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Crafting bot![]() |
wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Fri May 18, 2007 7:05 pm Post subject:
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Sounds like the timing for your computer needs to be tweaked. In the service file try adjusting the sleeps to a longer or shorter time.
for the use thing, i cant remember. I thought it was the U button.
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whiteweazel21
In Training

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Joined: 18 Feb 2007 Posts: 32 325 TUBucks
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Posted: Sun May 20, 2007 2:24 pm Post subject:
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Any more updates on this? I consider this to be the most time worthy bot to invest time and effort in. It's all I'm looking forward to, and the game has been out for a while.
I know you're busy Wyvern, but even a tiny bit of progress per week would be nice
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garadnice
In Training

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Joined: 12 Feb 2006 Posts: 47 357 TUBucks
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Posted: Sat Jun 23, 2007 6:23 am Post subject:
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Guessing since the last time anything posted here was back in may, that this project has been let go? Or is it still in development? Don't know if anyone else has figured out a command to open the crafting station without using the mouse, because I have tried varius things and nothing seems to work.
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Sun Jun 24, 2007 8:48 pm Post subject:
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I posted a ton of API's and some semi working crafting code. Nobody ever posted any feedback on it, so I assume that crafting is dead in VG.
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garadnice
In Training

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Joined: 12 Feb 2006 Posts: 47 357 TUBucks
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Posted: Mon Jun 25, 2007 6:32 am Post subject:
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Crafting diffenetly isnt dead on vg, I almost believe that more people craft then adventure atm. I guess the big question is have you found out a way to open the crafting station through a command? I tried a bunch of different commands and nothing seems to work, unless the bot you are working on manages to move the mouse pointer to the station and right clicks.
Even then, after that you have to select you're recipe (and assuming most would use a crafting bot to just lvl up fast which means doing strictly just work orders). Recipe list can be fairly large, hopefully that gets selected correctly. Then after you finish the work orders you have to go turn them in to the proper npc and get another set of work orders. Not to mention going to a npc to restock on supplies (fuel etc).
I can certainly test out some of you're stuff but how incomplete is it? Does it just do a few actions then cancels?
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Mon Jun 25, 2007 7:51 am Post subject:
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Yes. You target the station and use the station. There is a basic working example in the script I posted. Atleast that is how I think I remember it working. Either way, there is a API to test if the station is open or not.
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madzoko2
Typical User

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Joined: 11 Oct 2006 Posts: 140 1728 TUBucks
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Posted: Thu Jul 05, 2007 10:37 pm Post subject:
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i have seen a few bots,they craft and goto the work order guy, then continue crating, they dont reply to tells:p [ammo] was 1 on tharindor, i saw him stuck in a fence for ages,the tell tale signs...was gonna send a mail and say "xunleashed" p
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garadnice
In Training

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Joined: 12 Feb 2006 Posts: 47 357 TUBucks
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Posted: Mon Jul 16, 2007 12:56 am Post subject:
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I dont believe there is a bot that goes to the work order npc and gets more WO's, I could be wrong. I know there is a bot that will complete the WO's for you once you get them, but you have to repeatedly go back and pick up more WO's once its finished. Not to mention that bot requires a monthly fee.
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madzoko2
Typical User

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Joined: 11 Oct 2006 Posts: 140 1728 TUBucks
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Posted: Mon Jul 16, 2007 11:56 am Post subject:
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It's just what a saw,he crafted ,went to buy more solvent etc,went to the work order guy then got stuck on the fence for like 1hr or so:)p
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unruly1
Script Kiddy
Regular Member
Joined: 22 Jul 2007 Posts: 2 2 TUBucks
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Posted: Tue Jul 24, 2007 10:39 pm Post subject:
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Any news on this front?
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impact1986
In Training

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Joined: 21 Jun 2007 Posts: 42 40 TUBucks
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Posted: Fri Aug 03, 2007 6:53 pm Post subject:
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yea whats up with this? be nice to get a crafting bot going!
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stuarcl
In Training

Regular Member
Joined: 08 Aug 2007 Posts: 33 33 TUBucks
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Posted: Wed Aug 08, 2007 7:02 pm Post subject:
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A crafting bot that would fetch workorders and go to the crafting station would be freaking amazing. Haven't seen of found evidence of one yet though.
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proudr
Typical User

Regular Member
Joined: 19 Apr 2007 Posts: 110 65 TUBucks
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Posted: Fri Aug 10, 2007 3:55 am Post subject:
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Any updates? Is there a working crafting bot on any other site that anyone has developed?
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue Aug 14, 2007 11:27 pm Post subject:
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Yes, see the Programs forum for the CraftingChain script that is being worked on.
To Unknown:
I dont remember who PM'd me about adding the ActionName, but please PM me again. I lost all my PM's when deleting old ones.
At any rate, I can confirm that ActionDescription works, and I added ActionName and will compile and post it here in a few.
basically, ActionDescription gets the tool tip for a specific Crafting Step, and ActionName gets the name, ie Vice, Clamp, etc.
Please PM me with any others you need added.
For more details, please visit the CraftingChain thread in the VGExtrme->Programs forum.
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wyvernx
Site Moderator

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Joined: 01 May 2004 Posts: 8258 8392 TUBucks
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Posted: Tue Sep 04, 2007 4:01 am Post subject:
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September 2, 2007
NOTE: See included Inlcludes/VGParley.vbs on how to use them!
NOTE: See included Inlcludes/VGCrafting.vbs on how to use them!
--Added Crafting Functions
'Function Crafting_AvailableWorkOrderName 'Returns the name of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDescription 'Returns the description of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDifficulty 'Returns the Difficulty of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderSkill 'Returns the skill of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderNeededItems 'Returns what the work order requires to be constructed from the work order you have selected from the taskmaster
--Added Parley Functions
'function Parley_Inspire 'Returns the amount of inspire you currently have
'function Parley_OpponentInspire 'Returns the amount of inspirey our opponent has
'function Parley_Demand 'Returns the amount of demand you currently have
'function Parley_OpponentDemand 'Returns the amount of demand your opponent has
'function Parley_Reason 'Returns the amount of reason you currently have
'function Parley_OpponentReason 'Returns the amount of reason your opponent has
'function Parley_Flatter 'Returns the amount of flatter you currently have
'function Parley_OpponentFlatter 'Returns the amount of flatter your opponent has
'function Parley_Type ' Returns the type of parley you have initiated (entertainment, civic, etc)
'function Parley_Points 'Returns the dialog points you currently have
'function Parley_OpponentPoints 'Returns the dialog points your opponent has
'function Parley_Status 'Returns the purple sticker showing how much you are progressing to the goal
'function Parley_OpponentName 'Returns who you are currently conversing with
'function Parley_hasWon 'Returns True/False if you won the parley
'function Parley_hasLost 'Returns True/False if you lost the parley
'function Parley_inParley 'Returns True/False if you are currently in a parley
'function Parley_hasOpponentPassed 'Returns True/False if the opponent decided to "Listen"
'function Parley_hasPlayerPassed 'Returns True/False if you decided to "Listen"
'function Parley_CardCooldown(int_card) 'Returns the cooldown rounds remaining on the card (Zero-Based index - first card is 0)
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