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Combat setting and waypoints![]() |
slam666
Moderator

Premium Member
Joined: 21 Apr 2005 Posts: 1105 Location: Quebec, Canada 13683 TUBucks
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Posted: Fri Jul 25, 2008 9:57 pm Post subject:
Combat setting and waypoints |
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Combat settings explained
Combat loop
A combat loop consist of this:
- If Use Tab To target is True the bot will try to target a mob using the TAB key
- If the bot didnt target anything and if TurnForTarget is True the bot will turn 180 degree and try to target again using TAB
- If there is no valid mob it will load a list of mob and check if there is a valid mob nearby
End of Combat loop
The value you put in TargetLoopTime will tell how many loop you do for a Combat Cycle
For the Waypoint you can set a value to tell the bot how long to stay at each waypoints.
- If you put a value of 0 and above the bot will stay at that waypoint for a minimum of that time, but as long as it find a mob to fight in a Combat cycle it will stay there, so if there is always a mob to fight it will never move.
- If you put a value of -1 the bot will stay at that waypoint as long as it find a mob to fight in a Combat cycle, so if there is always a mob to fight it will never move. Also if there is no mob to fight to start with it will move to the next waypoint.
- If you put a value of -2 the bot will try only 1 cycle before moving on, even if there is mob to fight after.
_________________ Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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cowboyrides
In Training

Regular Member
Joined: 18 Aug 2008 Posts: 15 15 TUBucks
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Posted: Mon Aug 18, 2008 8:10 pm Post subject:
way point issues |
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For some reason when I hunt and harvest there are nodes that the bot runs up to but won't harvest and goes into recovery mode and runs back to the waypoint.
Also seems I can only get waypoints to work right when using closestcon which can really look stupid cause bot goes out and keeps running back to spot even when there's a node right next to one and at times when there are 2 things to loot. I tried Roamaround and had it working only twice out of 10 times. Most of the time the mob would take off making up his own waypoint and running great distances into mountains. But there was a couple of times there were it did work and he got into my waypoints no prob. Looked alot more natural running to a mob and to keep going from that point on. Then it would go back to waypoint to start the harvest run.
Does this script target on the run?
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slam666
Moderator

Premium Member
Joined: 21 Apr 2005 Posts: 1105 Location: Quebec, Canada 13683 TUBucks
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Posted: Tue Aug 19, 2008 12:07 am Post subject:
Re: way point issues |
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Try pulltosafespot=false
For node not getting harvest make sure the name is correct in the waypoint file. Case sensitive.
| cowboyrides wrote: |
For some reason when I hunt and harvest there are nodes that the bot runs up to but won't harvest and goes into recovery mode and runs back to the waypoint.
Also seems I can only get waypoints to work right when using closestcon which can really look stupid cause bot goes out and keeps running back to spot even when there's a node right next to one and at times when there are 2 things to loot. I tried Roamaround and had it working only twice out of 10 times. Most of the time the mob would take off making up his own waypoint and running great distances into mountains. But there was a couple of times there were it did work and he got into my waypoints no prob. Looked alot more natural running to a mob and to keep going from that point on. Then it would go back to waypoint to start the harvest run.
Does this script target on the run? |
_________________ Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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cowboyrides
In Training

Regular Member
Joined: 18 Aug 2008 Posts: 15 15 TUBucks
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Posted: Tue Aug 19, 2008 1:03 am Post subject:
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I had that set to FALSE and nodes were spelled right. I see that he goes up to the node but it isn't targeted sometimes and then he walks away back to waypoint. I'm trying to figure it out
Thanks!
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slam666
Moderator

Premium Member
Joined: 21 Apr 2005 Posts: 1105 Location: Quebec, Canada 13683 TUBucks
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Posted: Tue Aug 19, 2008 10:36 am Post subject:
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Send me your debug file.
| cowboyrides wrote: |
I had that set to FALSE and nodes were spelled right. I see that he goes up to the node but it isn't targeted sometimes and then he walks away back to waypoint. I'm trying to figure it out
Thanks! |
_________________ Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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epicc
In Training

Regular Member
Joined: 25 Oct 2007 Posts: 26 Location: Canada, Ontario 16 TUBucks
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Posted: Tue Aug 26, 2008 4:52 am Post subject:
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| cowboyrides wrote: |
I had that set to FALSE and nodes were spelled right. I see that he goes up to the node but it isn't targeted sometimes and then he walks away back to waypoint. I'm trying to figure it out
Thanks! |
Premature note.... I noticed the same thing. Something like after the bots done harvesting... before it moves to the next waypoint... it would sometimes move to a missed node or a close node just out of range and stop look at it (No taget) and move on to the next waypoint. Sometimes if the settings are right it would end up seeing the node at the next way point and harvest it. I have a few questions about the harvest bot and will end up making a new post not to highjack this one. Just wanted to say I got the same thing happening I think.....
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mfaiola
In Training

Regular Member
Joined: 17 Oct 2005 Posts: 49 102 TUBucks
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Posted: Sat Jan 31, 2009 8:14 pm Post subject:
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same thing here. sometimes while trying to harvest like a 4th or 5th node it just runs from the node to the next waypoint skipping the part where it should run back to the old waypoint first, i have gotten stuck this way before
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mfaiola
In Training

Regular Member
Joined: 17 Oct 2005 Posts: 49 102 TUBucks
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Posted: Thu Feb 05, 2009 10:00 pm Post subject:
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fixed the problem. bot works great now!
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