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Coagulation: Fly through level:
Get a Warthog and face the passenger seat to a rock far away. Get a sword and get in the passenger seat. Then, have a person out of the Warthog stands by the person in the Warthog. The person in the Warthog must lock on, and when the reticule turns red, attack. It will make a sound. The person who is out of the Warthog should get to the rock and stand on it. Then, have the person in the Warthog get out. They will fly across the stadium to the person on the rock.
As you begin, take a Warthog to the area that is behind the Red base. Go to the cliffs behind at the back of the level and have two or more people (preferably more for more fun). Have someone park the Warthog as far back and as far as he can without leaning on the canyon wall. Then, have another player take a Banshee up to the Warthog. Next, have the other person sit in the Warthog's side seat and slash at the Banshee until he hears the sword slash, but he does not move. Then, have the person in the Banshee go to the other end of the canyon and look up as high as possible. When the Banshee is at the Blue base, get out. You will start to fly. If done correctly you should fly extremely high.
This glitch sends the tank flying across the level. Choose Coagulation with the heavy vehicle as Scorpion tanks. Get in the Scorpion tank behind the Red base and drive it over to the cliff wall. Then, drive into it. The tank should go up the wall for a few seconds, then flip over. You will automatically be ejected out of the cockpit unharmed. Then, go to the blue base and get the other Scorpion tank. Bring it to the flipped Scorpion. Drive the Scorpion from the Blue base on the flipped Scorpion so that the middle of the tank you are in is lined up with the left tread of the flipped tank. Get out, then go up to the right side of the flipped tank until the message "Press X to flip Scorpion" appears. Then, press X and watch the show. The tanks may be totaled after you do this. It is also fun with two people; you can keep one player in the tank so that they can watch it flip up close.
Coagulation: Get on sniper rock with vehicle:
In multi-player mode, there are two sniper rocks, one for the Red base and one for the Blue base. They are both on the right side of the base. There is a glitch that lets you get up on the sniper rock with a vehicle. For the Covenant vehicles, use the boost to make your way up. You can also get there with the Human tank. This is very useful on Xbox Live. The Warthog cannot get up there though. Note: The Blue base's sniper rock has some sort of cover or wall. [Screenshot]
Coagulation: Run in air:
Set the game so that the main weapon is the energy sword. Get a Warthog and put it at one end of the level. Have one person get in the passenger seat and look at the other player. When you lock on, hold R. Then, have the second person to go to the other side of the level. Have the other player hold X. When the player gets out, he will run in air. He will run until he gets above the other player. If you are skilled, you can get the player on the top edge of the level.
Coagulation: Super jump:
When in multi-player mode (Xbox Live or split screen), choose Coagulation. Any other options do not matter. Go to the Red base. Go to where the Banshee is located, but do not go inside the base. Walk up the left ramp. Turn left slightly to find a little hole from a pillar. Jump in the hole. While in mid-air, click the Left Analog-stick to crouch to fit in the hole. Continue to walk forward, even though you are not going anywhere. When you are stuck in the hole, release the crouch but continue to walk forward. Then, press A to jump out of the hole, but still walk forward. Immediately before you hit the ground, release the Analog-stick. If timed correctly, you will soar into the air. If you land in the green teleport at the top of the base, you can get a double super jump. If you are lucky, you can get a triple jump depending where you land. This is useful on Xbox Live because it is easy to get head shots with the sniper rifle.
Play with no oversheilds. Go to the Red base and go to the back. Go up the slope that leads you into the base, but do not actually go in the base. Look to the left slightly and you should see a little gap between the building and a pillar that is connected to the building. Your goal is to jump into that. You must jump, then crouch to get in it. Once you are in it, release Crouch and press A repeatedly. Once you hit the ground, you should go flying up in the air. If you can land on the little pad under the transporter (the one on the building), you will go flying up in the air twice as high as the first one.
Coagulation: Spinning tanks:
This trick requires a Wraith, a Scorpion tank, and oversheilds to be turned on (recommended). Have the Wraith and the tank ram each other. As they hit, have the person in the Wraith hit the turbo. This should glitch the tank and cause it to start spinning uncontrollably and bounce off of a lot of things. this glitch is alot of fun to do but it can be hard to do.
Coagulation: Flying Scorpion:
Play in two player mode with an friend with "Random" on heavy vehicle and Over Shield. Get a Wraith and Scorpion. Drive front to front. Before you hit the Scorpion, swing to right and use Boost (L). If done correctly the Scorpion will fly along. Note: You may get killed.
Coagulation: Tank flip:
Get two Rhino tanks from both sides of the map. Find a slanted hill, then flip one of the tanks so that it is upside down. Drive the other tank with the second person staying inside on top of the flipped over tank. Have the first player (not in a tank) stand in front of the upside down tank. Flip the tank. The tank on top should flip over and spin across the map like a Frisbee.
Coagulation: Boost high into the air:
This trick requires a Wraith with overshields on. Locate the rock that sticks out. Stand up against the wall that sticks out and have someone hit you with the Wraith when they boost. If done correctly, this should shoot you extremely high in to the air. This also can work on almost every map with a wraith, but you must have oversheilds on to avoid getting killed.
Coagulation: Grab flag through floor:
To capture the flag easily, go to the enemy base that has the flag. Go to the bottom level where the Banshee is located. Jump on the Banshee then jump once more and press X to get the flag. Get down and use the Banshee for an easy escape.
Coagulation: Have no weapon:
Select multi-player mode and the Coagulation map. Make sure that you start with plasma pistols. Set it to a capture the flag game. Go to the opposite base and charge your plasma pistol. When your plasma pistol is charged, go over and hold X on top of the flag. You will have no weapon.
Colossus: Grenade does not move:
Throw a grenade on a conveyer belt. It will stick to the ground, but not move with the conveyer belt.
Colossus: Super jump:
Change the game settings so that the primary weapon is the energy sword and the secondary weapon is the rocket launcher (or vice versa). Have a friend on the opposing team stand at the end of the conveyor belt in front of the giant gravity lift. Stand behind the gravity lift and do the flying sword technique at your friend. You will shoot towards him, but because of the gravity lift, you will be shot up into the air. If done correctly you will land on a ledge on the ceiling. You will most likely have to do it more than once for this to happen.
