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Crafting bot![]() |
proudr
Typical User

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Joined: 19 Apr 2007 Posts: 110 65 TUBucks
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Posted: Sun Apr 22, 2007 6:17 am Post subject:
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Your really going to make a lot of peoples day when you release this Wyvernx. Thanks so much in advance.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Mon Apr 23, 2007 6:26 am Post subject:
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Just wanted to post an update.
I looked at it today and its going to take a little more work than I originally thought. There are quite a few buttons to press.
I have some things coded like action points, and grade %. I'll go ahead and post that here in a bit, but the simple craft script i'm working on will be delayed a couple of days. I also have the ToolTip text in the popup as it will be used for logic calculations.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Mon Apr 23, 2007 9:52 pm Post subject:
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Update, started working on it some more.. I got the stage # done, recipe requirements, tools needed, and spec used.
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raprgz
In Training

Regular Member
Joined: 27 Apr 2005 Posts: 43 531 TUBucks
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Posted: Tue Apr 24, 2007 12:51 am Post subject:
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is it possible to give us an ETA?
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zergcow
In Training

Premium Member
Joined: 15 Mar 2007 Posts: 39 6 TUBucks
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Posted: Tue Apr 24, 2007 6:01 am Post subject:
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| Quote: |
| is it possible to give us an ETA? |
ummmm....
| Quote: |
I looked at it today and its going to take a little more work than I originally thought.
... but the simple craft script i'm working on will be delayed a couple of days. |
I think he told us yesterday. did you want an exact hour or min that it will be released? I am not trying to be rude but i know my days are long with job school and life not to mention the 40+ hours a week i game. I am sure his life dosent revolve around this one program, meaning he must have a life/job/stuff to do. So in my opinion asking for an ETA less than a day after he told us it would be a few more days is kinda silly to me.
If i am wrong let me know.
But then again i do check these fourms about 3-5 times a day for updates and new stuff so i dont have too much room to !@#$%^&* haha.
Last edited by zergcow on Tue Apr 24, 2007 6:03 am; edited 1 time in total
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue Apr 24, 2007 6:03 am Post subject:
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Update.... I have the different stage options.. ie like Develop -> Progress Moderate or Progress low quality low etc.
Currently looking at complications now. Unfortunatly these dont have macro api commands so it will require some pixel locs to setup.
More to follow...
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raprgz
In Training

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Joined: 27 Apr 2005 Posts: 43 531 TUBucks
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Posted: Tue Apr 24, 2007 7:00 am Post subject:
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yeah Ill take hourly updates.. my account is expiring in like 2 days when I havent really used it in like 9 months. I am looking to atleast c if this is a program I will use for a awhile to renew my subscription, if you would read the thread you would understand what my intent is.
I have had my xunleashed account pre tault merger and such but I dont want to pay for something Im not going to use, especually if it isnt going to support my "desired" needs from the program. I dont do alot of botting and even when I did I prefered to be able to box naturally not with programs controlling them. I did however use the harvesting bot and contributed to the vanguard community already by providing wyvern with a beta account in its earliest stages of release (alpha beta when it was done through MS)
I believe if I am going to pay to continue a subscription that I have already contributed towards I should atleast be paying for something I actually am going to want to use.
From what wyvernx has already stated I am more than likelly going to want to use his program rather then his competators, wyv knows who are his competators that have bots already out and Im sure hes speeding up his design by lookin at them and such. hopefully we get a working crafting bot done here soon or atleast an initial beta release that people can test and help tweat to speed things up.
there are alot of people in the vanguard community directly waiting for this specific app to come out.. Ill pound the pavement as much as I can to try and test it without having to re-subscribe.
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue Apr 24, 2007 12:07 pm Post subject:
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Here are the functions I have so far.. its not complete and I dont have events in there yet.. events prob wont make the first release.
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'DebugLog VG.Crafting.RecipeName
'DebugLog VG.Crafting.RecipeDescription
DebugLog VG.Crafting.StageNumber
'DebugLog VG.Crafting.RecipeNumUses
'DebugLog VG.Crafting.ActionPointsMax
'DebugLog VG.Crafting.ActionPointsLeft
'DebugLog VG.Crafting.Quality
'DebugLog VG.Crafting.QualityLetter
'DebugLog VG.Crafting.StagePercent
'DebugLog VG.Crafting.RecipeId
'DebugLog VG.Crafting.RecipeSectionName
'DebugLog VG.Crafting.Action
'DebugLog VG.Crafting.Action1
'DebugLog VG.Crafting.Remedy0
'DebugLog VG.Crafting.Remedy1
'DebugLog VG.Crafting.ToolTipName
'DebugLog VG.Crafting.ToolTipDescription
DebugLog VG.Crafting.Complication1Health
DebugLog VG.Crafting.Complication2Health
DebugLog VG.Crafting.Complication3Health
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Still to add are some inventory functions to see if you neet to buy solvent, etc. I also will have an API/Event that will fire if you try to create an item and you dont have all the required peices/utilities.
I also need to add in some api's for if you are actually crafting or not.. ie you clicked on the forge, but it didnt start a crafting session, etc.
I havnt found a good way to pick out work orders, but I can get the info from one selected (ie how difficult it is, the text in the discription etc) to have some logic on if its a good work order to get or not.
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logicbomb
In Training

