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» SDCC 09: City of Heroes devs on the future of player-create
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PostPosted: Mon Jul 27, 2009 8:52 pm    Post subject:  SDCC 09: City of Heroes devs on the future of player-create  

Click for original image SDCC 09: City of Heroes devs on the future of player-created content
Filed under: Super-hero, City of Heroes, City of Villains, Events, real-world, MMO industry, Massively Interviews
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This week marked the annual pilgrimage to Comic-Con International in San Diego for the comics and gaming faithful, and a number of superhero MMO developers were there as well to whip the fanboys (and girls) into a frenzy. When you think about it, comic conventions are as big for superhero games as other events like E3 and PAX. Massively was on the ground at SDCC this year and among the games we took a look at was, not surprisingly, City of Heroes.

We caught up with City of Heroes game designers Joe Morrissey and Matt "Positron" Miller who shared with us a bit about how things have changed in the game in recent months, and gave us some info about the content and features on the way in Issue 16: Power Spectrum.

Gallery: SDCC09: City of Heroes
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Click for original imageSDCC 09: City of Heroes devs on the future of player-created content originally appeared on Massively on Sun, 26 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Author: James Egan
Category: city-of-heroescity-of-villainscohcomic-concomic-con-2009customizationissue-16joe-morrisseymatt-millermission-architectnc-norcalparagon-studiospositronpower-customizationpower-spectrumsdcc-09superheroes
Publish Date: Sun, 26 Jul 2009 16:00:00 EST
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