Colossus: Leave level boundary:
This will get you out of the level alive, but with limited moving room. Go to the overshield spawn. If you are looking at the actual overshield, go to the glass on your right. Go there and it will be a slanted window. Crouch and go up the left side of the gray part until you cannot go further. Release Crouch, quit holding Forward, and jump up ten times starting as soon as you begin seeing orange parts. The jumps do not have to be rapid, but must be at a steady pace. After the tenth jump, immediately crouch and go to your right so that you are on the top left corner of the glass. Then, look down and melee attack the window until you fall through. You will know when you are about to fall when the white lines on the glass disappear. This may require a few attempts. After you are through the glass, go down as far as you can. Just before the bottom, throw a plasma grenade below you. You will either die or live but with shields down. If you live, throw another plasma grenade. Once you die, run back to the window and look at your body. Parts of you will be through the glass.
Containment: Get on top of the level:
Get a Spectre and go to the right side of the level were the base is locaed. Hold A and boost while holding Down. You should be able to ride up the wall. When you are on top of the level you will see a tower. Go around it. You will then see a long steep ramp. Hold A and boost while holding Down to go all the way up to the top of the tower. Note: You will not be able to get back down cause of invisible walls.
Go to the Blue base and go to the left side (if looking out from the base). Go halfway up the ramp. Once there, crouch and go against the rock as much as possible. If done correctly, your crouch should hold. Keep moving up the ramp while in the locked crouch position until you reach the top of the ramp. Note: You do not need to hold Crouch the entire time; just until you get under the rock. Once at the top, it should release your crouch and you must continue holding Forward. Guide yourself to the right after the top of the ramp and jump off. Hold Jump + Forward, but hold Forward only until you get over the location you need to land on. Once you are here, release Forward but continue to hold Jump. The spot you need to land on is the kind of crack that separates the ramp at the bottom. If done correctly, you should land on the crack and fly extremely high. You can aim for the structure and land on it. If you land there, you can walk on the air in the space between the one you are on and the one in front of you. This may require a few attempts, but it is possible.
This trick requires Spectres or a Banshee. With the Spectre, go to the Red base. You should be able to see the difference. Go to where the Spectre respawns. Behind the respawn point is a ramp. Turn the Spectre to face it then boost and hold A. Keep going until you pull a wheelie onto the wall. Go towards the crack a bit then turn left. After this you no longer have to hold A. Go straight until you find a little dent or crack-type thing in the cliff. Take a wide turn into it, then go straight up onto it and you will be on top. If you keep going straight, you will see a big slanted wall. Do the boost and A onto the sloped side and you will start going up it. Once you are up there, you will see the entire level, However, if you jump you will get stuck and must die. Bring a sniper and rocket launcher with you. You can also explore and go around the entire area with your Spectre before you go up the slanted wall. To get up there with a Banshee, before you get in it, blow a wing off. Then, do the same as the Spectre by flying up the crack. However, you cannot go up the slanted wall -- only up on the snowy area. This may require a few attempts.
Containment: Leave level boundary:
There are two ways of doing this. First, go to the Red side of the level. Shoot off the Banshee's wings. Make sure not to blow up the Banshee. After that, drive it towards the mountain at the Red base. Look for a crease. towards the left. Boost up the crease until you leave the level. The second way is to get a Spectre at the Red base. Then drive up the smooth stair-like objects that are behind it. Boost and hold A to lift the front of Spectre. If done correctly, you will be on the wall. Drive to that same crease, then boost up it. Note: This may require a few attempts. While out of level with Spectre, you can boost up the slanted pillars. Do not fall off forward on it or you will become stuck until kill yourself.
Delta Halo: Get on top of the level:
By doing this trick you will be able to drive around the mountainous rim of the entre level and to actually drive or walk under the water and all the structures. After crossing the drawbridge and taking care of a few Ghosts, continue until you reach a courtyard with a pond in the middle and a stone structure in the middle of the pond. For the next part you will need a Ghost. At the entrance, turn to your right and you will see a few trees sort of all clustered together. There is a stone wall there that you cannot jump up. However with the Ghost, you will be able to get onto the green patch and beyond. Boost if you need to and be careful going around the mountains. You can still fall to your death. If you make it all the way to the opposite end of the level, you will find yourself on a very flat piece of land. Here is where you can enter the water. [Screenshot]
Get the Scorpion tank and go into the temples. Go as far as the point where the Pelican drops off guns and two men, but do not wait for this too happen or it will be too late. There will be a row of mounted energy shields (the big oval shaped ones). Drive on top of three of them. Get out of the tank and shoot the three shields. Get back in quickly. The three shields will reform, and the tank will go up, with you inside. Also, if you keep trying, your tank will land in a corner and on its back. Get out and flip it on the side that is going down. This will project you onto a higher platform. Once you are on it, run to the left of it. Walk to the left and you will see a dead body with a rocket launcher and a SMG next to it. It looks like one on the men with the black helmets and suits from the beginning of the level. There will be a giant rock next to it, with a hole big enough for you to crawl in. Once you get to the other side of the rock, there will be a jagged part of the platform going outward. Next to this will be the Pelican, still suspended in air. Jump onto it (while in mid-air, press Forward to give yourself a boost). Jump once so that the Pelican will mistake you for not being on it. Once the Pelican starts to lift, stay on it until it leaves the level. You will be walking out of the game space. Note: You can climb mountains and go to the edge of the other side of the level that you were never meant to see. This may require a few attempts, but is well worth it.
Play the level under any difficulty setting. Continue through the level until you get to the part where you are told to push through the Covenant-held ruins. Make sure that you have the Scorpion. In the far right corner from where you enter that little area are a few ledges with some trees and things. Park the Scorpion backwards in the corner and use it to get up on the ledge. Run around the ledge until you reach the straight area with kind of perfectly square rocks with little ramp-like objects in from of them. Wait until the Pelican arrives to drop off the Marines then get on top of the square "rock" by using a crouch jump. Then, jump on top of the Pelican and wait for it to leave. Wait until you fall off of the Pelican, then you can walk all around the top of the level.
When you reach the area with the Jackals with sniper rifles on the path, kill them and find a Ghost. Go back to where you saw the Jackals and go to the left. You will see a group of rocks. Go beyond those rocks and up the hill near them. Continue to use boost and go up the mountains. Note: Try not to get out of the Ghost too often; if you make a mistake you will fall to your death, and if you do not get a checkpoint while on there you will have to start all over again.
