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 Forum index » Final Fantasy XI » FFXI Nerfed Info
» MrArgus FAQ
The time now is Sat Nov 21, 2009 10:28 pm
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Author MrArgus FAQ
onyx86
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PostPosted: Thu Nov 17, 2005 7:15 pm    Post subject:  

Just a minor technicality,

MrArgus never required /targetnpc, not just with the recent offset changes. The initcode offset you had was just out of date.
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tikazu
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PostPosted: Sat Nov 19, 2005 10:36 pm    Post subject:  

Question on usage.

I've followed everything in the guide, and tried to test it on a random mob (spawns in small area w/ same id), but it didn't work. Will it provoke when the monster SPAWNS or can mrargus not provoke a spawned monster that is already out? Whenever i try on a popped mob, it just sits there, hits provoke, but it won't provoke the mob. <t> shows the name of the mob i'm targetting until i target something else.

Say if i put in the ID for mysticmaker, click add, set the wait, hit start (and Mysticmaker Profblix's name shows up in log), and my <t> says Mysticmaker, is it setup to provoke mysticmaker when it spawns

Repeat On) If selected MrArgus will reset it self at a time interval of 10 seconds.
And what does Repeat On do exactly? It resets it, meaning what?
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internal
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PostPosted: Sun Nov 20, 2005 3:04 am    Post subject:  

Okay, well SE made a update that doensn't allow you to claim a mob with provoke or magic for the first few seconds. I believe I read it was .5-4seconds, this update was made to make it more fair for players that didn't bot, you also have to have a good wait time, because MrArgus will still infact provoke or cast on a mob when it pops.

Repeat On I believe makes it so MrArgus will keep scanning even after you provoke a mob, like lets say you're camping Spook, well it pops 2-3 times a night Repeat On is useful here if you want to go afk since you can get it each time and MrArgus will stay scanning. That's what I think it does.

BTW Ghost3 was just released, it is pretty good and in english and stuff and has a enhanced search system, so if you want to try that out and compare them go ahead, I bet Ghost3 will be alittle better, but you never know. ^^
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onyx86
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PostPosted: Sun Nov 20, 2005 12:40 pm    Post subject:  

Its hard to test MrArgus on regular mobs, since there are so many with teh same name and its hard to get the one you want so you can tell if your going things right. MrArgus fools your computer to think it has the mob you want targeted (even if its dead).

MrArgus is triggered when any status changes on the mob your hunting. So the second it pops, MrArgus detects that and does its thing (warping you if you have Warp on, and pressing your macro after the specified Wait time). If you have MrArgus set to hunt something, and you are very far away, and out of range, then you walk within range of your NPC and MrARgus detects it, it will act as if the mob jsut popped and warp you to where it stands. MrArgus doesnt know that the mobs been alive the whiole time. It just knows that the status of the mob changed since that last time you were within range of the mob.

To understand what MrArgus is doing, you really gotta look at the mobs as chunks of memory that sit on your computer. This is why sometimes you will get "stale" data. Meaning that MrArgus, will tell you that the mob is at one place, but its really somewhere else, your memory just hasnt loaded the part of the zone where the mob popped. But once you come close to the area that the mob DID pop, MrArgus will detect this and do its thing.

This is why I use POS when camping big areas, and use my Fkeys to warp between waypoints, keeping all sections where the mob might pop, fresh in memory.
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tikazu
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PostPosted: Sun Nov 20, 2005 7:12 pm    Post subject:  

thanks for the explaination onyx, that clears it up ^^

i guess i'll fire up argus and hope for the best

*edit*
I tried it on profblix earlier, and mrargus openned the macro to provoke... but it never provoked. I had to manually target it (i got lucky) in order to provoke it. I'm sure mr. argus smacked my provoke button, but it never provoked profblix when it spawned.
I have mysticmaker saved (also in ini)
My settings are:
Freq: 1
Mysticmaker : 001d ID
Repeat On: OFF
Wait: 1800ms

Then when i hit start, i get some random chars + monster name in the log:
ŠÄŽ‹ > Mysticmaker Profblix

I didn't get a "You're unable to perform that action" message, it just flatout didn't see Profblix, it only saw it spawn, open the menu, hit the key, but just provoked the air (ie: nothing).

NPC.exe was closed while argus was openned. do i have to have npc.exe openned while argus is openned in order to provoke?

