taultunleashed logoSWG Exploits - infinite Ancient Krayt Dragon : Star Wars Galaxies Exploits - Page 2 tu winter contest 2012 nintendo wii
newtopic  postreply
 [ 42 posts ]  Previous  1, 2, 3  Next
blue large dot

SWG Exploits - infinite Ancient Krayt Dragon : Star Wars Galaxies Exploits - Page 2

Posted: July 22nd, 2009, 10:41 am
 
ug0tpwndzzed

Total Posts: 14
Joined: June 22nd, 2008, 9:03 am
ug0tpwndzzed's Reps: 0
User avatar
a very vicious tank, with possible lightsaber wielding piranahs =P


Reply with quote
Posted: July 26th, 2009, 12:28 am
 
sparktite

Total Posts: 178
Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
User avatar
Active User > 50 Posts
I dont understand how this is supposed to work, all that will happen to me is i will run into more krayts and die instantly. If that doesnt happen then he will un agro because ive traveled that distance and they decide to go back to the spawn because your too far away.


Reply with quote
Posted: July 26th, 2009, 9:18 am
 
vinnyboy32

Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
User avatar
Active User > 50 Posts
premium
sparktite wrote:
I dont understand how this is supposed to work, all that will happen to me is i will run into more krayts and die instantly. If that doesnt happen then he will un agro because ive traveled that distance and they decide to go back to the spawn because your too far away.


This is the technique I used when I played. It worked amazingly well with the harvester bug. Just don't go back too far.

Also, sometimes instead of a Ancient Krayt, you'll get a Giant Canyon Krayt to spawn after the Ancient is dead. I don't know why It happens, it just does sometimes.

_________________
Your Friendly Neighborhood Moderator!
Read The FAQ - http://www.taultunleashed.com/phpbb2/forum159_FAQ.html


Reply with quote
Posted: July 26th, 2009, 9:35 am
 
r04r

Total Posts: 394
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
User avatar
premium
I've tried pulling them away for 200meters and nothing seems to happen with the next spawn... Its the regular 5~10 mins...
If I pull them any farther they lose agro and go back to their spawn point.


Reply with quote
Posted: July 26th, 2009, 4:14 pm
 
sparktite

Total Posts: 178
Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
User avatar
Active User > 50 Posts
Yeah i was just fighting krayts, i wanna give this a nay, IDK how it got into confirmed. The krayt graveyard is different from last time i went. Either an ancient or grand or what ever that one is called will spawn at the spawn point, i was fighting an ancient, ran back un aggro'ed before i even got close to the distance mentioned. Grands will spawn in place of ancients because its a spawn point not specified for just an ancient, you can get a canyon or an ancient, its just luck or a 50/50 deal where it switches off, im not sure cuz i havent tested enough. Already got all the hydros i needed and not a single premium so its a waste of time imo still.


Reply with quote
Posted: July 26th, 2009, 4:19 pm
 
r04r

Total Posts: 394
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
User avatar
premium
Well, I managed an ancient spawning every time, it's in the little circular valley.
I also have managed to pull it 200meters away, but still... It still took long for it to re-spawn when I went back.


Reply with quote
Posted: July 27th, 2009, 2:18 pm
 
thorusd

Total Posts: 303
Joined: June 16th, 2008, 8:51 am
thorusd's Reps: 3
User avatar
Active User > 50 Posts
premium
i cant get this to work


Reply with quote
Posted: September 9th, 2009, 8:00 am
 
knowmadd

Total Posts: 15
Joined: July 14th, 2009, 10:14 am
knowmadd's Reps: 0
User avatar
I believe that with recent spawn patches over the last several months that this is not working anymore. Even if you manage to pull the dragon 200m away, the next spawn, if wild is likely to be not ancient.

When ever I have tried this with the static spawns, never bypassed the timer.

I say nerfed atm.


Reply with quote
Posted: September 9th, 2009, 12:49 pm
 
vinnyboy32

Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
User avatar
Active User > 50 Posts
premium
Can we get another nerf confirmation?

_________________
Your Friendly Neighborhood Moderator!
Read The FAQ - http://www.taultunleashed.com/phpbb2/forum159_FAQ.html


Reply with quote
Posted: September 12th, 2009, 1:37 pm
 
sparktite

Total Posts: 178
Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
User avatar
Active User > 50 Posts
Ive got to agree that this doesnt really work. It hardly worked way back when this post was started. You arent guaranteed an ancient, and havent in ages. The krayts do eventually stop chasing you if you get too far away due to the new setup that ive noticed with the patches. If you dont harm a creature it stops attacking you. It will eventually lose aggro, or at least it does on my BM toon. If you aggro something even an npc and dont keep shooting it, it will lose aggro and stop chasing you.
So technically this still could work with the ancients that spawn in the main crater area. But i doubt it will affect the spawn timer much. So im leaving it up to any one else to officially say if this is nerfed or not.


Reply with quote
Posted: December 3rd, 2009, 1:24 am
 
thorusd

Total Posts: 303
Joined: June 16th, 2008, 8:51 am
thorusd's Reps: 3
User avatar
Active User > 50 Posts
premium
this doesnt work me and guildies tried this for ages a while back never worked dont waste your time


Reply with quote
Posted: December 3rd, 2009, 4:07 am
 
cuervogold

Total Posts: 1086
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
It may work with random spawns, but will not work with the static Ancient in the graveyard. It is on a dedicated 10 minute timer [edit] from the time the corpse poofs[/edit].


Last edited by cuervogold on December 3rd, 2009, 5:43 am, edited 1 time in total.

Reply with quote
Posted: December 3rd, 2009, 4:34 am
 
thorusd

Total Posts: 303
Joined: June 16th, 2008, 8:51 am
thorusd's Reps: 3
User avatar
Active User > 50 Posts
premium
where else can you find ancients cus it might work there


Reply with quote
Posted: December 27th, 2009, 9:36 am
 
gccbrian

Total Posts: 9
Joined: August 19th, 2008, 3:32 pm
gccbrian's Reps: 0
User avatar
krizzy wrote:
Who needs a faster respawn timer when i know a spot on tatooine where 4 grand krayts spawn every 20 seconds after you kill them (great as a commando)


I know where its at too.. 4 Grand krayts..


Reply with quote
Posted: December 28th, 2009, 6:17 am
 
r04r

Total Posts: 394
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
User avatar
premium
gccbrian wrote:
krizzy wrote:
Who needs a faster respawn timer when i know a spot on tatooine where 4 grand krayts spawn every 20 seconds after you kill them (great as a commando)


I know where its at too.. 4 Grand krayts..


How about sharing?


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 3 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Star Wars Galaxies Exploits RSS Feed 
Sitemap of Star Wars Galaxies Exploits Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?