Go by the turret to the right on top the hill. Keep going up the hill and jump left onto another slope. Jump on top of that one and you will be on the top of the map. However, it is very difficult to get down. If you do get down, the bridge will already be down and there will be no vehicles or AI on the map.
After crossing the bridge and get to the first checkpoint afterwards. If you are on a Ghost, turn right immediately. You can boost up the slanted grass area. Keep boosting on the slanted areas to get all the way to the top of the mountains where you can drive around and skip parts of the level.
When you first start the level, walk through the fight and go to where the snipers are located. Kill them, then go to the place where the bridge is found. Do not go in the base and put down the bridge. Instead, get a Ghost and go back where you kill the snipers. As soon you go over, bump left and go up the wall. Keep going up with the boost and go through the flat trees.
When the intermission sequence for the level ends, go directly in front of you until you reach a big white boulder. Go to the left of the boulder, hugging the mountain until you reach a slope. Go up the slope. Behind you will be another slope. Go up it and look straight ahead. There should be a small ridge above and to the left of you. Jump on the ridge. Keep walking until you get past the bushes and can see the sky. You are now on top of the mountain and can finish the level a lot quicker.
Delta Halo: Leave game boundary:
When you get the tank for the first time, continue as usual through the ruins and the waterfall until you reach the area where it starts a new chapter. You will know when you are in the area when the screen changes to a wide screen view with captioning at the bottom. In these ruins, use the tank to climb the cliff side on the right until you are in the mountain range. It is very detailed, with cliffs and mountains. The tank will climb straight up and down vertically.
Go to the part where there are four Jackals sniping. They are near the beginning, by the cliff. Then, get a Ghost and return to this location. You can now go to the cliff away from the drop off and work your way up the wall with your boost. If this does not work try moving around a bit. You can now explore the level. If you go down to water, you can go in it and go all the way under the temple.
When you start, exchange your SMG for your teammate's battle rifle. Then, run past the part where you must take out the turrets. Go to the building where you have to extend the bridge. Once there, take a Ghost and go back the way you came from. You must pass a big rock to your left, then you will go over a little bump. Stop a short distance after the bump. Note: If you go to the cluster of three rocks you have gone too far. There is a part of the wall where you can turbo up with the Ghost (you must hold A). Keep going up until you pass the line of tree things. Once up there, you can go almost anywhere desired.
When you start the level, walk straight up the small hill. Then, turn left and walk up the other one. Kill everyone, then keep going straight. Turn right and look directly at the building. Walk until you are next to the pod laying next to the walkway leading into the entrance. Turn your head to the right until you are facing another pod. Walk to it, then keep going straight. Walk up the small hill to your left and then the other one. You should be facing an incline with a bridge to your right. Walk up the incline. Carefully jump to the other side of the wall in front of you. Look to your left and walk about three steps, then stop. There is an invisible wall in front of you. You can pass it by press Forward, then crouch jumping. You can do this by jumping, and at the top of your jump, crouch and press Forward. You should now be past the wall and can walk up. Do not worry about the wall of trees in front of you, as you can walk through them. Note: By doing this glitch, at a certain point in the level you cannot advance further, making it impossible to proceed. You must then restart the level.
In Campaign mode, you can exit the boundaries and roam on the mountains seen in the distance. To do this, when you first begin the mission kill the Grunts then go up the ramps. Go to the right after killing the Grunts to find them. Jump on the outside of them until you see the white area of land above you. Proceed to jump up to the white land. You will be free of all invisible walls in the level. It is also possible to bring Ghosts, Scorpions, Wraiths, and Warthogs up here. Note: Once you do this, all enemies, vehicles, Marines etc. will be cleared off the map. Also, the level will appear in its completed state (lifts are already across the lake, bridge is already down). However, all weapons set on the map not wielded by enemies will remain.
Delta Halo: Flying tank:
Drive the tank around until you get to the part with all the stationary Covenant shields. Blow the shields up then quickly park the tank on several of them. Get out of the tank and then watch as the shields reform. The tank will fly, doing spins. This is even more enjoyable when you are in the tank. You will die when in the tank and it flies very far. You can also try this with other vehicles.
Get the tank and go to the area with the big castle in the middle, where you get men and ammunition. Bring the tank up to the shields (four or five), and shoot the shields with the main cannon. Go onto the shields and wait until they respawn. You will see the tank spin very fast and go very high. Note: You will die and respawn.
Acquire a Scorpion tank. Then, proceed with the mission until you reach the ruins of a complex. Slaughter all the Covenant, then reach the top platform where the energy shields are located. Knock out the shields, then drive your tank on top of them. Position it correctly, and when the energy shields appear your tank should go flying through the air.
You will get the Marine tank after activating the bridge. You will reach a structure which the Marine will point out is the second structure. After you hear one of the Marines say "A pelican is coming in. Let's clear an LZ", you will come up on some Covenant hiding behing about six or seven lined up shields. Destroy all of them, then wait for the shields to reappear. Then, shoot them all to make them deactivate. Immediately park the tank across as many shields as you can. Get out, stand back, and the watch the tank fly.
Delta Halo: Flip the Pelican:
This requires two players in coop mode. When you get to the bridge, clear the area of all Covenant forces. A Pelican will arrive to bring you a tank. Before they drop it, have your teammate stand under it. It will not drop the tank. Then, get across the bridge and kill the Elite in the Wraith. Keep the Wraith and go back across the bridge. There will be a hill next to the Pelican. Use it as a ramp and use your boost to get on top of the Pelican. Once on top, wedge your Wraith on the wing. You will be able to push it with your boost. Push it until it hits the building. The Pelican will automatically drop the tank and start to lift up in the air. Stay on it using your boost and it will turn the Pelican. When it flies it will travel straight into the cliff and slide down to the ground. The Pelican will become stuck to the ground and keep spinning. If you go to it, the "Press X to flip Banshee" message will appear. You can flip yourselves very high. Note: This may require several attempts.
Delta Halo: Ghost inside Scorpion:
When The Dropship is going to drop off your Scorpion (after you have put down the bridge), get a Ghost under the area where the Scorpion gets dropped. The Ghost will be inside the Scorpion. Note: This may only work for a few seconds, and may require a few attempts.
