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SWG Exploits - AT ST Hoth : Star Wars Galaxies Exploits

Posted: November 24th, 2008, 1:38 pm
 
carlee

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This one is a fun exploit. When you get done with the Echo Base and/or Wampa Valley and you have 4 people who want to stay behind and do collections, go swoop/ride back to the original entry place where you loaded in. If you did instanace and people shared at least 1 AT ST then there should be at least 1 parked there. Climb inside solo or with a buddy and take out remaining turrets for more GCW and also work on the Tauntaun collection. It is so much easier wupping a Tauntain in an AT ST than trying on foot! Fast collection progress, junk loot, etc.

If you entered instance and have 4 people and just want to work on collections, then you will have 6 AT STs to work with.

If you have done the Echo Base part, this only works with the unused AT STs back at original entry point. You can't stay in the ones that were used during the initial phase 1.

Of course you have to have 4 people inside instance or it will eject everyone.


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Posted: November 25th, 2008, 4:12 pm
 
Tault_admin

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Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.


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Posted: November 25th, 2008, 5:29 pm
 
elscorcho

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YAY!! works..nice find :wink:


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Posted: November 25th, 2008, 6:36 pm
 
carheadbutt

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I will say yay, although you have to be careful because people will tend to take the extras if they respawn back there from dying in the first stage.


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Posted: November 26th, 2008, 1:32 pm
 
Tault_admin

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1k to you and moved to confirmed.


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Posted: November 27th, 2008, 5:51 am
 
cfdfireman749

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This is an exploit? Using unused AT-ST's? This may not be common knowledge, but it really should be in the guide forum.

And about the AT-ST's that were used during the initial attack, you can still use them until they get destroyed. My guild has had all eight AT-ST's still available at the end of the instance, including the large wampa instance.


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Posted: December 2nd, 2008, 2:29 pm
 
Tault_admin

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Can we have some other input about this? Sorry cfd the community did some voting but if some other people agree im fine with moving it to guides.


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Posted: December 17th, 2008, 10:18 am
 
skel

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This will allow your group to enter Echo base with no npc's on Emperial mission.

1st forget the opening battle, ride your speeders to entrace doorway to base. Use the vehicle in the wall trick to get though the doorway. Youll be inside the base b4 update and there will be no npc's. If you know where the (orange) special npcs r located select group members to get in that place. Pnce the sheild gen is destroyed the base npcs load in. take out the orange troops 1st for a guranteed 6 token run. clone if your killed and continue to the transports to finish. Until the 1st phase is figured out to complete a perfect run this makes life alittle easier.

oh i had to post this in this forum because it wouldnt let me start a new topic for some reason.


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