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waypoints.ini : EverQuest 2 Premium Discussions

Posted: February 1st, 2008
shakaty
Slamm66
Below is the reference taken form the log of my scrpit. I am sorry but I do not undestand. I thought the Kylong Plains_harvest.ini WAS the ini file needed for the script. what else is needed to get the bot to use waypoints?

Sorry to be so dense

Zone : Kylong Plains
1/28/2008 3:08:23 PM: tempfilenameKylong Plains_harvest.ini
1/28/2008 3:08:23 PM: *** Waypoint INI file does not exist for this zone...
1/28/2008 3:08:23 PM: NO WAY POINTS DEFINED - ONLY USING Starting Point

Also here is the Kylong Plain_harvest.ini

=========================================================
; = Variable to set for waypoint navigation =
; = Max number of waypoint is 500 =
; =========================================================

; NavigationType
;
; NAVLOOP At last waypoint will go back to waypoint 1, ex: 1 2 3 4 1 2 3 4
; NAVSTOP Will stop at last waypoint
; NAVCOMEBACK At last waypoint will come back backward, ex: 1 2 3 4 3 2 1 2 3 4 etc.

NavigationType=NAVLOOP

NumberOfWaypoints=29

; Waypoint locx, locy, facing angle, time to stay there, max harvesting range

waypoint1=1226,-992,0,50,20
waypoint2=1259,-972,0,50,20
waypoint3=1281,-967,0,50,20
waypoint4=1304,-1050,0,50,20
waypoint5=1339,-1048,0,50,20
waypoint6=1319,-1030,0,50,20
waypoint7=1304,-1029,0,50,20
waypoint8=1285,-968,0,50,20
waypoint9=1323,-954,0,50,20
waypoint10=1317,-950,0,50,20
waypoint11=1323,-935,0,50,20
waypoint12=1295,-850,0,50,20
waypoint13=1331,-839,0,50,20
waypoint14=1370,-809,0,50,20
waypoint15=1349,-777,0,50,20
waypoint16=1341,-825,0,50,20
waypoint17=1317,-838,0,50,20
waypoint18=1296,-841,0,50,20
waypoint19=1276,-806,0,50,20
waypoint20=1214,-802,0,50,20
waypoint21=1236,-812,0,50,20
waypoint22=1271,-812,0,50,20
waypoint23=1288,-845,0,50,20
waypoint24=1299,-894,0,50,20
waypoint25=1316,-927,0,50,20
waypoint26=1317,-940,0,50,20
waypoint27=1293,-960,0,50,20
waypoint28=1248,-971,0,50,20
waypoint29=1222,-986,0,50,20


ParkBuffbot=TRUE

[Ressources]
; Do you want to harvest that ressource True/False
ORE=TRUE
STONE=TRUE
COLLECT=False
WOOD=False
DEN=TRUE
ROOTS=False
SHRUB=False
FUNGI=False
FISH=False
MISC=False

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore,ryjesium node
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den,varmint burrow
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock,ornamental geode
MISC=withered bone
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Please tell me just what I need to do to get this to work

Thanks in advance
Shak
Posted: February 2nd, 2008
User avatar
Total Posts:1184 Joined:2005
Zone : Kylong Plains
1/28/2008 3:08:23 PM: tempfilenameKylong Plains_harvest.ini
1/28/2008 3:08:23 PM: *** Waypoint INI file does not exist for this zone...
1/28/2008 3:08:23 PM: NO WAY POINTS DEFINED - ONLY USING Starting Point

Also here is the Kylong Plain_harvest.ini

Both file are not the same, missing a S

shakaty wrote:Slamm66
Below is the reference taken form the log of my scrpit. I am sorry but I do not undestand. I thought the Kylong Plains_harvest.ini WAS the ini file needed for the script. what else is needed to get the bot to use waypoints?

Sorry to be so dense

Zone : Kylong Plains
1/28/2008 3:08:23 PM: tempfilenameKylong Plains_harvest.ini
1/28/2008 3:08:23 PM: *** Waypoint INI file does not exist for this zone...
1/28/2008 3:08:23 PM: NO WAY POINTS DEFINED - ONLY USING Starting Point

Also here is the Kylong Plain_harvest.ini

=========================================================
; = Variable to set for waypoint navigation =
; = Max number of waypoint is 500 =
; =========================================================

; NavigationType
;
; NAVLOOP At last waypoint will go back to waypoint 1, ex: 1 2 3 4 1 2 3 4
; NAVSTOP Will stop at last waypoint
; NAVCOMEBACK At last waypoint will come back backward, ex: 1 2 3 4 3 2 1 2 3 4 etc.

NavigationType=NAVLOOP

NumberOfWaypoints=29

; Waypoint locx, locy, facing angle, time to stay there, max harvesting range

waypoint1=1226,-992,0,50,20
waypoint2=1259,-972,0,50,20
waypoint3=1281,-967,0,50,20
waypoint4=1304,-1050,0,50,20
waypoint5=1339,-1048,0,50,20
waypoint6=1319,-1030,0,50,20
waypoint7=1304,-1029,0,50,20
waypoint8=1285,-968,0,50,20
waypoint9=1323,-954,0,50,20
waypoint10=1317,-950,0,50,20
waypoint11=1323,-935,0,50,20
waypoint12=1295,-850,0,50,20
waypoint13=1331,-839,0,50,20
waypoint14=1370,-809,0,50,20
waypoint15=1349,-777,0,50,20
waypoint16=1341,-825,0,50,20
waypoint17=1317,-838,0,50,20
waypoint18=1296,-841,0,50,20
waypoint19=1276,-806,0,50,20
waypoint20=1214,-802,0,50,20
waypoint21=1236,-812,0,50,20
waypoint22=1271,-812,0,50,20
waypoint23=1288,-845,0,50,20
waypoint24=1299,-894,0,50,20
waypoint25=1316,-927,0,50,20
waypoint26=1317,-940,0,50,20
waypoint27=1293,-960,0,50,20
waypoint28=1248,-971,0,50,20
waypoint29=1222,-986,0,50,20


ParkBuffbot=TRUE

[Ressources]
; Do you want to harvest that ressource True/False
ORE=TRUE
STONE=TRUE
COLLECT=False
WOOD=False
DEN=TRUE
ROOTS=False
SHRUB=False
FUNGI=False
FISH=False
MISC=False

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore,ryjesium node
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den,varmint burrow
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock,ornamental geode
MISC=withered bone
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View user's profile Send private message

Please tell me just what I need to do to get this to work

Thanks in advance
Shak

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Slam666

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