Delta Halo: Do not fight anyone in the entire level:
At the start of the level when you crash land near the cliff side, destroy the turrets and the few Grunts. Then, walk to the small tunnel on your right. When you are in the tunnel, walk up the hillside that you can see in front of you. When you are on top of that hillside, do a 180 degree turn and walk up the next hillside. Keep walking until you run into the mountain slope and cannot walk any further. Then, grenade jump onto the slope. You can also just jump onto the slope, but grenade jumping is easier. When you are on the slope, you can walk up it to the top of the mountain. There will be a lot of paper-thin trees. You can walk on many of the other mountains if desired. When you are on top of the mountain, carefully go down the slope to the place where the Jackal snipers are located, when you are supposed to get into the Warthog. When you reach this location, you will have just skipped the beginning of the level. There will be no snipers or Warthog here. You can now walk through the entire level without fighting anyone. Note: If doing this glitch under the legendary difficulty setting, the Envy Skull will not be there.
Delta Halo: Unlimited energy sword:
Once you get to the "Off the rock, through the bush, nothin' but Jackal" part, jump down the waterfall and try to find the energy sword. Then, try to run out of ammo for it. After you clear the part, you will go down a hill and must face Honor Guard Elites. Try to beat them down with your out of ammunition energy sword. When they are dead, a intermission sequence will start. After the sequence, switch to your secondary weapon, then back to the energy sword. You will hear the sword, but not see it. You can still lunge and kill. Note: If you trade the sword you will not be able to pick it back up.
Get an energy sword as soon as possible. Use it up and keep it. Finish the level. When the intermission sequence of Spartan and Kortana ends, the energy sword will be "gone". However you can still just use it. It will never run out and it works like a regular one.
Proceed through the level and wait for the Elite with the energy sword to drop out of the second phantom. Kill him and take his sword. Use it until it runs out of energy. Do not get rid of it. Complete the level with the empty sword and a battle or beam rifle. They cannot be empty or this trick will not work. On the next level, Regret, your sword will appear to be empty but it will have unlimited energy. You can still lunge and slash your enemies and hear the sword effects. Also when you pull out the sword, it will create a strange vapor blast. The sword is still technically an empty weapon; if you swap it for another weapon you cannot pick it back up. Note: This will not work in Co-op mode.
Elongation: Floating flag:
Have a Capture The Flag game in the map Elongation. Take the flag and put it on one of the boxes on the moving conveyor belt. The flag should be floating when the box moves.
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Elongation: Boxes:
When you start, go to any one of the places that drop the boxes on to the conveyor belt. Once there, stand in a corner and keep walking back until a box drops on your head. You can now stop walking backwards. Just stand there until there are so many boxes that they push you over or just kill you. You will get a message that you committed suicide.The boxes will then start coming out nonstop. Soon after that, the boxes stop coming out for about a minute.
Elongation: Stuck in mid-air:
This can only be done with Elites. A sword is required for this glitch. Go to the bottom floor to the middle wall divider object. Most of the doors are closed, but some are open. Two of them have red lights flashing on the ceiling. Go to one of those rooms. Stand under the light, and look up at it. Then, jump and slash at the light repeatedly. Keep repeating this process non-stop for about ten to twenty seconds. If done correctly, you will eventually get stuck in the light. To others looking at you, it will appear as if you are lagging in mid-air up and down, or that you are still on the ground. If you move you will fall, and after a little while you will also fall.
Elongation: Leave game boundary:
This trick requires three players (two Spartans, and one Elite) and possibly overshields. Have the two Spartans and the Elite to go to Blue base. At the base where the boxes are, go to the ones against the back windows. if looking at the window boxes, the Elite needs to go to the right side while the Spartans go to the left. The Elite should go to the right side, by the boxes. There is a type of gray light panel the Elite can jump on. Jump on it and walk toward the window boxes. The Elite should get stuck in midair between the light and the boxes. Once there, get as close to the boxes as possible, face the window, and walk into it the whole time. Meanwhile, have one Spartan at a time to get out of the level, using the following steps. Go on the left side of the boxes and jump onto the gray light as well. Walk toward the window boxes. That player should become stuck. While the Elite is walking into the window, look at it and start walking left into the window (while still looking at the Elite). you should be able to see most of its body. While looking at the Elite and walking left, target it and sword cancel. If done correctly, you will go out of the window and land outside in space alive. Repeat the steps with the other Spartan. Once both are out, get as close to the building as possible and butterfly (one player stands on the other's head and jumps while the bottom player repeatedly presses X + B until they reach the top). Once on top, you cannot butterfly past the wall. Barriers stop you, and you cannot fall off either side except for the front.
Foundation: Leave game boundary:
You can make it up to "white space" by rocket jumping up the second floor room with the slow rotating fan on the ceiling. After making it up onto the ledge below the fan, lean against one of the ledge's walls. While aiming straight down, rocket jump again to successfully make it to the top of the level. While on top you can successfully circumnavigate the entire level with the exception of the middle, which is blocked off by invisible walls. Note: This can only be done with a full overshield. Also while in this level on the bottom floor, a monkey riding a missile and a torn poster of an unknown figure can be found on some of the doors near the air-elevator.
Foundation: Get to the top of the level:
This trick requires a friend and both of you must have swords. Go into room number one. There is a box and two windows in the room. Position the box directly under the window. Have your friend stand on top of the box and jump. With your sword out, look at your friend. When he is at the peak of the jump, swing at him and quickly press X. Doing this will cancel any harm that may occur to him. If done correctly, you should be standing on top of the window sill. Next, have your friend do the same thing; swing and press X so that now he or she is in the window with you. Repeat the process as before; jump, swing, and cancel so that one of you is outside of the window on top of the level. Have your friend attack you with the sword and cancel so that now both of you are outside the window. If done correctly, you should be on top of the level, and can now cause mayhem on every player below you.
Go to room 1 or 3. Get a player not on your team and have him or her stand next to the wall under the "fan". When your partner jumps, sword cancel to fly to the "fan". Let your partner do the same thing to you. Once you are both up there, jump on your partner's head. Jump and have your partner jump. You will jump to the top of the level. You can either leave your partner or bring him or her up.
Start a custom game with rockets as the start weapon, rockets on the map, and overshields. Once the game has started, go into the room that has fans on the ceiling. Rocket jump up to the part below the fan. Once you are inches from the fan, wait until there is a gap in the fans large enough for you to fit through. Then, rocket jump again. You should now be either on top of the level or the fan. If you are on top of the fan, jump and you will be on top of the level.
