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FFXI App: New NM Alert. Working as of Sept 08'![]() |
marios
Typical User

Regular Member
Joined: 20 Jul 2005 Posts: 181 196 TUBucks
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Posted: Wed Apr 02, 2008 3:26 am Post subject:
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So why so many people still want MrArgus? Is MrArgus/was still superior?
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terrahffxi
Typical User

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Joined: 15 Jul 2007 Posts: 109 108 TUBucks
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Posted: Wed Apr 02, 2008 3:34 am Post subject:
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it's a lot less hassle BUT! wyvern said he's working on a new version of NMalert that should take the stress off of setting it up. don't quote me on that
edit: honestly i believe Nmalert is > MrArgus because you can claim stuff while surfing the web unlike argus.
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terrahffxi
Typical User

Regular Member
Joined: 15 Jul 2007 Posts: 109 108 TUBucks
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Posted: Wed Apr 02, 2008 4:07 am Post subject:
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this is still broken. it detects when the NM spawns but it cannot claim it because the <t> never changes to the NM.
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leeedo
Script Kiddy
Regular Member
Joined: 18 Oct 2005 Posts: 8 8 TUBucks
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Posted: Wed Apr 02, 2008 7:11 pm Post subject:
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I will have to agree with that. It does detect when the mobs spawn but it does not attempt to claim. Will this be fixed or will we just wait until the next version of this comes out?
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kagami
Tault Volunteer Staff

Regular Member
Joined: 28 Sep 2007 Posts: 214 Location: In your shadow. 1488 TUBucks
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Posted: Wed Apr 02, 2008 8:41 pm Post subject:
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Please wait for the new one to come out, though wyvernx might fix the problem while he's working on the new NMAlert.
_________________ Think you're so hood? GO PROVE IT!
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terrahffxi
Typical User

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Joined: 15 Jul 2007 Posts: 109 108 TUBucks
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Posted: Wed Apr 02, 2008 9:39 pm Post subject:
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next version will probably come out before update.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Wed Apr 09, 2008 4:20 am Post subject:
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K, looking at it right now...
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Thu Apr 10, 2008 7:33 am Post subject:
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I checked it yesterday.. NMAlert is working fine.
Just make sure you put in the correct claim ID, and be sure to put in a delay of atleast 2000
@terra, the <t> never actually shows.. it will appear that you dont have a target, but the client when it does its /ja WILL hit the mob. Then after the mob is aggroed, it will switch to the target before it does the /attack. I tested with provoke and dia, and they both hit the mob in question.
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Thu Aug 14, 2008 3:31 am Post subject:
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Just wanted to update this thread for its status.
The recent patch broke the way NMAlert targets mobs in game. Ie targeting before the mob even pops up.
They have implemented more security measure to help prevent this as well as help prevent direct memory targeting all together. I'm making progress, but its slow.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Mon Sep 15, 2008 2:12 am Post subject:
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Nobody really uses this anymore and I'm tired of updating it.
I'm going to fix the offsets and release the source.
I really hope somebody can take this and make it better. Please give all credit to Joe, as it was his code, I just tried to maintain it.
PS, i'm adding the sources to the first thread.
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