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FFXI App: New NM Alert. Working as of Sept 08'![]() |
waitinginshadow
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Joined: 04 Aug 2006 Posts: 1327 3030 TUBucks
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Posted: Sun Mar 30, 2008 1:43 am Post subject:
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"Soon" means whenever it's developed. I can assure you it's being worked on.
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kagami
Tault Volunteer Staff

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Joined: 28 Sep 2007 Posts: 214 Location: In your shadow. 1488 TUBucks
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Posted: Sun Mar 30, 2008 2:06 am Post subject:
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At least it is being worked on than having the data and scripts rot in a corner on someone's hard drive.
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wyvernx
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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Sun Mar 30, 2008 5:52 am Post subject:
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Patching it now.. give me a few to get it updated.
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terrahffxi
Typical User

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Joined: 15 Jul 2007 Posts: 109 108 TUBucks
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Posted: Sun Mar 30, 2008 1:34 pm Post subject:
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all right thanks!
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raxiaz
In Advanced Training

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Joined: 10 Jun 2007 Posts: 56 Location: South Carolina 50 TUBucks
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Posted: Sun Mar 30, 2008 4:40 pm Post subject:
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Please, do let us know when it's patched up and working.
I wouldn't mind giving this a shot for what it's worth.
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waitinginshadow
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Posted: Sun Mar 30, 2008 5:51 pm Post subject:
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This is one of the site's top programs.
You'll be notified in this thread once it's updated and you'll be able to use it again.
Good luck with the NMs when it's done ^^
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wyvernx
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Posted: Sun Mar 30, 2008 9:22 pm Post subject:
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Yep, I'm actually modding it to have it easier to update, finally taking the time to get in all of the auto patch code so i wont have to do this quite so often.
it has a new interface as well, no more console.. give me a few more hours to get it out, it will be posted today. I started to fix it last nite, but got ticked off with the old code taht was not mine and having to fix so much stuff in there
So expect a new and improved version today!
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raxiaz
In Advanced Training

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Joined: 10 Jun 2007 Posts: 56 Location: South Carolina 50 TUBucks
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Posted: Sun Mar 30, 2008 9:47 pm Post subject:
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Woopie!! And a new interface at that!
Good job. I can't wait to try it out.
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terrahffxi
Typical User

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Joined: 15 Jul 2007 Posts: 109 108 TUBucks
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Posted: Sun Mar 30, 2008 9:51 pm Post subject:
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is the new version of this the new release that's suppose to be inc? or is that still inc ^_^ just curious. very pleased to here new interface
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wyvernx
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Posted: Mon Mar 31, 2008 8:34 am Post subject:
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I just uploaded the patched version of the old nmalert, I it was taking a little longer than I had hoped for the new version, so please enjoy this updated version until I can get out the new one.
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terrahffxi
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Posted: Tue Apr 01, 2008 5:16 am Post subject:
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Not sure if this is a bug or not. Usually in any other version of NMalert whenever you enter everything out and it says
Target > "NM" it changes your <t> in game to NM's name. Well i filled it all out and typed <t> in game and it didn't show NM's name although NM alert says it's waiting for NM to pop instead of Uncertain. Just thought id throw that out there incase the targetting thing is messed up
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marios
Typical User

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Joined: 20 Jul 2005 Posts: 181 196 TUBucks
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Posted: Tue Apr 01, 2008 9:09 pm Post subject:
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So does this work like MrArgus? Press "Start" and it makes your <t> The name of the NM even if you don't have it targetted, then when it pops it attempts to claim it without having to target it?
And can you just have it "claim" instead of all the fight stuff etc? And there's no way for this to work without Xunleashed windower right?
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terrahffxi
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Posted: Tue Apr 01, 2008 9:24 pm Post subject:
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you dont need xunleashed windower for this to work. this is a standalone program that works WITH azaril windower. also the setting it up thing is abit different from mrargus but basically yea it works just like argus. ALTHOUGH apparently a new version is being released soon that will be more GUI friendly im assuming. no quotes on that prz.
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marios
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Posted: Wed Apr 02, 2008 1:13 am Post subject:
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Well I'm wondering if it works like... Click "Start" and make a macro for example Provoke...
So when NM pops, it uses the macro provoke, and that's it?
Or is it NECESSARY to have the whole Provoke > Run to it > Engage > blah blah thing?
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terrahffxi
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Posted: Wed Apr 02, 2008 2:55 am Post subject:
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this bot doesn't use macros. You open it up fill out all the information and it will say
Target > "NM's Name" and your <t> will become the NM. Once the NM pops it will send whatever command you set it to send through windower to try and claim the mob. You can have FFXI minimized and still claim the mob. You set it to what you want, so no it is not necessary to have all that.
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