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Pure Forge Blacksmith Guide really good : RO Submissions

Posted: May 11th, 2004, 11:21 pm
 
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created originally to provide a simple understanding as to the mechanics of a pure forgesmith and to be a premium member=)

Only Blacksmiths can forge, and amoung the 3 basic stat/skill builds the hardest to level and understand is the pureforger. Pure forgers are the ultimate test of will as they sacrifice all battle attributes for those to increase the forging success to the maximum levels. the reason they are hard to level is because the pure forger does not have any stats above one in the TWO main DEFENSIVE stats, VITALITY, and AGILITY, so they will always be hit because they have no flee which is provided by AGIlity nor will they have the damage reduction/increased Hit Points VITality provides


Unfortunately Forging Blacksmiths are a rare breed, due to the fact ALL 49 job points to go into creating a true FORGESMITH. Thus rather than being able to gain some of the Blacksmith superior stat skills, the skill points are utilized to enhance forging success.

Although most Players currently only need a daggersmith or a sword smith, with the advent of Juno, and the new classes, and thus newer builds and rehashes of old builds the rest of the skills are becoming more useful, and will be discussed later on. The requirements on the Blacksmith are created so that being a weaponsmith force the Blacksmith to scatter JOB points in some useless categories in order to meet prerequesites for thier true purpose, along with some skill points in a skill that no one is sure exactly if has any worth (ORIDECON RESEARCH).


also a true FORGESMITH will be pumping DEX which is seemingly a waste for any blacksmith due tio the better powers of AGI and VIT

First we shall look at the STATS


STATS: (there are 2 current methods, and one emerging method)

THE ORIGINAL --- Where DEX was twice the Power of LUK
starting 9 DEXterity, 9 LUcK, 9 STRength
- the object of this build is to get DEX and LUK to 99 by way of ( 2 DEX per every 1 LUK )

WITH THE ADVENT OF THE COMODO CHANGE --- where DEX and LUK have an equal success chance
starting 9 DEXterity, 9 LUcK, 9 STRength
- the object of this build is to get DEX and LUK to 99 in even amounts ( 1 DEX per every 1 LUK )

THE NEW VERSION
starting: 9 INTelligence, 9 DEXterity, 9 LUcK
- this version basis it's idea on the fact of abusing cart revolution and that 10-15 STR isn't gonna matter much
- the object of this build is to get DEX and LUK to 99 in even amounts ( 1 DEX per every 1 LUK )



this is due to the fact DEX and LUK raise the success % of creating a weapon

as stated in the versions:

DEX = LUCK in forging success addition

each DEX/lLUK adds +.1% success chance in forging so before JOB boosted STATS
- (10 LUK = +1% Success Chance)
- (10 DEX = +1% Success Chance)

99 DEX +
99 LUK
-------
198 * (+.1) = +19.8% success rate


now a Blacksmiths JOB Stat Boosts are:
+06 STR
+12 DEX
+02 LUK

+2 AGI -,
+6 VIT ----- Useless
+2 INT -'

so that brigs the grand total to

198 + 2 + 12 = 212 or +21.2% success chance BASED ON STATS

JOB INCREASE ALSO ADDS SUCCESS RATE AT .3% PER JOB LEVEL

50 * .3 = +15% SUCCESS RATE



BEFORE ADDITIONAL BOOSTING which will be at the END of this guide



----------------------------------------

Now for the SKILLS and what they do/are needed for



---------- THE ESSENTIALS ----------

HILT BINDING (LVL 1)
- PRE REQUISITE for the Most MAJOR SKILL "WEAPON RESEARCH"
- Makes it impossible to loose your weapon in a dungeon if you ever die in one
- USELESS as no weapons drop, but needed to open "WEAPON RESEARCH"

WEAPON RESEARCH (LVL 10)
- NO BLACKSMITH SHOULD BE WITH OUT THIS SKILL
- INCREASES SUCCESS CHANCE 1% PER LEVEL (MAX +10%)
- ADDS 2 HIT per level (meaning you wont miss)
- ADDS 2 DAMAGE per level (IGNORES DEFENSE -- except plants for some reason)





