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Vanguard Bot - VGExtreme Scritping Service![]() |
banton77
Script Kiddy
Regular Member
Joined: 06 Dec 2007 Posts: 1 1 TUBucks
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Posted: Fri Dec 07, 2007 2:47 pm Post subject:
Download Program Subject description: VG Extreme |
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I've been tgrying to download this program it keeps sending me to the Taunt site or whatever it is.. then I click through and I'm at the home page.. I have registered for the free membership but it just keeps looping through... It tells me to click here to download, I do.. and I end up back at the start.. Any help?? Is the site broken? Am I doing something wrong? I'm interested in this program VG Extreme.
thanks
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Tault_admin
Admin

Regular Member
Joined: 09 Nov 2002 Posts: 26927 31909 TUBucks
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Posted: Fri Dec 07, 2007 11:59 pm Post subject:
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you are a regular member. Its only for premium.
_________________

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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Sat Dec 08, 2007 4:31 am Post subject:
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The trial that is available is a 7 day money back guarantee if you donnt like, you can get a refund. Once you are premium, the download is here:
http://www.taultunleashed.com/phpbb2/forum710_VGExtreme_Programs.html
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Fri Dec 14, 2007 9:19 am Post subject:
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December 13, 2007
--Bugfix for last patch.
--Added some requested API's.
'function Parley_MyTurn 'Returns the true if it is my turn
'function Parley_OpponentTurn 'Returns true if it is the opponents turn
'function getGroupMemberMaxHP(ZeroBasedIndex) ' Returns the amount of max hp of party member MOB object
'function getGroupMemberMP(ZeroBasedIndex) ' Returns the amount of mp of party member MOB object
'function getGroupMemberMaxMP(ZeroBasedIndex) ' Returns the amount of max mp of party member MOB object
'function getDefTargetMaxHP ' Returns the amount of max hp of def target object
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penmyth
In Advanced Training

Regular Member
Joined: 26 Nov 2007 Posts: 60 60 TUBucks
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Posted: Wed Jan 02, 2008 3:06 pm Post subject:
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how would i be able to get these kinds of variables set for another game, such as ZuOnline. I would like a more versatile way to create scripts, but all I can manager without in game variables such as an enemies hitpoints, is a script that just runs through like a macro over and over. Incidentaly giving me a memory leak.
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beergeek
Moderator

Premium Member
Joined: 10 Jul 2005 Posts: 577 1820 TUBucks
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Posted: Wed Jan 02, 2008 9:22 pm Post subject:
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The versatility is built into exhume, including the ability to directly read memory and create the variables yourself, but it requires some moderate to advanced knowledge in finding offsets.
Elsewhere in the forums there is a short introductory tutorial, I think written by wyvernx, but the tutorial built into cheat engine (www.cheatengine.org) is actually quite good, although it doesn't touch on arrays.
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acdc41
In Training

Regular Member
Joined: 07 Oct 2005 Posts: 19 18 TUBucks
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Posted: Mon Jan 07, 2008 7:56 pm Post subject:
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K I get XUnleashed to run and all I get is a bunch of bouncing Blue and Yellow balls on my screen.
Also, I try to run VGExtreme and it immediately crashes.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue Jan 08, 2008 5:21 am Post subject:
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Nope, this doesnt use XU. Its a stand alone program. Grab it from the VGExtreme programs forum.
If you have problems, see the FAQ. Also, put exhume in the same folder (its found on this site) and run it. It can have more detailed errors than this one.
Also, grab the Microsoft Script Debugger (some have said it fixes problems.
Finally.. delete all files except for the updatevgextreme.exe and run that file. It will patch and grab fresh/new files.
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user01
In Training

Premium Member
Joined: 10 May 2007 Posts: 20 22 TUBucks
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Posted: Sun Jan 13, 2008 1:35 pm Post subject:
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Would it be possible to put in some inventory management functions? Something as simple as a couple string arrays for the different bags in the game.
Thanks,
User
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Mon Jan 14, 2008 4:30 am Post subject:
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That is a good idea. Please send me a PM with that info, so i can remember it. You might need to send it to me on a regular basis until It gets done so I dont forget. I have alotof projects that I manage and I do forget to add some things from time to time.
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user01
In Training

Premium Member
Joined: 10 May 2007 Posts: 20 22 TUBucks
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Posted: Fri May 30, 2008 12:15 pm Post subject:
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I have an interesting problem. VGExtreme works for me (verified by the example script that comes with the download) however I can't access VGExtreme through Visual Studio 2005. I add VGEWrapper.dll as a reference, but it says that it has failed to connect to VGExtreme??
any help would be great!
Thanks,
user
EDIT: The exact error is: "Failed to connect to VGExtreme. Make sure it is running and you are logged in!"
VGExtreme IS running, I AM logged in, and I'm in the game
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beergeek
Moderator

Premium Member
Joined: 10 Jul 2005 Posts: 577 1820 TUBucks
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Posted: Fri May 30, 2008 2:09 pm Post subject:
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this is from the vgextreme changelog:
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March 31, 2008
--The VGWrapper 3rd party API (actools, vbe, etc) is not currently working, please post on the forums if you need this access back.
--Everything else is working fine.
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Haven't seen it posted on the forums anywhere, but I happened to remember seeing it
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user01
In Training

Premium Member
Joined: 10 May 2007 Posts: 20 22 TUBucks
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Posted: Fri May 30, 2008 11:07 pm Post subject:
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oh wow, I guess this is my post requesting the access turned back on =D
Tks BeerGeek
User
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Thu Jun 05, 2008 3:08 pm Post subject:
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Nobody was using them and nobody ever released anything using it.
Since then, I have changed the logic internally,but I'll see what I can do to get it added back in.
Also, VGE was updated to work with the latest patch.
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sagatious
In Training

Premium Member
Joined: 20 Sep 2005 Posts: 11 1019 TUBucks
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Posted: Thu Aug 14, 2008 11:27 pm Post subject:
VGEWrapper |
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Any updates on getting the wrapper functional again? I know noone ever posted anything with it besides examples, but that doesnt mean noone was using it. I've redone a lot of what i had so that I can use the standard VGE, but its kind of nice to have the power of VS behind it for integration in to other things.
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