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Necromancer/Mesmer
Level: 20
Blood Magic: 14 (12+2)
Domination: 12
Life Transfer [Elite] (Blood Magic)
For 12 seconds, target foe suffers health degeneration of -8, which you gain as health regeneration.
Energy:10 Cast Time:2 Recharge:30
Strip Enchantment (Blood Magic)
Remove one enchantment from target foe. If an enchantment is removed, you gain 114 health.
Energy:10 Cast Time:1 Recharge:20
Unholy Feast (Blood Magic)
Steal 38 health from up to 5 foe in the area.
Energy:15 Cast Time:1 Recharge:30
Deathly Chill (Death Magic)
Target foe is struck for 5..28 cold damage. If that foe's health is above 50%, you deal an additional 5..28 shadow damage.
Energy:10 Cast Time:1 Recharge:5
Empathy (Domination)
For 18 seconds, whenever target foe attacks, that foe takes 26 damage.
Energy:10 Cast Time:2 Recharge:20
Power Spike (Domination)
If target enemy is casting a spell, the spell is interrupted and the enemy takes 86 damage.
Energy:10 Cast Time:0.25 Recharge:15
Shatter Hex (Domination)
Remove a Hex from target ally. If a Hex is removed, enemies near that ally take 102 damage.
Energy:15 Cast Time:1 Recharge:10
Cry of Frustration (Domination)
If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer 37 damage.
Energy:15 Cast Time:0.25 Recharge:20
Super Ranger
Ranger/Monk
Level: 20
Wilderness Survival: 12
Marksmanship: 12
Healing Prayers: 12
Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +18 damage and your target is interrupted.
Energy:10 Cast Time:0.5 Recharge:8
Favorable Winds (Marksmanship)
Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 126 seconds.
Energy:5 Cast Time:5 Recharge:60
Determined Shot (Marksmanship)
If Determined Shot hits, you strike for +15 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Energy:5 Cast Time:0 Recharge:10
Apply Poison (Wilderness Survival)
For 24 seconds, foes struck by your physical attacks become poisoned for 13 seconds.
Energy:15 Cast Time:2 Recharge:12
Troll Unguent (Wilderness Survival)
For 10 seconds, you gain health regeneration +9.
Energy:5 Cast Time:3 Recharge:10
Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0
Live Vicariously (Healing Prayers)
While you maintain this Enchantment, whenever target ally hits an opponent, you gain 11 health.
Energy:5 Cast Time:2 Recharge:0
Restore Life (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with 45% health and 80% energy.
Energy:10 Cast Time:8 Recharge:0