---------- THE ORE REFINING ----------

IRON MAKING 5
- used to refine iron ore into iron, the base metal for all level one weapons from the basic knife to a pike to the oft sold katana


Steel Making Lvl 5
- The main ingredient in level 2 weapons and secondary material in level 3 weapon construction also used in some of the headgear quests like headset and cake hat. examples of level 2 weapons that use steel, are stillettos for thieves/assassins, Ring Pommel saber, and the hora, a knuckle weapon for monks, and it is used as the main ingredient in the level 3 weapons swordmace and stunner


Enchanted Stone Making 1 (NOT NEEDED as a prerequisite for OREIDECON RESEARCH)
- This is the supporting skill for Blacksmith to help make the super element stones. These "Enchanted stones" are what are added DURING FORGING ONLY to make elemental weapons and that is why they come to you NOT cause you can make a base non-elementl weapon.
- Allows you to refine 10 of the same weak elemental stones into the more powerful "Enchanted" stone
- "ENCHANTED STONES" are easily purchased form venders

- - 10 Wind of Verdure -> 1 Rough Wind (WIND ELEMENT)
- - 10 Red Blood -> 1 Flame Heart (FIRE ELEMENT)
- - 10 Crystal Blues -> 1 Mystic Frozen (WATER/ICE ELEMENT)
- - 10 Green Lives -> 1 Great Nature (EARTH ELEMENT)




---------- WEAPON MAKING ----------

(the main attribute/reason for making of a Forgesmith)

SMITH DAGGER (LVL 3)
- PRE REQUISTE OF ALL FORGING
- Knives are the start of the forging tree
- used mainly by dual dagger ASSASSINS and THIEVES

SMITH SWORD (LVL 3)
- PRE REQUISITE FOR "SMITH TWO HANDED SWORD"
- used mainly by Counter KNIGHTS and THE UPCOMING class CRUSADERS

SMITH TWO HANDED SWORD (LVL 3)
- The EVER Popular CLAYMORES
- used solely by swordsman tree (and there are a lot of them out there)

SMITH AXE (LVL 3)
- NOT NEEDED but will be valuable for ALCHEMISTS (Possibly) and used MAINLY by BATTLE BLACKSMITHS

SMITH KNUCKLEBRACE (lvl 3)
- PRE REQUISITE of "SMITH MACE"
- Used solely by THE UPCOMING class MONK

SMITH MACE (lvl 3)
- used mainly by acolytes and PURE FORGESMITHS (THIS IS YOU!)

SMITH SPEAR (LVL 3)
- used mainly by Spear (DUH) KNIGHTS and THE UPCOMING class CRUSADERS





---------- OPTIONAL ----------

Oridecon Research lvl 5
- NOT NEEDED TO CONSTRUCT LEVEL 3 WEAPONS

- THIS IS THE MOST SKETCHY OF ALL THE BLACKSMITH SKILLS
- What it is supposed to do: raise success chance of forging a weapon that uses oridecons.
- What we know it does: allows use of a level 1 or level 2 hammer in making a level 3 weapon (HAMMERS ARE LATER)
- People will ask if you have this skill, so it might be wise to get it to level 3 even though it's max is level 5 (Some guides/Sites incorrectly label this)


WEAPON REPAIR (LVL 1)
- in AMATSU weapons will start breaking left and right and will need to be repaired
- better to get this skill over raising "ENCHANTED STONE CRAFT" past level 1

---------------------------------------------------

TOTAL OF SKILLS

--------- ESENTIALS ---------
HILT BINDING 1
WEAPON RESEARCH 10

TOTAL: 11
---------- WEAPONS ----------
DAGGER: 3
SWORD: 3
2HSWORD: 3
SPEAR: 3
AXE: 3
KNUCKLE: 3
MACE: 3

TOTAL: 21
------------ ORES -----------
IRON REFINING: 5
STEEL REFINING: 5
ELEMENTAL STONE REFINING: 1 + __

TOTAL 11 + __

---------- OPTIONAL ---------
RESEARCH ORIDECON: 5
WEAPON REPAIR: 1

TOTAL: 6

----------- TOTAL -----------
ESSENTIALS: 11
WEAPONS: 21
ORES: 11+ ___
OPTIONAL: 6
TOTAL = 43+___ OR job 44+__ OR (49 job 50 - NO EXTRA STONE MAKING)


