taultunleashed logohow items work in silkroadonline : SR Submissions
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how items work in silkroadonline : SR Submissions

Posted: July 28th, 2006, 5:17 am
 
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How items in silkroad work.

Item Type: This section tells you what type of item it is, whether it is a piece of armor, a pice of jewelry, even a weapon.

Mounting Area:(armor only) On armor this would mean this is the section of your body it mounts on. E.G. Legs, chest, head...etc.

Degree: This is the section of the item that tells you what the look is, every 8 levels, it will gain a new look, therefore gaining a new degree, this also depicts what kind of lucky powders you need.

Phy: For armor this would mean physical defense, and for weapons this would mean the max, and minimum physical damage, it would like somthing like this. 10~35

Mag: For armor this would mean magical defense, and for weapons this would mean the max, and minimum magical damage, it would like somthing like this. 25~55(magical damage will always be higher on any weapon)

Parry Ratio: The parry ratio of all of your defense items stacked, equals your chance to get dealt lower end damage, this will apply to what your enemys attack rating is.

Block:(shield only) The block rating is a % chance in which you have, to be able to block any attacks directed at you. Blocking will nullify any damage that would of been dealt to you.

Attack Rating:(weapon only) Attack rating decide how often you do your max damage range, instead of your minimum damage range.

Critical:(weapon only) The critical of your weapon equals a % of how often you will pull off a critical.

Durability:(not on jewelry) This is the durability of your item, its endurance to be able to take hits, if it goes to 0 it will not be destroyed, it just will act as if your not wearing it untill it is repaired.

Phy Reinforce/Absorbsion:(armor only/jewelry only) This is the physical Reinforcment of the item your using, the percentage that decides how its durability will fall, the higher the reinforcement the slower the durability will fall. The more Phys attacks you use, the more the Phys reinforcment takes affrect. The physical absorbtion is pertained to jewelry, this number would equal a % of how much damage you absorbed.

Mag Reinforce/Absorbsion:(armor only/jewelry only) This is the magical Reinforcment of the item your using, the percentage that decides how its durability will fall, the higher the reinforcement the slower the durability will fall. The more Magic attacks you use, the more the Magic reinforcment takes affrect. The magicall absorbtion is pertained to jewelry, this number would equal a % of how much damage you absorbed.

Required Level: This means that, you can only use an item of your level meets, or beats, the required level. You will notice if you are too low of level ot use an item, the required level tab will be in red.

Gender:(does not apply to weapons, or jewelry) The gender system allows you to only use items pertaining to your gender, you cannot use female items, unless you use the Transgender items, it will convert your item into the opposite gender.

Race: In iSRO, there is currently only Chinese, but later on they will apply the European patch, that will make it so, that if your Chinese, you cannot use European items, and vise versa.


The magic item system.

The way Seal of **** items work, is this they act as +'s on a item, and on weapons they add a cool looking effect. A full set of Seal items of the same type, add different stats.

Seal of Star acts as +5, a full set would add 5str, 5int, and 10% move speed.
Seal of Moon acts as +10, a full set would add 10str, 10int, and 15% move speed.
Seal of Sun acts as a +15, a full set would add 15str, 15int, and 20% move speed.


The magic effects are as follows.

+ # Int, means it adds that ammount to your inteligence.

+ # Str, means it adds that ammount to your strength.

Lucky, means that when upgrading an item, if it has lucky, it will have a higher chance of upgrading.

Immortal, means that no matter what your item cant be destroyed during upgrading.

Steady, means that if your upgrading, and the item fails, steady has a chance to make sure the + does not drop back to 0.

Reduce %effect, means that the named effect is reduced by that %, yes it can stack. E.G. Burn effect 15% reduced.


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