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Vanguard Update 4 : VGExtreme General Discussion

Posted: March 11th, 2008
Total Posts:35 Joined:2007
Hotfix Notes March / 11 / 2008
Vanguard Update 4
March 11, 2008

Does anyones work after the update? Or does this need patched?


Going to try out for myself, but I thought I'd start a thread because I didn't see one about GU4 update an patching VGExtreme.

*Updated* Checked and VGextreme Will need updated for sure to keep working. Tested and Radar and scripts are running, but not functional.

peace
Posted: March 16th, 2008
Total Posts:7 Joined:2005
I tried mine out today. the radar does not seem to work. I just tried it a few times and did not mess with tweaking, but it worked before GU4. Exhume and VG extreme load up fine, but the radar is not showing mobs.
Posted: March 16th, 2008
beergeek
a few of the offsets are broken. I sent a pm to wyvernx the day before the patch but haven't got a response.
Posted: March 16th, 2008
Total Posts:7 Joined:2005
thanks beergeek, I was hoping it was in the program itself and I did not mess it up on my machine. Hope Wyvernx has the time to impliment the fix soon.
Posted: March 18th, 2008
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administrator
Total Posts:29918 Joined:2002
He has been notified and is working on it. We are hoping to get something large out before that.
Posted: March 20th, 2008
Total Posts:48 Joined:2007
Vgextreme needs to be updated for ver 4. Any eta?
Posted: March 25th, 2008
beergeek
I'm generally not one to complain, but it's been two weeks now without an updated version. Considering the substantial price jump of TU this past year, I would expect a rapid turnaround.

If it can't be done quickly, then can you at least release the source offset code so the community can update it?
Posted: March 29th, 2008
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Thanks for whoever PM'd me about this. I'll have it up here in just a bit!

PS, this is not something that TU sells, this is something that I do on my own, and sometimes RL gets the better side of me, and I miss things.

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Posted: March 29th, 2008
beergeek
Thanks, wyvernx!

Any chance of releasing the offset source? It would be nice to be able to update the base addresses ourselves if, as you said, RL gets the better side of you.
Posted: March 29th, 2008
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Uploading it now... I am working on a new system that will make updating this alot easier and for times when I am away, another outlet to get it updated. Cant say much about it yet..

Uploading new files now,please let me know if I missed anything.

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Posted: March 30th, 2008
beergeek
vgextreme.vbs giving an error after update on the line:

set Mobs = getNearestMobs(0) ' 0 = Unknown/All

getting "Object required" error
Posted: March 30th, 2008
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Hmm.. ok let me see what I missed.

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Posted: March 31st, 2008
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No, mine is not giving an error there.

recheck your script, when I run this, set Mobs = getNearestMobs(0) ' 0 = Unknown/All, it works fine for me.

Make sure that you do still have the includes folder and that vgservice.vbs is there.

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Posted: March 31st, 2008
nunyabidness
I am duplicating beergeek's error.

Deleted all files and updated via UpdateVGExtreme.exe.
includes is rebuilt and VGService.vbs is in it.

Thanks in advance for help.

Nunya
Posted: March 31st, 2008
beergeek
I patched correctly, the way I always have, deleting everything but updatevgextreme and patching.

I did it again for S&G, getting the same error. Here is the contents of a fresh Exhume.log:

03/31/08 12:57:41 PM EXHUME->MarshallPlugins!!!
03/31/08 12:57:41 PM EXHUME->Found a Plugin Class(VGExtreme)
03/31/08 12:57:41 PM EXHUME->Successfully loaded Plugin Class!!!
03/31/08 12:57:41 PM EXHUME->UnMarshallPlugins!!!
03/31/08 12:57:42 PM RUNTIME SCRIPT ERROR: Object required: 'getNearestMobs(...)': ::: Line:108 nChar:4
03/31/08 12:57:42 PM SCRIPT ERROR: Object required: 'getNearestMobs(...)': ::: Line:108 Char:4

Previous to the patch, this command was returning mob objects, but the data was inaccurate. Now, it's returning a null value, no references. Are you sure something didn't get missed between your running version and the version posted?
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