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 hummm : Myth of Soma - Discussion - Page 2
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Posted: September 15th, 2004, 2:04 pm
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Admin
Total Posts: 1168
Location: Waco
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Ok.
I am making some changes to fix it for mouse macros in DirectInput games for scripts.
In the mean time, if you want, you can add Mouse Script commands like mousedown/up to add to your script and not use macros all together.
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Posted: September 15th, 2004, 2:06 pm
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acepower
Total Posts: 113
Joined: May 1st, 2004, 4:00 am
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to stoned for that atm good loo kat fixen it 
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Posted: September 15th, 2004, 2:08 pm
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Admin
Total Posts: 1168
Location: Waco
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Ok, when I get home from work, I can update it to work with macros with mouse.
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Posted: September 15th, 2004, 2:19 pm
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acepower
Total Posts: 113
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ok ty for your help o and the GetPixelColorDemo dont give teh right croods of the mouse in game maby what u r going to do will fix it?
but it wroks fine when in directx9 test just not ingame ie myth of soma
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Posted: September 15th, 2004, 2:28 pm
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
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It could be the same problem yes. it might be looking at the windows mouse cursor pos instead of the real DI input mouse cursor.
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Posted: September 15th, 2004, 2:40 pm
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acepower
Total Posts: 113
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well tell me when u think u have fixed the problem and ill test it 
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Posted: September 16th, 2004, 1:44 pm
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acepower
Total Posts: 113
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any luck :O?
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Posted: September 16th, 2004, 3:31 pm
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acepower
Total Posts: 113
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....?
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Posted: September 17th, 2004, 1:45 pm
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acepower
Total Posts: 113
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-.-
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Posted: September 17th, 2004, 1:47 pm
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wyvernx
Total Posts: 6718
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Admin is working on the fix. Give him a couple of days to recode the bug and put out a fix. I would say if it is not done in the next 2 days, give it another bump.
He hasnt forgotten about yas. 
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Posted: September 17th, 2004, 2:00 pm
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acepower
Total Posts: 113
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lol k just bored -.-
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Posted: September 20th, 2004, 11:52 am
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Posted: September 22nd, 2004, 11:14 am
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acepower
Total Posts: 113
Joined: May 1st, 2004, 4:00 am
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-.-
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Posted: September 22nd, 2004, 12:48 pm
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