Foundation: Get on center roof:
First, get on the roof. Then go as far down to the bottom of the level as possible. You should hit an "invisible wall". Then, go to the right (if you get up on the right side). You should hit a grayish slanted pillar. Have both players jump, then have the bottom person (on the ground) sword cancel you. When you are in the air, press Left. You should get up on a platform.
This trick requires an overshield, and a plasma grenade. Go to the area between rooms 3 and 4. There are three exploding gas canisters stacked against the wall. Get on top of the top canister and face ahead. Look up and to the left. You should see an area to land on. Then, look down between your legs at the floor and throw a plasma grenade there. If done correctly, the gas canisters will explode and send you high into the air. Make yourself land on the area of the roof that was just to the left of the gas canisters. Once there, you can walk to the center of the roof and snipe anyone that passes below you.
Foundation: Super bounce:
Go to the middle of the level where the little building is found. Go inside and look for a corner. It will be near an opening that you can walk through. You can also tell if you are in the correct location because it will be on a pile of dirt. Crouch and walk in as usual. Release your crouch, then walk out by the opening by which you crouched. Go up the stairs and turn towards the battle rifle area. Align yourself with a triangular-like crack. Then, run holding Forward and jump (still holding Forward the entire time.)Land on the crack and jump again to super bounce.
Foundation: Shoot rocket launcher through walls:
Stand at the bottom of the stairs with the rocket launcher by room two. Aim part way up the stairs and fire the rocket launcher. The rocket will go through the walls and explode inside room two.
Gravemind: Covenant carbine with 120 rounds:
Under the heroic difficulty setting, at the detention center you can get a Covenant Carbine with 120 rounds rather than the standard 72. After releasing all of the Marines, do some weapon swapping so that they all have carbines and you do not. Try to have an energy sword and a Brute shot. Later, in the corridors where the Brutes and Elites are fighting, if all five Marines are still alive and you have cleared the first section, wait there and swap weapons with them. Obviously you will need a different weapon to swap; ditch the Brute shot since it will probably be out of ammo, and try to find a Brute plasma rifle to swap. Swap weapons with them until you have a carbine with 120 rounds. It is most likely to be a Marine with a helmet; try them first.
Gravemind: Fallen Covenant:
Play the game normally (easy difficulty setting recommended) until you reach the point where you must rescue the Marines. For this to work, all the Marines must be alive. While on the bottom level just after you rescue the last Marines, go to the second level through the lift. Stand back a moment and note that there are red dots on your screen. Wait for the Grunts (the red dots) to come down. Try to have a Brute shot and shoot them all as they land. Make sure to kill them all at once. Then, go down to the third level, then up to the second level again. Wait until Cortana says "There are more coming down the lift, Chief". Wait a moment, and go up. If done correctly, you should only see bodies and guns drop and bounce around.
The Great Journey: Leave game boundary:
Wait until Sergeant Johnson blasts open the door to the control room, and destroy all the enemies. A Phantom dropship will appear. Get in a Banshee and fly close above the dropship when it stops. Get out of the Banshee, and stand on top, preferably close to one of its wings so that you will not fly off when it starts to move. Keep standing on it while it starts to fly away. If done correctly, you will fly past the level's boundaries. You will be able to see the peninsula with the control building in the distance. Eventually, the Phantom will disappear and you will fall deep into the water.
When Sergeant Johnson gets to the place where he blows down the door with the Scarab, a Covenant Dropship comes in from the left. Fly over there in the Banshee and destroy all of its guns. Then, fly on top of it and get out. It will then take off and jerk you around. Try and stay in the middle. After about fifteen seconds you will fall off because it boosts, and you cannot stay on. You will fall off into the water below. It should take you about twenty minutes to walk back.
Play through the mission until you get to the part when you fly the Banshees. Fight and kill all the vehicles expect for the Spectre. Shoot the Brute off the turret of the Spectre, then kick the driver out of the driver's seat. Drive your Spectre all the way to the part where the Scarab destroys the door. Drive the Spectre all the way out into the water until you reach the boundary where you would normally not be able to reach on foot. You should break through it Note: If you cannot break directly through it down the middle, go to the far left side. Once across the boundary you should be able to get out and walk around, enjoying the nice swim and water.
The Great Journey: Walk on top of the cliffs:
Note: You must first have the Sputnik mode skull do this glitch successfully. Start the Great Journey level under any difficulty setting. Immediately look slightly to your left to that see a Spectre is driving toward you. Walk up to it then just stand still. The Spectre cockpit should be pointing towards you. You will now have to Spectre launch. Make sure the Elite stays in the cockpit. Throw a plasma grenade under the tip of the cockpit, then jump onto the cockpit. Try to land on the place where the purple and gray/blue meet. You will slide onto the edge of the purple area. If you are standing on the gray, you will die when the grenade explodes. If you jump on the tip of the cockpit, you will slide off. Make sure are standing on the correct place on the Spectre. When the grenade explodes, you will be launched very high. When you are in the air, walk toward the cliffs behind you. If you have the correct amount of height, you should land on the top of the cliffs and still be alive. When you are on top of the level, you can also reach areas from Uprising, such as the first and second outdoor areas. There will be less trees, rocks, and plants in those areas. Also, if you try to get into the indoor area of Uprising, the entrances will be sealed with concrete walls.
The Great Journey: Zombie Brutes and Elites:
At the "Protect the Scarab" part, go through without killing anything. When you are at the beach, hijack all Banshees (also may work for turrets and Spectres), and all the Brutes will appear as "zombies". The worst they can do to you is walk into you. Occasionally, an Elite will appear with a Banshee for you. Push him in the water and he will be a half zombie (will duck sometimes). He should not harm the brutes, but if he does, kill him.
The Great Journey: Underwater Ghost:
At the beginning of the level on co-operative mode, make sure you leave at least one Ghost unharmed. To do this, shoot the Brute out, leaving the Ghost "rideable". Continue the level until you need to protect the Scarab. Fly to your Ghost, then drive it off the edge and onto the beach. You will die. Get a ride on your partner's Banshee to your Ghost. You now can drive it underwater until you reach the second barrier (past the first barrier, at the part where the graphics go away). You can also climb up the tower with the Ghost.
The Great Journey: Unresponsive Covenant dropship:
Follow the Scarab until it blows the door up near the tower. Look to the left to see a Covenant Dropship. You can destroy its guns and the things on the wings and it will not move or respond.
