|
|
|
Page 1 of 1 |
[ 4 posts ] |
|
A radar that works like the game's own : LOTROExtreme
|
|
Posted: June 6th, 2007, 7:23 am
|
|
|
|
wayward
wayward's Reps:
|
The radar that's been posted is very useful (kudos).
What I'd like better myself though is a radar that operated more like the game's radar in the upper right... where the map is fixed and scrolling in a sliding window, and the player orientation changes are shown via a rotating vector (versus rotating the world around me where up is always forward instead of north).
This will make it much less confusing to see what's going on... as turning around rapidly can be disorienting with all the names flying around the screen.
I'm going to toy with the existing radar script some time in the next few days and see whether I might be able to reswizzle it to operate this way... I am curious whether others think this is a good idea...
|
|
|
|
|
Posted: June 6th, 2007, 3:46 pm
|
|
|
|
wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
|
easy fix. Look at the sources and you just change from the sin/cos that calculates the rotation to set it to a non rotating.
_________________
Use Search first, ask questions later!
|
|
|
|
|
Posted: June 9th, 2007, 4:09 pm
|
|
|
|
neverfinder
neverfinder's Reps:
|
Will there be a option for 1.0 ? Between both settings ?
|
|
|
|
|
Posted: June 10th, 2007, 12:28 pm
|
|
|
|
wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
|
In my code I am not going to update it.. however, if somebody sends me the updated code with a option flag, i will merge it with the official release.
_________________
Use Search first, ask questions later!
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 8 guests |
|
|
|