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12/8 Publish : Star Wars Galaxies Discussions

Posted: December 10th, 2004, 12:13 pm
 
tault_Broden

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In this publish we have
given new pilots an upgradeable ship, added new droid commands for our
pilots and removed the costs for damage in the pvp zone. Read on to
find out more.

Major features:

PVP


* If you leave deep space or die, all damage is repaired for free
with no decay. There are NO pvp Damage penalties for deep space now


New Player Ships


* New Player - Replaced the
non-upgradeable newbie ships with new "Prototype Ships", which are
upgradeable, and are equipped with a hyperdrive.


Pilots


* New Droid Commands: 9 neutral (Weapon Capacitor
Overcharge 1 - 4, Weapon Capacitor Reset, Capacitor to Shield
Shunt 1 - 4) and 2 rebel (Shield Emergency Front & Rear).




Along with those major features we have the following changes and fixes.

Theme Parks / Ground Missions / Quests


* Fixed a line of site problem with one of the terminals at
the FS Village. Make sure that you can use this terminal without any
Line of Sight problems. Dathomir: 5420, -4120


UI


* TreeViews will now select the item and create the context menu for
the appropriate item if there happens to be a previously selected item.
* Targeting components using the the left and right bracket keys will now create a beep while switching between components


Pilots


* If you leave deep space or die, all damage is repaired for free
with no decay. There are NO pvp Damage penalties for deep space now
* Reduced size of moncal privateer helmet

* Fixed a problem where failing to redeed a ship could make the ship unable to be redeeded thereafter.
* Star Destroyer pieces should look much more solid when blowing up.
* Ships now play sound effects when components are disabled or re-enabled.
* Fixed a few issues with redeeding pob ships.
* Added support for finding lost items and destroying all contents of pob ships from the admin terminal.
* Ship control devices should now only count as 1 item in your datapad, regardless of whether the ship is in use or not.
* You can now use /follow on NPC ships, provided they are not enemies.
* Fixed a bug where the crosshairs would not be rendered when
the target was out of range. This mostly applied to targeting capital
ships and space stations.
* Corrected information in the Holocron on how to surrender pilot skills.
* New Player - Replaced the non-upgradeable newbie ships with
new "Prototype Ships", which are upgradeable, and are equipped with a
hyperdrive.


Loot


* Weapon components that drop from creatures, like the Acklay Bones,
will no longer drop with a minimum damage value that exceeds the
maximum damage
* Fixed an issue where players were able to make manufacturing schematics for any of the items given out in loot phase 1.



Combat


* Combat commands that have a shout text component, such as /formup,
will now be limited to shouting every 30 seconds. All of these commands
use the same timer. This doesn't change the rate you can use commands.
It only limits how often the additional shout appears. No combat move
functionality has changed.


Crafting


* Crafting aprons are now wearable by all races. If a Wookiee or an
Ithorian wears a crafting apron, it will appear as a chef apron.


Profession: Shipwright


* Reverse engineering droid interfaces now selects the lowest speed
value from the droid interfaces used, as opposed to the highest (a
lower command speed is a better stat). The percent bonus is also now
properly subtracted from the speed


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