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Paladin Bot 3.0 : VGExtreme General Discussion

Posted: April 5th, 2007
kryologik
It's been a bit since I've released an update to Paladin Bot and it's partly due to the fact that I feel like it's just about completed. For a while I was already starting to outline the code for corpse runs and whatnot, but I figured that this is a very, very bad idea. Since there is a chance that we may very well die attempting to grab our tombstone, I've decided that if we die it was just meant to be.

The Line of Sight code fix has really made this bot a stunning piece of work. I've been running it flawlessly nonstop now and it's producing amazing no-fail results.

Since I cannot think of any immediate code improvements which need to be done, I've decided to move to the next major release that I'm working on -- Paladin Bot 3.0. This image explains the direction I'm heading in. It's a work in progress and shouldn't take me too long. If I'm able to release this in a timely manner, I may try to push to add a remote chat and remote command input. Feedback is always welcome.

Hope to be able to deliver this to you guys soon -- enjoy!


Image
Posted: April 6th, 2007
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administrator
Total Posts:29918 Joined:2002
OOOOOO is all i have to say hah.
Posted: April 9th, 2007
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Total Posts:297 Joined:2006
Hey mate, good to see your still working hard on the bot :P. 3.0 looks very nice and I have no doubt that it will be a great replacement for the v2 bot.

-Antareus
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