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[ 15 posts ] |
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Hunting/Farming Script : LOTROExtreme
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Posted: September 5th, 2007, 3:05 pm
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ru816
ru816's Reps:
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Anyone have one working with Lotroextreme 1.0?
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Posted: September 5th, 2007, 3:38 pm
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Tault_nefarious403
Total Posts: 32
Joined: November 22nd, 2004, 1:39 am
Tault_nefarious403's Reps: 3
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I think the advanced version is still under development? I haven't seen a feature list anywhere...
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Posted: September 5th, 2007, 5:07 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Posted: September 5th, 2007, 5:20 pm
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ru816
ru816's Reps:
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hmm isnt the date on that script pre 1.0? like 2 months pre 1.0. I guess since wyvern suggested it then its functional
Also what does "Currently running Standard mode. Consider upgrading to the advanced version." I cannot seem to find the "advanced" version.
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Posted: September 5th, 2007, 10:26 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I'm still working on a advanced version of the API. Basically it has a ton more functions.. like chat logging, auto loot, hotbar/cooldowns, etc...
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Posted: September 6th, 2007, 4:55 am
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ru816
ru816's Reps:
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ahh, well chop chop! Reminds me of waiting for FFXI updates back in the day Go Go gadget wyvern
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Posted: September 6th, 2007, 10:43 am
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icfire6
icfire6's Reps:
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I would be really interested by the advanced version, as soon the standard version stops displaying unknow-xxxx for most of objects on the radar ...
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Posted: September 6th, 2007, 12:04 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You can go into the lotro options and turn on Item names, floating npc names, and player names and it will let more object names get populated.
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Posted: September 7th, 2007, 10:50 am
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icfire6
icfire6's Reps:
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They're all on but more than 90% of the names are unknow-XXXX on the radar (mobs, ressources, and so on). Not very usefull
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Posted: September 7th, 2007, 11:41 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Lol you have to understand how it works. If you run the program immediatly after you login, it should pretty much have all names in it.
If you run it after you have been playing for a while, you have to let it cache in mob names that it missed. To do this, you can move you mouse over a mob that shows up as unknown, and it should add its name in. It will save this name for the duration that the radar is running.
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Posted: September 8th, 2007, 2:33 am
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icfire6
icfire6's Reps:
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Thanks a lot for the explanation, working great now
eager to see you're advanced version
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Posted: September 8th, 2007, 2:59 am
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icfire6
icfire6's Reps:
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huh well sounds like it's working well in cities for npc and so on but not for mobs and ressources outside of town... Well I suppose I have missed something, I'm going to restart the all thing and see...
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Posted: September 8th, 2007, 3:11 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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icfire6, make sure in the lotro options you turn on floating names for PC's, NPC's, and Items.
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Posted: September 10th, 2007, 1:00 am
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icfire6
icfire6's Reps:
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It's ON ...
Maybe it's because I'm using a EU client, dunno...
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Posted: September 10th, 2007, 1:35 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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as far as I can tell, the EU and US clients are the same.
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