----------------------------------------------
--------- BRIEF OVER VIEW OF FORGING ---------
----------------------------------------------



--------- HAMMERS ---------
Construct LVL 1 Weapons Iron Hammer (Buy in GEFFEN) COST: 1000 ZENY
Construct LVL 2 Weapons Golden Hammer (Buy in GEFFEN) COST: 3000 ZENY
Construct LVL 3 Weapons Oridecon Hammer (Buy in GEFFEN) COST: 5000 ZENY

- IN ORDER TO FORGE YOU NEED A HAMMER
- HAMMER HAS NO EFFECT ON FORGING SUCCESS (as far as we know)
- HAMMERS ARE USED ONCE AND DISSAPPEAR AFTER DOUBLE CLICK (MAKE SURE YOU HAVE ALL THE REQUIRED MATERIALS)

--------- ANVILS ----------

IRON ANVIL: --------,___ useLESS DO NOT BUY, SAVE UP FOR AT LEAST A GOLDEN ANVIL
ORIDECON ANVIL: ----'

GOLDEN ANVIL: 300K (Buy in GEFFEN)

EMPERIUM ANVIL: RARE --- Gift Box/OPB/OBB
- THE ONLY WORTH WHILE ANVIL!!
- Aceept nothing less (CURRENT COST 12 MILLION)



The ANVIL USED ADDS to SUCCESS RATE: (HOW MUCH WE DO NOT KNOW)




----------------------------------------------
-- UNDERSTANDING HOW FORGING REALLY HAPPENS --
----------------------------------------------

BASE SUCCESS RATE: 15%
BASE STATS: +21.2%
JOB BONUSES: +15%
WEAPON RESEARCH: +10%

TOTAL: 61.2% SUCCESS CHANCE PRETTY NICE ! ("DOUBLE ATTACK" has less a chance than this)



---------------------------------------------------

NOW FOR THE MECHANICS OF FORGING WEAPONS THAT WILL ALTER THIS DRAMATICALLY

FOR EACH LEVEL PLACED INTO A "SMITH _______" SKILL you gain +10% SUCCESSRATE
so:
SMITH _____ LEVEL 1 = +10%
SMITH _____ LEVEL 2 = +20%
SMITH _____ LEVEL 3 = +30%

BUT
EACH WEAPON LEVEL SUBTRACTS 10% SUCCESS RATE
so:
A LEVEL 1 WEAPON = -0%
A LEVEL 2 WEAPON = -10%
A LEVEL 3 WEAPON = -20%




----- USING THIS CUTE OPPOSITE EFFECT: -----

FORGING A LEVEL 1 WEAPON WITH SMITH _____ LEVEL 1 IS LIKE GAINING 10 SUCCESS CHANCE
FORGING A LEVEL 2 WEAPON WITH SMITH _____ LEVEL 1 IS LIKE GAINING NO SUCCESS CHANCE
FORGING A LEVEL 3 WEAPON WITH SMITH _____ LEVEL 1 IS LIKE LOSING 10 SUCCESS CHANCE

FORGING A LEVEL 1 WEAPON WITH SMITH _____ LEVEL 2 IS LIKE GAINING 20% SUCCESS CHANCE
FORGING A LEVEL 2 WEAPON WITH SMITH _____ LEVEL 2 IS LIKE GAINING 10% SUCCESS CHANCE
FORGING A LEVEL 3 WEAPON WITH SMITH _____ LEVEL 2 IS LIKE GAINING NO SUCCESS CHANCE

