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 Forum index » Vanguard » Vanguard Nerfed Info
» VSOH Hacks - vgBuddy best all-in-one speed/teleport hack
The time now is Sat Nov 21, 2009 6:46 am
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Author VSOH Hacks - vgBuddy best all-in-one speed/teleport hack
xerotsuda
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PostPosted: Sun Aug 05, 2007 7:11 am    Post subject:  

Its not Immunity to stun, its Immune to it stopping you from moving.

Think of it as Free Walk. Anything that would stop, slow, alter your movement doesnt work.
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code2007
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PostPosted: Fri Aug 10, 2007 10:23 am    Post subject:  

thx. I just added it in vgbuddy build 8/10

casca32 wrote:
code2007, here is how to teleport accross chunks within the same continent. The chunks are X,Y based grids with 0,0 in the center. They have a max size of 102,400. The game will automatically adjust you in the correct chunk if "overshoot" your teleport and try to port to say, 300,000.

So you just need a simple formula to take in any X or Y with a chunk X or Y to take advantage of that fact.

This bit of code is from my C# teleporting app I made long ago... Thought I might share...

Code:

        private float calculateDistance(float destValue, Int32 destGrid, Int32 type)
        {
            Int32 currentGrid = 0;
            float newCoordinate = 0;
            Int32 gridMax = 102400;

            // Get current grid information
            Int32 gx = this.mGX.GetInt32();
            Int32 gy = this.mGY.GetInt32();

            // Set the working grid variable for use in the equation
            if (type == 1)
                currentGrid = this.mGX.GetInt32();
            else if (type == 2)
                currentGrid = this.mGY.GetInt32();

            // Get the difference grid value
            float gridDistance = Math.Abs(currentGrid - destGrid);

            // No calculation needed for intra-grid movement
            if (gridDistance == 0)
                return destValue;

            // Calculate base distance
            float baseDistance = gridDistance * (gridMax * 2);

            // Calculate the new destination
            if (Math.Abs(currentGrid) < Math.Abs(destGrid))
                newCoordinate = (baseDistance + (destValue * -1)) * -1;
            else
                newCoordinate = (baseDistance + (destValue));

            // Return the newly calculated coordinate
            return newCoordinate;

        }


Also you need to know that one of the contintents in flipped on axis I believe. You simply need to reverse the function on "calculate new desition" for that particular world. I think It's Qalia?
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tault_Domosan
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PostPosted: Fri Aug 10, 2007 8:36 pm    Post subject:  

Quick question -- in the DASM, why is there a reference to "mfg cheater... /reported" in you exe?
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xerotsuda
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PostPosted: Sat Aug 11, 2007 1:33 am    Post subject:  

Um, do we have a link to the new build?
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code2007
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PostPosted: Sat Aug 11, 2007 2:58 am    Post subject:  

don't worry about that joke text msg showing after each successfully teleporting

tault_Domosan wrote:
Quick question -- in the DASM, why is there a reference to "mfg cheater... /reported" in you exe?

Last edited by code2007 on Sat Aug 11, 2007 3:05 am; edited 1 time in total
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code2007
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PostPosted: Sat Aug 11, 2007 3:00 am    Post subject:  

my bad Smile just re-loaded it again.

xerotsuda wrote:
Um, do we have a link to the new build?
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tault_Domosan
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PostPosted: Sat Aug 11, 2007 4:14 am    Post subject:  

code2007 wrote:
don't worry about that joke text msg showing after each successfully teleporting

tault_Domosan wrote:
Quick question -- in the DASM, why is there a reference to "mfg cheater... /reported" in your exe?


Lol -- that's easy for you to say Wink
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xerotsuda
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PostPosted: Sat Aug 11, 2007 8:43 pm    Post subject:  

Ty for such a awesome app
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Tault_o___o
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PostPosted: Wed Aug 15, 2007 4:35 am    Post subject:  

New build is causing an error when I try and use my old WpTele locations. I get Run-Time error "9": Subscript ouf of range errors.
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code2007
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PostPosted: Wed Aug 15, 2007 6:29 am    Post subject:  

-How to upgrade old builds to 8/10/2007
1. replace your old vgbuddy.exe with the new one
2. use notepad to add X and Y coords to your WPs

For example:

old wp: Flying Mount NPC: 58465.37:-3779.702:10950.93
new wp: Flying Mount NPC: 58465.37:-3779.702:10950.93:-14:-12

*make sure no empty line after each wp.

-14 = X coord
-12 = y coord

You can get all continent maps (X/Y coords) here
Thestra: http://vanguard.mmosite.com/gameinfo/map/thestra.shtml
Qalia: http://vanguard.mmosite.com/gameinfo/map/qalia.shtml
Kojan: http://vanguard.mmosite.com/gameinfo/map/kojan.shtml


Tault_o___o wrote:
New build is causing an error when I try and use my old WpTele locations. I get Run-Time error "9": Subscript ouf of range errors.
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b1r2s3
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PostPosted: Thu Aug 16, 2007 3:35 pm    Post subject: nerfed?  

Seems GU2 broke this tool... very much to my dismay
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xerotsuda
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PostPosted: Fri Aug 17, 2007 4:57 am    Post subject:  

Hopefully with will get fixed up Sad
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garadnice
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PostPosted: Tue Aug 21, 2007 6:33 pm    Post subject:  

So is this tool done for good or no one just hasnt posted a update on it yet? Chrom is up and running as are other tools. But this was by far one of the best.
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code2007
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PostPosted: Tue Aug 21, 2007 7:02 pm    Post subject:  

vgBuddy build 8/17/07 (released 4 days ago) updated for vg update #2.


garadnice wrote:
So is this tool done for good or no one just hasnt posted a update on it yet? Chrom is up and running as are other tools. But this was by far one of the best.
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b1r2s3
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PostPosted: Thu Aug 23, 2007 7:14 pm    Post subject:  

VG buddy causes VG to ctd every time I run it.

running vista 32, when I run VG buddy in compatability mode, it causes vg to ctd, when I run it in vista mode, it doesn't get any data from vg.

any ideas?
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