The Great Journey: Killing Johnson:
When you face Tartarus, get a Needler. Keep shooting Johnson and eventually he will fall off. He will reappear directly behind you, run up, and keep sniping Tartarus as if nothing happened.
The Great Journey: Endless sea:
Note: Try this on every difficulty if it does not work the first time. Once Johnson gets in the Scarab, follow him once he starts to fight the first group of Wraiths. Start moving towards the place where he blows up the door for you to get in. Make sure the Scarab is still fighting the Wraiths. Go back and land on a little strip of land surrounded by water. Start walking into the water and you should be able to survive. If you go back to land and get a Wraith, you can go into the water and be able to go anywhere while underwater.
The Great Journey Level: Water shield:
When you have to protect Johnson in the Scarab, ignore him. Fly the Banshee until you reach the water. Go above the ocean and hop out. When you fall to your death you will revert to the last checkpoint. Go back to the ocean. Walk from the shore into the water. The Brutes will not be able to penetrate the water. It will act as a shield to protect you from Banshee fire.
The Great Journey: Do not drown:
Go to the Scarab section. When it blows the door up, fall down in the water. You will sink, but not drown or die.
The Great Journey: Invisible weapon:
When you see Miranda Keyes in the control room when you fight Tartarus, she will be riding on a gear. Hop up on it with her. Look at her. It will appear as though she is holding a battle rifle with her finger on the trigger but not firing it.
Headlong: High platforms:
In multi-player mode, go to the Headlong map and make sure there is a Banshee. Get in the Banshee and fly over towards the opposite base. Between the Warthogs and the water, you will see a building with a ramp leading up to a flat surface. Fly the Banshee at a high level towards where the ramp meets the wall either on the left or right side. Then while not in turbo, gently glide towards it so that the wing will just barely scrape the wall. You will slide up to this flat surface and be able to walk around, although your Banshee flying is limited. You can walk behind the buildings and be able to see through walls. On the surface to the left, you can jump up to the next platform by using the Banshee as a boost. Put it against the wall and jump up off it. This allows you to get a good sniper location. This can also be used in System Link or Xbox Live.
Note: Once you get on the platform above the Banshee as previously described, have a two partners approach and do the same thing. Note: A Banshee is not needed to jump to the second wall; you may use a crouch jump to get up there as well. Once your partners get up, have them jump to the second wall. There will be a glitchEd walk way that you can go through. Turn to the left, and there will be a wall with a hole in the middle. You can easily get up there by sword canceling with two friends jumping on each other's head at the same time. While your friend that is jumping at the top gets maximum height, sword cancel in the air while aiming at him. You should be up to the second level of the glitch. You may now continue and have your friends go back to battle, or they can come up if they use the rocket glitch. While you are up, keep walking forward and take a turn towards the battlefield, but do not jump off. Look at the wall and there should be a slant. Jump on it and continue to the end of the edge. Take a turn to where the cranes are located. Jump on the cranes and you can either walk up on the wire to get to the highest position, or you can move all the way to the edge. Both make excellent sniping locations.
Headlong: High jump:
Go to "Settings" at the main menu. Select "Game Variants", then name the game as desired. Go to "Player Options" and add overshields. Then, go to "Vehicle" options and add Wraiths. Press Back or B until you are at the main menu again. Find your game at whatever type of game you set it to. Go to the Headlong map and start the game. Wait for another player and when they arrive, look up for the building with the yellow on the top. Get the Wraith and put it on the corner facing the two Ghosts and Banshee also facing a low wall across from the building you are at with the Wraith. Have the other person stand in front of the wall you are facing. Use the turbo speed to hit the person with the Wraith. If done correctly the person should shoot up higher than a Banshee can go and land on a building. It is a great place to snipe or hide.
Have one player get a Ghost and the another get in the Wraith. Go to the dirt under the broken bridge. Have the Ghost back up into the small wall that is lined up under the bridge. Note: This person cannot be positioned under the bridge, or you will get nowhere. Hold Back. The Wraith should charge into the Ghost, and it will fly an incredibly high distance. You might land in an entirely glitched area behind the sign with the Golden Warthog on it.
Headlong: Get on top of cranes:
This trick requires at least two players and a Wraith. Go to the base with the Ghosts and Banshee. Go to the side below the transport exit with both players. Have one player get in the Wraith and the other stand against the middle of the wall facing the base. The Wraith must be lined up exactly with the other player or else he could get squashed. With the Wraith against the base, move then boost at the player standing against the wall. If done correctly, the player should go incredibly high and be able to fall on top of the highest crane. This is an amazing vantage point (except obviously for the people inside of the buildings). You can get a whole team up there with snipers and rocket launchers.
Note: This is a long process that requires two people. Get in the Banshee and fly to where the shotgun is supposed to be. Then, fly up to the rooftop that is to the right of the crane. You should only be able to get on one roof. Drop the Banshee down, and have the second player repeat this. Once the second player is up, have him fly to the left and he should hit a wall. Have him fly up as high as he can, then hold still. Have the first player get behind the Banshee, jump, and sword cancel at the Banshee. He should get thrown up to the next roof. Then, have the first player come to the edge of his roof, but just far enough for the second players crosshairs to turn red on their rockets. Have the second player rocket jump up to the first. Then, travel to your right until you reach a wall. Have one player stand facing the wall and jump up and down. Have the other player get set so that their sword crosshairs are at the player who is jumping's peak height. Sword cancel up to the next rooftop. Have the player that was jumping either sword cancel or rocket jump to the first player. If you go to your left, you should see a slope. If you jump on the slope, you should not slip and fall -- you will cling to the slope. Have both players do this. Follow the ground and turn where it turns. Once you have made the "U" turn, you should begin to see the crane. Jump to the crane and walk up the tight rope. You are now at the second highest point in the level.
The following can be done on Xbox Live with two players and a Wraith. First, go to the wall near the building where you get the sword with the little slant on it. Have the player not in the Wraith stand up against the wall. With the Wraith, boost into the player. He should be sent flying up and land on either the crane or a building. Note: You must have overshields on.
Headlong: Get Warthog or Ghost in buildings:
In a Ghost, use boost at an entrance, then air brake just as you are about to hit the pole. You should go over and be in the building. For a Warthog, first land a Ghost directly in front of the pole that blocks the entrance. Then, use the Ghost as a ramp for the Warthog and drive over it (and the pole), into the building. Note: This may destroy the Ghost.
