| Author |
VSOH Hacks - vgBuddy best all-in-one speed/teleport hack![]() |
code2007
In Advanced Training

Regular Member
Joined: 13 Feb 2007 Posts: 67 1361 TUBucks
|
Posted: Thu Jul 26, 2007 2:27 pm Post subject:
VSOH Hacks - vgBuddy best all-in-one speed/teleport hack Subject description: vgbuddy build 9-5 released |
|
vgBuddy by c0dE2oo7
Features:
- 5 user defined speed hack settings
- Freedom of Zull - can't be mezed (stun, root, snare, sleep etc) while running
- Levitate
- Slowfall
- Godwalk(climb wall/mountain...)
- Warp to target
- Teleport N,S,W,E, up and down
- wpTele - teleport to saved waypoints within the same continent
- Escape / Smart Escape (clear aggro)
- User assignable hotkeys
- and more...
bug reports and questions, please visit www.vgbuddy.org
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 9/5/07 ***
- updated for VG 9/5/07 hotfix
sorry guys but i'm losing my interest in VG and canceling my account soon. I guess this is my last update.
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/31/07 ***
- added 'Smart Escape' - auto escape if player hp below xx%
- small bugfixes
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/24/07 ***
- updated for VG 8/22 hotfix
------------------------------------------------------------------------------------------------------------
*** quickfix.zip 8/23/07 ***
I don't have time to test everything but this patch should fix the problem.
1. Download and extract quickfix.zip to your vgbuddy folder
2. Start VG, run patch.exe, click Patch VG button, close it then start vgbuddy
have fun... i'm going to bed now
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/21/07 ***
- added Warp to Target (move the player to the target) - default hotkey = ALT + W, don't abuse this in pvp lol
- added Teleport delay timer (delay time when teleporting across chunks. Default is 3 seconds, set 4+ for slow systems)
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/17/07 ***
- added Slowfall - default hotkey = ALT + S
- added Chunk x/y jump
- updated for VG build 1871
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/11/07 ***
- fixed a bug that caused copy, paste and add wp (in Qalia) functions not saving chunk x and y coords.
------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/10/07 - a big improvement***
- can teleport across chunks within the same continent (tested in Qalia, Kojan and Thestra)
How to upgrade old builds to 8/10/2007
1. replace your old vgbuddy.exe with the new one
2. use notepad to add chunk X and chunk Y coords to your WPs
For example:
old wp: Flying Mount NPC: 58465.37:-3779.702:10950.93
new wp: Flying Mount NPC: 58465.37:-3779.702:10950.93:-14:-12
*make sure no empty line after each wp.
-14 = chunk X coord
-12 = chunk Y coord
You can get all continent chunk X and Y coords here
Thestra: http://vanguard.mmosite.com/gameinfo/map/thestra.shtml
Qalia: http://vanguard.mmosite.com/gameinfo/map/qalia.shtml
Kojan: http://vanguard.mmosite.com/gameinfo/map/kojan.shtml
------------------------------------------------------------------------------------------------------------
***vgBuddy build 7/28/07***
- added copy, paste and rename WP functions
- vgbuddy can be placed on top of VG (full screen not supported)
- Levitate cancels itself if Godwalk activated
------------------------------------------------------------------------------------------------------------
 |
| Description |
|

Download |
| Filename |
vgbuddy9-5.zip |
| Filesize |
105.34KB |
| Downloaded |
208 Time(s) |
| Description |
|
| Filesize |
29.37KB |
| Viewed |
1200 Time(s) |

|
| Description |
|
| Filesize |
40.83KB |
| Viewed |
1191 Time(s) |

|
Last edited by code2007 on Sat Sep 08, 2007 6:31 pm; edited 23 times in total
|
|
Back to top
|
|
 |
Tault_admin
Admin

Regular Member
Joined: 09 Nov 2002 Posts: 26927 31909 TUBucks
|
Posted: Thu Jul 26, 2007 5:45 pm Post subject:
|
|
Can premium members say yay or nay to this being moved to a confirmed section.
_________________

|
|
Back to top
|
|
 |
clobba
In Training

Regular Member
Joined: 19 Feb 2007 Posts: 13 6 TUBucks
|
Posted: Fri Jul 27, 2007 4:44 am Post subject:
|
|
| Tault_admin wrote: |
| Can premium members say yay or nay to this being moved to a confirmed section. |
Yay- and better than Chromsome.
|
|
Back to top
|
|
 |
madzoko2
Typical User

Premium Member
Joined: 11 Oct 2006 Posts: 140 1728 TUBucks
|
Posted: Fri Jul 27, 2007 1:15 pm Post subject:
|
|
yey but whats freeze for?
the waypoint is nice !
|
|
Back to top
|
|
 |
sohocuba25
Typical User

Regular Member
Joined: 06 Jul 2007 Posts: 102 2702 TUBucks
|
Posted: Fri Jul 27, 2007 2:04 pm Post subject:
|
|
just tried it the waypoint thing makes this 1781928739123789x better than Chrom
|
|
Back to top
|
|
 |
code2007
In Advanced Training