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Joined: 21 Feb 2007 Posts: 37 5 TUBucks
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Posted: Tue Apr 24, 2007 4:06 pm Post subject:
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I would be happy just running and selecting 3 work orders each time and just having the bot do those for me.
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raprgz
In Training

Regular Member
Joined: 27 Apr 2005 Posts: 43 531 TUBucks
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Posted: Wed Apr 25, 2007 9:50 pm Post subject:
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I would be he doesnt want to make it once then have to go back and revamp it to add more detailed features later. I believe my account expires today though, which now puts me in a sucky spot but oh well.
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Thu Apr 26, 2007 2:32 am Post subject:
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Update.. I"m working on the crafting script now. I think I have all of the API's that I need and will probably go ahead and release the next version without the script so people can play with their own. But i'm working on a really simple crafting script.
Also, first release will be only for refining. Thats all I have tested with. Other may work (ie might have the same locs) but I havnt tested.
so far, proof of concept script, will go to taskmaster, get 3 orders, go to refining station, open it, start crafting. Thats as far as I've gotten so far. And as of right now there is no error correcting.. if it doesnt open the crafting station, it errors out with a message, couldnt open crafting station. As it progresses, i'll add retries, etc.
I have started with some quality checks.. mainly going with allow x% of points to be spent on quality and the rest on progress.
I have api's for compications, but havnt looked at adding it to the script at this stage yet.. want to have it able to craft easy work orders to grade a every time ignoring compilcations right now.
Next, is to add a go to vendor and sell/buy. THen error correction, then complications.. then it should be ready to release.
If those are really interested, I can release it in stages so you can play with it.. but it wont have an GUI and no interface to get the few mouse locations that you need to get. So you will be on your own to get it all setup to even play with.
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tyvar01
Script Kiddy
Regular Member
Joined: 13 Jul 2006 Posts: 4 1 TUBucks
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Posted: Thu Apr 26, 2007 3:01 am Post subject:
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My 2 cents...
Wyvernx has ALLWAYS made the best Bot scripts, so if I have to wait for the best so be it.
Keep pluckin man I will be here.
Ty
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raprgz
In Training

Regular Member
Joined: 27 Apr 2005 Posts: 43 531 TUBucks
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Posted: Fri Apr 27, 2007 5:41 am Post subject:
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the automation that you are talking about wyv so long as you actually finish the script the way you are designing it will make this the est script available and hopefully people cant break down your api to rev. eng. it ...
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wyvernx
Site Moderator

Premium Member
Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue May 01, 2007 2:39 am Post subject:
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May 1, 2007 - VGExtreme v1.10
-- Bugfix VG chat log now logging the correct chat window name
-- Added Crafting:
Crafting functions are starting to go in. Most are self explanatory. But, holler if you need help!
These are found in the includes/VGCrafting.vbs file
'Function Crafting_State
'Function Crafting_StepHealth(step)
'Function Crafting_ComplicationHealth(step)
'Function Crafting_StageCount
'Function Crafting_StepCount
'Function Crafting_Stage
'Function Crafting_ActionPointsMax
'Function Crafting_ActionPointsLeft
'Function Crafting_Quality
'Function Crafting_QualityLetter
'Function Crafting_CurrentStageHealth
'Function Crafting_RecipeId
'Function Crafting_RecipeSectionName
'Function Crafting_RecipeNumUses
'Function Crafting_RecipeDescription
'Function Crafting_RecipeName
'Function Crafting_ActionDescription(step)
'Function Crafting_RemedyDescription(step)
'Function Crafting_ToolTipDescription
'Function Crafting_ToolTipName
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proudr
Typical User

Regular Member
Joined: 19 Apr 2007 Posts: 110 65 TUBucks
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Posted: Tue May 01, 2007 4:33 am Post subject:
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Woot cant wait to see what you code guys can do with those new functions
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