Code:
The following files from "C:/Program Files/StarCraft II Beta/" are known to be openable as MPQ files:
* /Battle.net/Battle.net.MPQ
* /Mods/Core.SC2Mod/base.SC2Assets
* /Mods/Core.SC2Mod/Base.SC2Data
* /Mods/Liberty.SC2Mod/Base.SC2Data
* /Mods/LibertyMulti.SC2Mod/Base.SC2Data
* /Mods/Core.SC2Mod/enUS.SC2Data
* /Mods/Liberty.SC2Mod/enUS.SC2Assets
* /Mods/Liberty.SC2Mod/enUS.SC2Data
* /Mods/LibertyMulti.SC2Mod/enUS.SC2Data
Included Asset Types**
* *.css (Cascading Style Sheet)
* *.db
* *.dds (texture)
* *.fx (shader)
* *.galaxy (AIScript)
* *.gfx (shockwave flash)
* *.m3 (geometry? (models/scenes?)
* *.ogg (audio)
* *.otf (font)
* *.png (graphic)
* *.SC2Layout (UI layout)
* *.ttf (font)
* *.txt (Plain text file)
* *.xml (Markup language file)
Quote:
Sheppard's D3D9 Wrapper (Source)
(To allow debugging)
Place the DLL in Versions\Base13891. SC2 will crash if you try to log in because the unpacking debugger is not present to allow Battle.net.dll to work. Also, if you have previously logged in and indicated that you wish to have your account name save, SC2 will crash as it will immediately try to establish a connection to Battle.net. To fix this, start SC2 without the wrapper, uncheck the box for saving information, and then restart SC2. In order to start REing the actual Battle.net protocol used, Battle.net.dll must first be unpacked. A copy of the unpacking debugger is available http://bhfiles.com/files/StarCraft%20II/SCDebugger_dmp.zip
_________________ I DO NOT TAKE CREDIT FOR MY INFO.
I am a member of a exploit guild and post it here because i like this site and want to help it.
Posted: July 27th, 2010, 9:02 am
dragonaged Total Posts: 64 Joined: July 26th, 2010, 6:09 pm
dragonaged's Reps:4
Nice list im sure some of these will be updated soon