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[ 15 posts ] |
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Radar performance : LOTROExtreme
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Posted: May 21st, 2007, 3:14 am
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trivster
trivster's Reps:
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When enabling the radar, the game crawls to a halt, to the point that it's mostly unplayable.
Is this a known issue, or is there something I can do to improve matters?
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Posted: May 21st, 2007, 9:07 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You can try dissabling your antivirus. Some have been known to do that.
Second, you can try going into the Task Manager, findthe llotro.exe process. Go into processor affinity and uncheck all but CPU0. (basically it dissables hyperthreading for that process).
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Posted: May 21st, 2007, 3:54 pm
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trivster
trivster's Reps:
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Disabling the antivirus made no difference, and I'm on a singlecore CPU so affinity doesn't help.
It seems like the slowdown depends on how much graphics work the radar has to do. After a bit more testing, I see a somewhat similar slowdown when moving semi-transparent windows on top of the game window, so is there some way to render the radar in a separate (non-transparent) window?
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Posted: May 21st, 2007, 5:23 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Do you have 2 monitors?
Make sure the radar or game is not being drawn on both at the same time.
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Posted: May 22nd, 2007, 1:15 am
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trivster
trivster's Reps:
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No, only one monitor, I'm afraid.
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Posted: May 22nd, 2007, 8:05 am
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antareus
Total Posts: 297
Joined: March 29th, 2006, 8:59 am
antareus's Reps: 11
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trivster (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): No, only one monitor, I'm afraid.
Just being cruious but do you have the EU or US version of LOTRO?
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Posted: May 22nd, 2007, 2:27 pm
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trivster
trivster's Reps:
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EU version.
I solved it by modifying the radar script to not enable transaprency, and then resized the window so it just occupies part of the screen instead. It looks a bit yucky, but at least the game is fully playable now
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Posted: May 27th, 2007, 6:06 am
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skylr616
Total Posts: 13
Joined: May 1st, 2004, 4:00 am
skylr616's Reps: 0
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I've found that on my Radeon X800 the Radar will cause the game to lag unbearably if I have AA (Antialasing) enabled.
Try disabling AA if you have it currently enabled.
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Posted: May 27th, 2007, 1:44 pm
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redmap
redmap's Reps:
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Most people don't lag when using this program? I lag quite a bit, but it's still barely playable as long as I'm not in a really bad palce like Bree. I figured it was just because it's a script being interpreted in real-time and not a compiled executable.
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Posted: May 27th, 2007, 4:42 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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No most people do not lag.
Still trying to track down why some do.
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Posted: May 29th, 2007, 9:26 am
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tault_methcrystalz
Total Posts: 115
Location: USA
Joined: December 27th, 2003, 10:21 pm
tault_methcrystalz's Reps: 1
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i have x800xt and a 3200+ barton im lagging pretty bad.
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Posted: June 1st, 2007, 12:39 am
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gronga2k
gronga2k's Reps:
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ie. miserable lag, to the pint where it can take 30 seconds to kill the radar. the moment I do, insta game runs perfect again.
I have a ati 9700 pro 128 megs on it
1.5 gigs ram in system
AMD 2000 (yes I have an older system)
XP pro
The US version of the game
and.. what else do you need? i'll gladly supply it
thanks!
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Posted: June 1st, 2007, 6:49 am
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antareus
Total Posts: 297
Joined: March 29th, 2006, 8:59 am
antareus's Reps: 11
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gronga2k (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): ie. miserable lag, to the pint where it can take 30 seconds to kill the radar. the moment I do, insta game runs perfect again.
I have a ati 9700 pro 128 megs on it 1.5 gigs ram in system AMD 2000 (yes I have an older system) XP pro The US version of the game and.. what else do you need? i'll gladly supply it
thanks!
Coffee lol. Do you have AA enabled?
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Posted: June 6th, 2007, 7:18 am
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wayward
wayward's Reps:
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I also had performance issues with the radar, and I'm running a Dell XPS 710 H2C machine... quad-core proc, 4gb ram, 2x 8800GTXs, and win xp.
What I did to help things out was just change the milliseconds refresh setting (hit the ! icon I believe) to 1,000...
Next I'm going to look more deeply into the code and see where the inefficiencies might lie and whether I can help speed this sucker up.
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Posted: June 7th, 2007, 8:08 am
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dildog
dildog's Reps:
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YA it does lag a good amount... once closed game runs perfect!
Still bareable though..
Opteron 170 2GB Vista Ultimate X1900XTX
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