)


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Posted: May 19th, 2009, 11:54 am
 
eqdude

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hardsell (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
the original post is from 2007, it was taken right from the main lotro forums, where everything is really any glitches or "exploits" (read sloppy coding, inadequate qa) are all there before anywhere else I have the up to date list up thru book 7 volume two on my kin site, have kept my own virtue list since fizen stopped updating the post this was copied/taken from (book 9 june 2007?)


Even though this post is two years old, I have used it in working on my traits. If you have an updated version, it would be helpful to me if you posted it here.

Thanks!


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Posted: May 19th, 2009, 5:37 pm
 
hardsell

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here ya go its on the front page of my kin site the may 5 and 6 parts are totally up to date the other virtue lists need the newest book 7 (3 virtues) added) I redid all my info in a spreadsheet format on google docs the other info is in pdf so all safe


http://jaq.guildlaunch.com/index.php?gid=16828

also good is my cleaning of the stormkings one page virtue stats for a one page reference and the warden printables


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Posted: July 21st, 2009, 5:36 am
 
darkish333

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/yay for the find...


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Posted: August 2nd, 2009, 12:01 am
 
count_dingo

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http://www.burgzerg.com/virtues FTW. Never knew about this place until about a month ago, and MAN what a find![/url]


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Posted: August 5th, 2009, 7:04 pm
 
foyer

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/nay old and very easy to find info


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Posted: August 21st, 2009, 11:16 am
 
denorn

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/nay its on the lotro site


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Posted: January 9th, 2010, 2:55 pm
 
invaderzimandgir

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/yay


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Posted: January 13th, 2010, 6:39 am
 
sanger123

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nay


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Posted: January 13th, 2010, 10:39 am
 
mannymann

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/nay

stop bumping old content


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Posted: January 15th, 2010, 8:30 pm
 
Tault_admin

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administrator
Mod in Training
locked


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