Headlong: Fly very high:
While on Xbox Live or split screen mode, make sure that there are overshields and a Wraith. Have someone stand directly next to a wall next to a base (only the low walls, where the turrets are on top). Have their gun target pointing directly up. Then have someone in the Wraith use boost (L) and slam into the first player. If done correctly, the person that was hit should fly extremely high and be able to reach secret places not accessible any other way.
Headlong: Get on top of the level:
Get a Banshee and fly left, then straight for awhile. You will see a building where you can get on top of just it. Fly the Banshee on top of there.
Headlong: Move anywhere:
Headlong is a completely explorable map. You can literally move anywhere with at least two players. There are three ways to get out of the level. For the first, to the left of the weird circular object in between the vehicle spawn and the ocean is kind of a slanted roof. Fly your Banshee back about 50 feet away from it at the highest point then slowly approach the top of the slanted roof without boost, facing upward. You will easily fly over onto the roof. For the second method, you can Wraith-Ghost launch to the right of the construction building. Back the wraith up against the building, then a Ghost back up into the wall in front of the Wraith and hold Back. Then with the Wraith, hold L and then just before you hit the Ghost hold Back. If done correctly, you can send the ghost flying out of the level in a random direction. It is even possible hit the Ghost to the top of the twin towers. The third method is to have someone crouch in the crack on the ramp and have a Wraith hit them from behind. This should send them soaring out of the level. After leaving the level boundary, use the following trick to get on top of the highest building. Have the bottom player walk directly into the corner and look straight up. Then, back out about two feet so that you are not completely in the corner. Then have the top person jump into the corner. As soon as they land there, the bottom person should start pressing X, B, X, B, X, B, X, B and the top person should just press A repeatedly. No other buttons should be pressed. You do not have to hold Forward with either player. Only press Forward when both players are at the top. You can now get on any building, with the exception of the one in the middle of the map. In order to get on it, simply repeat the Banshee trick, only with the black part of the top of the building. This is a little more tricky and you may have look up higher. Once on top, there is a hole which leads to a window that can be seen from inside the building.
Heretic: Go through wall:
Play the level in co-op mode. Go to the elevator that takes you up to the cable room. Have one player go up to the cable room and the other stay at the bottom. Have the person on the elevator jump into the wall when it says "Check point done". You will be on a platform in the middle of a storm.
High Charity: Stand on transport beam:
On the campaign map High Charity, at the last room where you get in the transporter, there is a green beam above the area. This beam can be used as a quick way to run to the end of the level, bypassing most of the fighting. To get on top of it, look behind you as soon as you enter the room via the lift. There will be a Covenant gun crate (the purple box). Get on top of the crate and grenade jump onto the beam. Going into the small cave-like structure at the back of the area, you can hide until most of the enemies have killed each other off, or go in the opposite direction. Run along it until you are finished with the level. The best way to get up is to use Brute Shot grenades from the room at the bottom of the lift you just came up on (the room with the energy sword in middle). Avoid the carbine shooting enemies. The carbine is your biggest threat at this point.
Ivory Tower: Separate legs:
Go to the sunny side of the map where the stairs are located. Destroy the hanging pot. Then, get to the ledge where the pot is located and and slowly walk toward it. You will see your own legs walk forward with no upper half.
Ivory Tower: Fall through the floor:
This trick requires two players. Have the settings for rockets. Have one person go to where the over shield is located and jump into the right corner. Then, look at the other player. The other player should be opposite the player in the corner as far back as possible. Stand where the ramp meets the ground. Look at the person in the corner at all times. Crouch-walk very slowly towards the person in the corner, while crouching and looking at him. Once you get to the corner, whack with the rocket launcher and move to the right immediately. If done correctly you will enter a white abyss but not die. Save some rockets because it is difficult to get out.
Lockout: Grab Oddball through ground:
When playing Oddball or Team Oddball, the ball is always in the middle of the field. You may get stuck under the ball when everyone on the other team is on the platform with the ball. This can change -- if you are under the ball when it is in its spawn location, jump up and hold X. You will grab it through solid ground.
Lockout: Super bounce:
Go to the area where the Needlers found, on the floor with the glass in the room opposite from the sniper hill. Walk out and make a right as if you were going to get the battle rifle on top. Look for a space where you can crouch. It is under like a dome-like area. Crouch under it, walk forward, stop, and thne jump and hold Away,. but try not to fall off the edge. It will appear as if you were going to go down the walkway towards the sword, but do not go. Walk and jump, trying to land on the corner ledge holding Forward the entire time. Remember to hold Away after you super bounce or you will hit the rocks.
Use the following trick to super bounce to the top of the Sniper Tower Go to where the three plasma grenades are found near the sniper rifle. Walk up the ramp and into the corner on the right side. Jump up on the railing and you should be able to crouch underneath the rocks without falling of the edge. Jump out, turn around, then jump down the ramp and land on the edge of the dirt pile beside of the three plasma grenades. You will bounce to the top of the Sniper Tower.
Lockout: Get on the roof:
Go to sniper rifle hill (where the sniper spawns). Turn around and start to go down the walkway. Look to your right and you will see a ledge. Get on the ledge and follow it around until you reach a corner. Start jumping and have your partner sword cancel at you. You will shoot up to the roof. Then, use the rocket launcher lunge trick to go up there with them.
Lockout: Get to top of level:
Use the following trick to get to the top of the center console. This trick requires two people, both on different teams. It is much easier to do this if you both have overshields on. Set the custom game so it has rockets and swords. Get one person on the blue portal and make him walk to the edge where you can jump onto the main fighting arena, but do not jump on to it. Stay on the edge. Have the second person walk directly underneath him, but make sure that you can see the other player in the sword aimer. On the little incline ramp, you can probably see the blue portal from where the second person is standing. Next have the person that is on the ledge jump up and down repeatedly. Have the player at the bottom jump up when the first person is about at the peak of his jump. Have the bottom player will do the lunge with the sword. If done successfully, you should fly up to the top. Once up there have your friend "rocket" up (have the player that did not go up empty his rocket launcher, aim so that the reticule is red on the player at the top, then quickly tap Y, R repeatedly).
On Slayer mode, have one player to stand on the top part of the transporter while you stand below that player on the walk way. Jump while aimed at the player. When the crosshairs turn red, sword cancel and you should fly up to the top of the level.