Regular Member
Joined: 13 Feb 2007 Posts: 67 1361 TUBucks
|
Posted: Fri Jul 27, 2007 4:47 pm Post subject:
|
|
immune to snare, root and stun.
| madzoko2 wrote: |
yey but whats freeze for?
the waypoint is nice ! |
|
|
Back to top
|
|
 |
code2007
In Advanced Training

Regular Member
Joined: 13 Feb 2007 Posts: 67 1361 TUBucks
|
Posted: Fri Jul 27, 2007 4:50 pm Post subject:
|
|
Just released a new build
| sohocuba25 wrote: |
| just tried it the waypoint thing makes this 1781928739123789x better than Chrom |
|
|
Back to top
|
|
 |
sohocuba25
Typical User

Regular Member
Joined: 06 Jul 2007 Posts: 102 2702 TUBucks
|
Posted: Fri Jul 27, 2007 5:05 pm Post subject:
|
|
Christ this is turning into the good MQ on EQ, no root stun or snare lol. I have waypoint every farmable named and im flying around like peterpan farming
|
|
Back to top
|
|
 |
Tault_admin
Admin

Regular Member
Joined: 09 Nov 2002 Posts: 26927 31909 TUBucks
|
Posted: Fri Jul 27, 2007 5:31 pm Post subject:
|
|
Moving to confirmed. 1k to you
_________________

|
|
Back to top
|
|
 |
millz420
Script Kiddy
Regular Member
Joined: 13 Dec 2005 Posts: 9 4 TUBucks
|
Posted: Sat Jul 28, 2007 6:32 am Post subject:
Cant get ProcessID |
|
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
|
|
Back to top
|
|
 |
code2007
In Advanced Training

Regular Member
Joined: 13 Feb 2007 Posts: 67 1361 TUBucks
|
Posted: Sat Jul 28, 2007 1:24 pm Post subject:
Re: Cant get ProcessID |
|
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
| millz420 wrote: |
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows! |
|
|
Back to top
|
|
 |
millz420
Script Kiddy
Regular Member
Joined: 13 Dec 2005 Posts: 9 4 TUBucks
|
Posted: Sat Jul 28, 2007 3:08 pm Post subject:
Re: Cant get ProcessID |
|
| code2007 wrote: |
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
| millz420 wrote: |
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows! |
|
32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer
|
|
Back to top
|
|
 |
code2007
In Advanced Training

Regular Member
Joined: 13 Feb 2007 Posts: 67 1361 TUBucks
|
Posted: Sat Jul 28, 2007 10:55 pm Post subject:
Re: Cant get ProcessID |
|
I think your Windows Vista blocked vgBuddy accessing to VG process. To solve this problem, just right click on vgbuddy.exe and select run as administrator
| millz420 wrote: |
| code2007 wrote: |
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
| millz420 wrote: |
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows! |
|
32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer |
|
|
Back to top
|
|
 |
casca32
Script Kiddy
Regular Member
Joined: 07 Feb 2007 Posts: 6 6 TUBucks
|
Posted: Thu Aug 02, 2007 5:02 pm Post subject:
|
|
code2007, here is how to teleport accross chunks within the same continent. The chunks are X,Y based grids with 0,0 in the center. They have a max size of 102,400. The game will automatically adjust you in the correct chunk if "overshoot" your teleport and try to port to say, 300,000.
So you just need a simple formula to take in any X or Y with a chunk X or Y to take advantage of that fact.
This bit of code is from my C# teleporting app I made long ago... Thought I might share...
| Code: |
private float calculateDistance(float destValue, Int32 destGrid, Int32 type)
{
Int32 currentGrid = 0;
float newCoordinate = 0;
Int32 gridMax = 102400;
// Get current grid information
Int32 gx = this.mGX.GetInt32();
Int32 gy = this.mGY.GetInt32();
// Set the working grid variable for use in the equation
if (type == 1)
currentGrid = this.mGX.GetInt32();
else if (type == 2)
currentGrid = this.mGY.GetInt32();
// Get the difference grid value
float gridDistance = Math.Abs(currentGrid - destGrid);
// No calculation needed for intra-grid movement
if (gridDistance == 0)
return destValue;
// Calculate base distance
float baseDistance = gridDistance * (gridMax * 2);
// Calculate the new destination
if (Math.Abs(currentGrid) < Math.Abs(destGrid))
newCoordinate = (baseDistance + (destValue * -1)) * -1;
else
newCoordinate = (baseDistance + (destValue));
// Return the newly calculated coordinate
return newCoordinate;
}
|
Also you need to know that one of the contintents in flipped on axis I believe. You simply need to reverse the function on "calculate new desition" for that particular world. I think It's Qalia?
|
|
Back to top
|
|
 |
b1r2s3
In Training

Premium Member
Joined: 30 Jul 2007 Posts: 38 1340 TUBucks
|
Posted: Sat Aug 04, 2007 2:58 am Post subject:
|
|
I have been stunned about 50 times with immunity to stun on. any insight to this?
|
|
Back to top
|
|
 |
|