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SWG Exploits - Long Lasting Power Ups : Star Wars Galaxies Nerfed Info

Posted: January 23rd, 2008
Total Posts:14 Joined:2008
Simple apply power ups once you have about 2 mins left on the power up launch into space wait 3 mins go to home port check stats they will be still there. You cannot Stack the power ups though and will reset when you die

ps iam new
Posted: January 23rd, 2008
redflayer
yay it works.
Posted: January 23rd, 2008
User avatar
Total Posts:67 Joined:2005
how can you reapply powerups... everytime I do, it says "powerup has already been applied" until it's gone.

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Posted: January 23rd, 2008
wyvernfist
droopy04 wrote:how can you reapply powerups... everytime I do, it says "powerup has already been applied" until it's gone.
Right-click the piece of equipment and choose Remove Powerup. However, there is a bug that makes a freshly applied powerup expire when the removed powerup would have, so the only point of removing powerups would be to change what stat is modified.
Posted: January 25th, 2008
User avatar
administrator
Total Posts:29918 Joined:2002
Can we get one more yay.
Posted: January 27th, 2008
dsmaddox
Just tried it, didn't work for me
Posted: January 28th, 2008
morven
Seems to me that it needs to be explained better in order to test it properly.
Posted: January 28th, 2008
Total Posts:14 Joined:2008
Apply the power ups , once they are about to run out launch into space stay up there until they run out best thing to do is not click on the cloths or look at your stats whilst up there, just estimate the time left. After wasting time go back to the home port go in to your stat they should still be applied. i have tested this with block
Posted: January 28th, 2008
morven
Ok I will test it.
Posted: January 30th, 2008
blazeholiday
yay, apply pup. Let it expire while your in space. Come back down and ta-dah. It won't show the pup equiped, but it will show your stat improvement on your character sheet.
Posted: January 30th, 2008
User avatar
administrator
Total Posts:29918 Joined:2002
Moved to confirmed and 500 to you.
Posted: February 10th, 2008
falcs27
Yay this definately works and is VERY useful for when you RE'ing hours on end (as you tend not to die) :P

Anyhoo, been trying my best to find a way to apply a second set, was wondering if anyone had been able to do this yet.

This is what i've been doing for my RE'er:

Apply RE chance +10 pups on wep, armour and clothing.
Do whatever you like for about 25mins.
Then get your toon to a starport.
Wait until the toon has about 2 mins left on the pups and launch into space.
Hang around in space for 5 mins.
Land.

Check skill sheet, all works fine, my RE chance is still 149, but the pups are no longer applied to the clothing, armour and weapon.

I then get my capped luck pups out and apply those, they apply fine, i then check my skill sheet, but they dont seem to register.

Has anyone managed to get the second set of pups that you apply when you land to stick on your skillsheet?

any help would be great, as i am really trying to get those +11's or even +12 RE chance pups, would be fantastic :)

thanks for any help
Posted: February 12th, 2008
Total Posts:14 Joined:2008
i have tried with no success, a while ago i was able to stack multi jelwery stats so i could put str on then change to con and have extra health and str but not sure if this still works
Posted: February 26th, 2008
nsit2003
do what the original post says...this is truly a nice find! triple kudos to the OP!
Posted: April 3rd, 2008
tteknos
This was also nerfed in Chapter 9.
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