FORGING A LEVEL 1 WEAPON WITH SMITH _____ LEVEL 3 IS LIKE GAINING 30% SUCCESS CHANCE
FORGING A LEVEL 2 WEAPON WITH SMITH _____ LEVEL 3 IS LIKE GAINING 20% SUCCESS CHANCE
FORGING A LEVEL 3 WEAPON WITH SMITH _____ LEVEL 3 IS LIKE GAINING 10% SUCCESS CHANCE


NOW FOR THE EVEN MORE PAINFUL SUCCESS REDUCERS

"ENCHANTED STONES"
- elemental stones reduce success rate by -30%
- no one is gonna come to you for a regular weapon
- this -30% success chance is imminent

STAR CRUMBS
- EACH STAR CRUMB REDUCES THE SUCCESS CHANCE BY -10%
- YOU CAN HAVE UPTO 2 STAR CRUMBS --> -20% chance



YES it's SAD

BUT IT BRINGS THE BASE ESSENTIALLY TO:

LEVEL 1 WEAPON: 91.2% - 30% = 61.2%
LEVEL 2 WEAPON: 81.2% - 30% = 51.2%
LEVEL 3 WEAPON: 71.2% - 30% = 41.2%


----------------------------------------------
----- WANT TO BOOST YOUR SUCCESS CHANCE? -----
----------------------------------------------

THE BASIC MOST EASIEST WAY

FIND A PRIEST:
"BLESSING" adds +1% SUCCESS RATE
"GLORIA" adds +3% SUCCESS RATE


THE HARD WAY

--------- BEST GEAR ---------

------- IN IRO -------

HEAD UPPER: APPLE OF ARCHER (+3 DEX)
HEAD MIDDLE: N/A
HEAD LOWER: N/A

BODY (ARMOR): PORING CARD (+1 LUCK) (SOON TO BE +2 LUCK) (EVEN BETTER ONCE JUNO CARD CHANGES IMPLEMENTED)
SHIELD: N/A
ROBE: N/A

ACCESSORY 1: SLOTTED GLOVE WITH ZEROM CARDS ( 1 + 3 DEX (+4 DEX))
ACCESSORY 2: SLOTTED GLOVE WITH ZEROM CARDS ( 1 + 3 DEX (+4 DEX))

SHOES: CRYSTAL PUMPS (FEMALE ONLY) (DEX+2)

WEAPON: 4 SLOTTED KNIFE/AXE/SWORD WITH 4 DROPS CARDS (+1 dex (+4 dex))


TOTAL = DEX = 15 + (2), Luck = 1 + (1), OVER ALL = 16 + (2) + (1) --> +1.7% or +1.9%


--------------------------------------
--- OVER ALL (SOME NOT IN IRO YET) ---
--------------------------------------

HEAD UPPER: simulate CARD (DEX+2, LUCK +3)
HEAD MIDDLE: SLOTTED SUNGLASSES WITH A simulate CARD (DEX+2, LUCK +3)
HEAD LOWER: N/A

BODY: PORING CARD (+1 LUCK) (SOON TO BE +2 LUCK)
SHIELD: RIDEWORD CARD (+6 DEX)
ROBE: N/A

ACCESSORY 1: SLOTTED GLOVE WITH STING CARDS ( 1 + 4 DEX (+5 DEX))
ACCESSORY 2: SLOTTED GLOVE WITH STING CARDS ( 1 + 4 DEX (+5 DEX))

SHOES: CRYSTAL PUMPS (FEMALE ONLY) (DEX+2)

WEAPON: 4 SLOTTED KNIFE/AXE/SWORD WITH 4 "STEM WORM" CARDS (+2 dex (total +8 dex))


TOTAL = DEX = 28 + (2), Luck = 7 + (1), OVER ALL = 35 + (2) + (1) --> +3.5% or +3.8%


FORGING CALCULATOR

--------------------------------------------------------------------


WHEN FORGING FOR ANOTHER PERSON

- Get Money & Materials up front
- if required to make Iron and Steel, MAKE SURE YOU DO THAT FIRST
- DON'T CHEAT THEY CAN TELL


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Posted: May 15th, 2004, 7:08 am
 
Tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
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ripoff...I've seen this guide online...either on ragnamart, emperium, or roempire....


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