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from: http://forums.champions-online.com/showthread.php?t=45439
author: Mors-Subita
Crafting - A Guide to Ordnance. Recovered and reposted from the old forums.
If you have questions you want answered, or information you think I should include, please let me know. Also, if you don't think you have the patience to read through this, or you are confused about crafting in general, scroll down and read the last paragraph from my third post.
I've seen lots of posts about how crafting is not user friendly. About how it doesn't make sense, etc. In only one respect do I agree. I think that the recipe results should be viewable from the blueprints screen before you spec or purchase them, so you can make an informed decision. To that end, I have screenshotted all of the recipes up to 334 skill(where my char was sitting at at lvl 31 when the beta was supposed to end). I will be posting them here. Let me summarize crafting you for.
You must choose a discipline. You must choose a specialization from that discipline
In my case I chose Arms and Ordnance.
How do I choose a discipline?
Your upgrades boost your stats, so you need to choose your discipline based on character concept and your planned super stats(focus stats), rather than your planned power framework. Each discipline has a specific stat which it is completely lacking. The stat voids are as follows:
Arms has no Pre
Mysticism has no Con
Science has all the stats, although the Pre and Con are both low on all fixed stat items.
Please note that for science you might get less focused items because they are spread with more stats. Also, I do not know how this affects fixed stat vs. variable items. If someone with science could give me the values for Pre and Con vs. Int, Str, and End so I could compare, it would be nice(please include the level of variable item, and please take the stats at the highest rarity).
How do I choose a specialization?
If coins had 3 sides I would say flip one. Specialization is only cosmetic. It allows you to make upgrades that better suit your hero's lore.
You gain skill primarily by breaking down upgrades from your discipline that you do not need, and alternately, by making(and then breaking down) recipes
For the most part I only broke down bound arms upgrades and crappy ones. Good BoE ones went on the AH. Even with that I was still able to easily keep my crafting in line with my level(at least in terms of recipes). It takes a while to get new mats once you hit a new tier. As your skill gets higher, you get less and less skill for each item you break down, to the point that it becomes most efficient to break down single star items one at a time for the one point each. Also, generally 4 zero star items will give you 1 point(you can see the star rating at the bottom. 0 is actually a fraction, so keep adding 0 star items till it hits 1). You can break down more than 1 item at a time in the same window. As far as I know there is no limit on how many items.
Help! I am trying to break down an upgrade or several upgrades at one time and it tells me it failed every time! What do I do?
One(or more) of those upgrades is a quest reward that cannot be broken down. You can tell which one it is because it does not show you any resulting materials in the result box. Any attempt to research that includes that upgrade will fail. Its vendor trash.
The stats seem kind of weird, or none of the sets have exactly what I want!
This is only true at low levels. Once you get into your 20s, you start being able to craft exactly the stats and rarities you want. I will explain more about it later.
Its so hard to get materials. I can never make what I want!
Then you aren't breaking things down enough. Unless I had just hit a new tier of materials, I never found myself short... not once. And I leveled through 3 crafting trees(mysticism/echanted gear, Arms/fighting, and Arms/ordnance) on 3 different chars.
There are so many different materials, and I need so many to make anything. I don't want to keep them in my bags, but its a pain to go back and forth to the bank.
So don't go back and forth! Once of my favorite innovations of this game is that, if you have the mat, you can use the mat. It doesn't matter if its in your bank or your inventory. Bank them all, and use them whenever you want. Your recipe will automatically pull the mat from the bank.
Ok, so what can I make that I would care about?
How about +45 to a single stat at lvl 26 on a primary item? +10-12 on a secondary?
At lvl 31 you get a complete set of primary and secondary recipes which you can customize for all slots. More on that later.
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