Start the level with rockets and overshields. Get some plasma grenades. Then, go to the beam that teleports you up. Go to the right and you should see a big cylinder. Walk against the cylinder and make it fall forward towards the courtyard. Then, roll the cylinder by walking against it against the wall. Push it forward to the corner in front of you. Then, get on the back of it and throw a plasma grenade at the other side of the cylinder and the wall. Jump up in the air and fire a rocket, then press the Analog-stick Forward. You should land on the top of the big tower. Note: You can only do this once because the cylinder does not respawn.
Lockout: Get through wall:
Go to the room where the walls are slanted. Go to the side that is facing the blue room. On the wall in the room you are in will be a light going across the right side. Crouch, then walk slightly left of the light. Walk as far up as you can, then release the crouch. Jump up and down. When you kind of see blue at the top of your screen, crouch then go backwards then forwards. You will go into a ledge on the side of the walkway. This works very well in cops and robbers when you are trying to get away.
This glitch, if done correctly, will get you stuck inside the walls of Lockout. If done wrong, you will either not do it, die, or go through the wall to the opposite side. First go to the room under the very center. In the room should be ramps in all corners and a light in one of them. Go to the ramp with the light and crouch. Go as far up the ramp as you can. Try standing to the left of the light. Once there, jump once, then again. You should see through the top slightly. The first time you can see through, jump seven more times, eight in all. After eight jumps, hold Crouch + Away. You should slide to the bottom of the ramp and through the floor. You will see whiteness. Wait a moment, then hold Right. You should get stuck inside the wall.
Go to the sniper tower and into the room on top. In the room should be a hole and a "door". You must be on the right side of the door if you are looking at it. Crouch and walk along the right edge of the hole leading to the door. Once under the door, you should be stuck. Release Crouch and turn out and run up the sniper rifle ramp. When at the top of the ramp, jump on the ledge that it in front of you (if you are going up the ramp). Jump on it and look down, then jump off in between the two pillar-type objects on the black strip closer to the back pillar. If done corruptly, you should get stuck. You can crouch and see the thin floor. If done incorrectly, you will either die, bounce a little, or nothing will happen.
Lockout: Hit opponent through glass:
Using a sword, have one person stand on the glass in the middle of the arena. Have the other player stand in the room below. Look up, and have the player on top slash his sword at the person below while the person below jumps and slashes up. You should be able to hit the other player through the glass. You can also do the same thing by having the bottom player throw a plasma grenade. You should be able to hook the player on top through the glass.
Lockout: Get inside other player:
Set the game settings so that you have turrets. Have one player get into the turret. Have a second player crouch and walk into player one. You will then be inside player one. If you stand up while inside player one. for him it will appear as if the gun is sticking out of his head.
Metropolis: Fly away:
Go to Metropolis level (easier in co-op mode). Go in the middle of the bridge where the Banshees come from. From there, the Banshees should attack you. When this happens get in it (knock them out). Fly the Banshee down to where the Covenant ship is located. Have the other player take out the guns on it. Once the guns are destroyed, jump off the Banshee above the Covenant ship. Stay on it. It should take you to a flat surface that in the distance where there are buildings. You can walk through them.
Metropolis: Flying Scorpion:
In Campaign mode in Co-op, have a friend in a Wraith and yourself in a Scorpion. Drive backwards over the Wraith. When you are about one third over the Wraith have your friend boost. You should go flying all over the place. This may require a few attempts. Note: You will most likely die.
Metropolis: Pelican cruise through city:
Near the end where you reach the Marine HQ and the Scarab almost crushes you, you will board the Pelican Dropship. After destroying all Covenant forces in the area two Pelican dropships will approach. One is carrying a Scorpion tank, and the other is carrying a squad of Marines. The dropship carrying the Marines will not touch down, but will hover about twenty feet from the top of the second ramp. Before the ship arrives, drive a Warthog up to the area where the Marines fall out. As the Marines jump, stand on the Warthog and look up to the end of the ramp of the Pelican. As you are suspended, press X repeatedly or hold that button. You will sit in a Pelican seat, and the marines will jump back in with you. The Pelican will lift off and fly through the city and out towards the harbor. It will then fly in awkward patterns and start crashing into things, shaking the camera violently. You and the Marines fall out and onto somewhere on the edge of the map. You land somewhere different every time. Most often, you will land on top of a ledge or in midair above the water. The pelican Will be located a few yards from you, spinning and twirling in the air. Approach the Pelican and the message "Press X to flip Banshee" will appear.
Metropolis: Get in Pelican at end of level:
Start the level in co-operative mode. After doing the "Scarab gun" trick with the Banshee, keep the Banshee. At the end of the Scarb's path you will normally see Pelicans flying across in the distance. You can get in some of these. Fly over to where the Scarab ends its path. Pelicans should be flying across. If not, wait until the Scarab gets there. With a second player on top, land on the harbor to the right and stay there. Pelicans should be flying over you. Occasionally, one will turn slightly, slow down, then go off. This is the one which you must get in. It is on a continuos loop; do not worry if you miss it. Wait until you see that Pelican, then fly over to it quickly with player two on top. Fly under it and have player two to jump. At the top of his jump, have him hold X. If done correctly, player two should be in the pelican. The Pelican will fly into the sea and into the water, but you will stay alive.
Metropolis: Put Ghost on the Scarab:
Proceed through the level as usual. When you reach the part where you enter the building with the trapped soldiers, get a Ghost and go into the room with the soldiers. Try stealing one before they all blow up. Note that one of the soldiers will say "Nice ride, Chief". Keep going up the stairs until you get outside. Go to the end of that area where you get on the Scarab. Blow the machine gun off and push the boxes off the side. Wait for the Scarab (unless it is already there), then jump onto it. Note: Do not get on it anywhere else or the Ghost will explode under the other bridges. When you are on the Scarab, you can go on top and the Ghost will freeze. When you get off it, it will still be hovering. Before you get on, make sure to kill all the enemies on the surface of the Scarab or they will keep stealing it or just drive off the ledge. Note: This does not give you any advantage.
As you go into the building with the Marines, make sure you have a Ghost. Drive all the way up to where you would jump on the Scarab. Note: You may want to have a rocket launcher. Blow up the Marine at the turret and the box next to him with a rocket. Then, hop back on the Ghost and drive up to the place where you just killed the Marine. Boost off, and with luck you will make it on top where you normally battle. You may now battle the Covenant on top and inside if you are careful.
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