| Posted: November 5th, 2007 |
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Total Posts:6718 Joined:2004
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I just did another test of this, and whenI run this:
DebugLog VG.Crafting.StepName(1)
DebugLog VG.Crafting.StepName(2)
DebugLog VG.Crafting.StepName(3)
DebugLog VG.Crafting.StepName(4)
While crafting, it shows correctly the names of the steps.
Now, I also tested this:
DebugLog VG.Crafting.Actionname(1)
And it will ONLY work once you have selected /craftingselectstep XX
After I select a step, it shows me every time the name of the possible counters I can cast.
I added RemedyName : DebugLog VG.Crafting.RemedyName(1)
but again, you MUST click on the remedy base icon to have it populate the sub-action events else you cannot get the names out.
I am still workign on adding Complicationname(step) to get the base complication name that is outputted in the log. But since it is output in the log I'm gonna go ahead and post this update.
If you still have problems after updating, please try the DebugLog things like I did and make sure it is returning correct values.
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