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A new-ish running skill : GW Guide Discussion

Posted: February 12th, 2007
andersnelson
I was looking around at skills, and i found one that could be helpful for running. You can use the old sprint and charge for running, but sprint and enraging charge is a good way to go. It leaves your elite spot open, that means you can easily run missions like sanctum cay. If you get really creative, you might be able to make an obsidian runner tank out of a war. Then droks running would be revived!
Posted: February 13th, 2007
70160q
the reason people bring charge is so they can also bring Balenced stance
Posted: February 13th, 2007
andersnelson
I know, but it can be helpful to people who want to attempt a run on the sanctum cay misison, you can still bring healing hands. I have also used it to run to the falls to farm a totem and then i can still bring melandru's resilience (i use it when im not running).
Posted: June 1st, 2007
jetsal
rugalache. .in my pants!!! D:<
Posted: August 3rd, 2007
sshaun007
One of the weaknesses of stuff like Sprint and Enraging Charge is the fact that it is a Stance, and can be removed. Pin Down will slow you down a lot, basically, so that's one reason people prefer "Charge!"
Posted: January 10th, 2008
designinpine
Just take Charging Strike and condition/hex removers if required plus healing skills.
Posted: January 24th, 2008
gamemotive789
AND IM BANNED
Posted: January 24th, 2008
Total Posts:24 Joined:2006
plz tell him to STFU
Posted: January 25th, 2008
User avatar
administrator
Total Posts:29918 Joined:2002
Yea he is already banned haha
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