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Neverwinter: Great Weapon Fighter Stunlock Burst DPS Build : Neverwinter Discussions

Posted: May 18th, 2013, 7:21 pm
 
Spitt

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Never let it be said, I won't share... I posted this guide yesterday... elsewhere...


written by chainer88

This guide is strictly for a single target burst dps/stunlock great weapon fighter. You will be able to crit for 9-14k+ even with non daily abilities. The 3-4 encounter/daily rotation will keep your target in 100% stunlock and in order of my rotation w/ my gear crits for 11k > 10k > 14k > 15k at over 40% crit chance.

Stats:
lvl str/dex

Gear:
Crit > Power > Armor Penetration

4 pieces of the berserker gear set is the best imho because of the 2 piece 400 crit, mostly because of the 4 piece reduces active cool downs by 5 seconds when using a daily. What this will allow you to do it use flourishh > takedown > indomitable battle strike > crescendo > flourish > takedown > indomitable battle strike, the ENTiRE DURATiON of this ability rotation your opponent will be stunlocked. Here are the numbers I see when I crit with these abilities; flourishh(11k) > takedown(10k) > indomitable battle strike(14k) > crescendo(15k) > flourishh(11k) > takedown(10k) > indomitable battle strike(14k). Again this is at around 40% crit chance w/ +90% crit damage.

Feats:

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First Tier
3 Points Disciple of Strength
3 Points into Toughness

Second tier
3 Endless Assault
3 Armor Specialization

Third Tier
5 into Steely Defense

Fourth Tier
3 into Weapon Mastery for 3% crit
2 out 3 into devastating critical which gives 10% increased crit hit damage

Paragon Feats:
10 Points into instigator (1st Paragon Feat tree)
5 into unstoppable recovery for 5% insta heal when unstoppable
*5 into Stunning Flourish 5% extra crit chance and 1 second stun on last hit witch is key to this build
stunning flourishh allows you to be able to use takedown right after w/o having to worry about your target evading it.
also gives you enough time to get to your target if there was a distance created between you and target when flourishh was used by sprint into takedown

15 Points into Destroyer (2nd Paragon Feat tree)
5 into Great Weapon Focus which increases Damage of At-Wills by 10%
5 into Deep Gash (adds dot on crit)
5 into Relentless Battle Fury to reduce the cooldown of Takedown by 25%

6 Points into Sentinel (2nd Paragon Feat tree)
5 Points into Student of the Sword
1 into scale agility

Powers:

Encounters (for PvP):
(all 3 Points in)
Flourish
Takedown
indomitable Battle Strike

At Wills:
Sure Strike
Weapon Master’s Strike

Dailies:
Crescendo (main daily)

Passives:
Weapon Master (because of Crit Chance increase)
can also use Bravery instead of Weapon Master for 15% move speed and deflect.
*Steel Grace is key for 30% cc duration reduction

Rotations and Play style:
Start by getting in close(5-10 yards) in case the enemy moves while you start out with Flourish.

Regular Rotation:
Flourish > Takedown (immediately after Flourish wile target is stunned and cant avoid it) > indomitable Battle Strike (immediately)
This rotation has the ability to completely take down single targets by yourself

For stunlock kill you have your daily:
Start with the regular rotation and follow up with a Crescendo. Make sure you have Unstoppable up when you use Crescendo though. Almost guaranteed to take down your enemy of low defense from 100% hp > dead!!

This build is not an offensive tank. Play style is rather similar to a rogue where you run in, burst damage for a kill, run out behind your back lines, at this point either wait for your cool downs to refresh and run back in and go for another kill or go for a heal pot. A lot of the time it is not worth it to stay in the middle of a fight auto attacking doing minimal damage while taking a ton of damage as an easy target for ranged to safely nuke from a distance. the gwfs position the battlefield is mainly mid field protecting your teams squishies/healers from rouges and cws, it is important to not overextend and chase your targets into your enemies back lines as you are not a tank and are rather squishy. if you pressure someone enough to get them to run away from the fight at 10-20% health sometimes its better to let them run away and turn around to help the mid field and hopping on another priority target. Kills aren’t always everything, the important thing is to win the game

Video Guide Here:
http://www.youtube.com/embed/uxgAZqiSsuY



Also, check out my Twitch Channel: http://www.twitch.tv/chainerfails. Feel free to ask all the questions you want. I also do giveaways of tier 2 (lvl 60 purple) gear every few hours or so.


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Posted: May 19th, 2013, 2:35 pm
 
imthepimp

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Thank you for this. Really interesting, will be using it on my guy!


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