*One other thing*
In the log window, is it suppose to show random characters when you hit start or are they suppose to be in english?
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PostPosted: Mon Nov 21, 2005 7:13 am    Post subject:  

Well... did you see if /echo <t> came up with Profblix's name? It has to do that too and you cannot target something else after starting argus up, and as I explained before you have to wait .5-4seconds before provoking or casting on a NM because SE updated XI, there is supposed to be a bot going around that prevents this but I have no clue where it is or how to get it, but it must be purchased and I seen a report of it being sold like 7-12 times to every server. So maybe make the delay a little higher, maybe Onyx can fill you in on some more info, that's all that I have for you.
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onyx86
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PostPosted: Mon Nov 21, 2005 12:40 pm    Post subject:  

Maybe set the Freq to about 20 or 30. Also, make sure your not typing when the pop happens, also, try not to do anything basically. You also could have pressed the provoke macro yourself. If you had pressed start and the monster popped, you could have just pressed your macro without manually targetting. Even though he isnt your active target above your name, you should still see your macro go " Provoking Mystikmaker Profblix".
And low and behold as long as hes close and not already claimed, you should hear the satisfying 'whoosh' sound of voke going off and a pissed off gob heading at you, red.

Also to clarify, you CAN target other things before the pop happens, it wont screw up MrArgus. Ive been jerked away from killing placeholders and successfully claimed the mob before. Once the pop happens it will do its trick again to set active target as the NM your hunting. You wont see the name pop up in your target window tho, until he hits you or you hit it. And the typing /echo <t> thing to see if the mobs name shows is just a lil check for yourself, and has no other significance.

NPC doesnt need to be open. NPC just reveals to you what MrArgus is able to see.

As for the log, I couldnt change the log readouts to English because I simply used a resource editor. I would probably have to decompile to find where those status messages are. They are pretty straight forward:

If theres a mistake youll get something like:
ƒvƒƒZƒXID‚̎擾‚ÉŽ¸”s‚µ‚Ü‚µ‚½ > ’âŽ~

If MrArgus can't find the ID of the mob you entered or its out of range:
ŠJŽn
ŠÄŽ‹ > •s–¾ or ”͈͊O

If you Start MrArgus successfully:
ŠJŽn
ŠÄŽ‹ > "Mob Name"

If Warp is on and you Start MrArgus:
ŠJŽn
ƒ[ƒv ON
ŠÄŽ‹ > "Mob Name"

If you Stop MrArgus:
’âŽ~


MrArgus seems to lock up my Alt key after the pop happens sometimes. Making it so that every key I press is an Alt + key press. This can be a pain sometimes when hitting tab or esc, since it will change the active window. Pressing Alt yourself manually with another key seems to unlock it.
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tikazu
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PostPosted: Mon Nov 21, 2005 5:56 pm    Post subject:  

thanks again for your clear explaination ^^

I was finally able to get my moldative earring using the old "create clone and spam f8 on it" trick. I will have to try mr. argus on another NM one day when i am bored. Today moldative, tomorrow my THF knife!

I will change my freq back to 30 (provoke recharge) and see if that fixes my problem. the 1800ms (1.8 seconds) *should* claim the mob because i've rarely seen profblix up for more than 2 seconds. So from what i understand, if i target something else, but my <t> shows the last monster i target, it should still provoke the NM that i'm after correct? Hopefully my questions can help answer any questions other might come across ^^
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PostPosted: Tue Nov 22, 2005 12:13 am    Post subject:  

Well as for your last question, I believe the answer is yes, as Onyx said he was killing placeholders and successfully claimed the NM while running Argus the whole time. But yeah maybe keep the freq @30 and listen to onyx, thanks for your info onyx and GL Tikazu
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marios
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PostPosted: Wed Nov 23, 2005 6:41 am    Post subject:  

Onyx any idea what Freq is best? Also any ideas on a good Wait Time for Behemoth?
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elijah69
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PostPosted: Wed Nov 23, 2005 10:53 am    Post subject:  

yes for mrargus how would i know if i got a real one or the jp one that shouts? and how would i get id for KA i believe these ppl are using something cause they dont delay at all. Sorry for the nuub question im new to script/bots exc. but theres is no way to beat these ppl at KA fair. let me know please and where can i go to guidence for a explanation on how exactly things work
thanks alot wonderful place this is
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marios
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PostPosted: Wed Nov 23, 2005 7:21 pm    Post subject:  

If the people have no delay, MrArgus wont win either. MrArgus doesn't ignore the delay, there seems to be a program out there that gets past the delay or something and grabs the NM before it even pops. MrArgus does not do that.
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porksalad
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PostPosted: Wed Nov 23, 2005 8:23 pm    Post subject:  

I wish they had a versoin that would help me with Valkurm Emperor though...I need me that pin ><
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PostPosted: Wed Nov 23, 2005 10:26 pm    Post subject:  

hmm.. do u have an extended list of mob names and ID's for dl?
i'm wondering if it were possible to include Fafnir/Nidhog - KingB/B into the "Name - ID" list for claiming.
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onyx86
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PostPosted: Thu Nov 24, 2005 1:03 am    Post subject:  

Of couse you can add fafnir and nidhogg, why would tehy be any different? Just open NPC and find their IDs, you can give them whatever Name you want. The ID is the only part that needs to be specific. You can name K.Behemoth, "My !@#$%^&*" and enter its ID and save. Doesnt matter.
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