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Formula for Defense Stacking : Star Wars Galaxies Discussions

Posted: September 24th, 2007, 7:54 pm
ratarse's Reps:
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Have been reading threads on SWG forums about Jedi that are stacking defense and able to take on 4 toons at once.

Would be great to see a guide here.

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Posted: September 25th, 2007, 11:14 am
blackstone's Reps:
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Get full light line ,strenght,agi, and alacrity plus full sabre block for best defence from expertise.
(Rest spend points what u like best if u want undefeatable take full FR and cloack and u must be real bad if someone could db u.
Not my style i rather die then run away :) but i did above for while when i had serious lag problems and then its very good.)
Then shirt GB(glancing blow) melee,ranged and regular +2,+2,+1
On sabre same attachment then 3 pup armor/clothes/weapon maxed GB regular.
For rest on clothes strenght/precision/agility and ur done.
Juwelry maxed agility 2nd best strenght then precision.
From entertainer get full agi/str armor and dodge (dodge increases GB)

With this as basic u be defenceking GB will continue go of like insane on screen

Offcourse with the medic buff and and other prof buff, food and buffcrystals/stimms base stimms officer stuff out of concideration :)

Hope this will do as guide for u hehe take care

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Posted: September 26th, 2007, 8:35 am
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Didn't think the GB Ranged / Melee with only +1 or +2 was worth while.

The ent buff you describe I already use and I am already an all light template.

However I have put Crit Chance for Jedi Strike on my shirt and sabers to stack with the Treasure Map bracelet. Same for PUPs.

One on One I do quite good in PVP, however as soon as it is two vs. one, dead and that seems ok with me.

Just hard to believe that a group of 5 could not take down a jedi with the setup you mention (SWG Forum Thread I was reading).

Thanks again.

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Posted: September 27th, 2007, 5:13 am

Total Posts: 444
Joined: March 1st, 2006, 8:24 am
scubasteve4sq's Reps: 1
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the +1 and +2 is a 1/1 conversion ratio meaning +1 =+1%
where like 100 precision might equal 1% parry
its vastly more important to put GB on your exotics and pups than anything else, just plain unfair, rivals BH sheilds(but its always on)

"May the schwarts be with you"

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Posted: October 4th, 2007, 11:16 am
ratarse's Reps:
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Found this in another thread

If Jedi stack str, pre and agility plus glancing blow (Regular, melee and ranged) on shirt, jinsu and have a glancing blow pup on their weapon there is no prof that can take them down.

If someone gets close (Bher) they just force run away until they heal, their heal timer regens and saber block is ready, then they come back and kill the BH while he's still waiting on his shields.

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Posted: November 7th, 2007, 10:47 pm

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Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
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i do the same thing its fairly simple stack as much glancing blow as possible, then stack as much agil that will fit after that, then i would aim for con

figured it out on my own can solo almost anything, and for force run and cloak, i would make sure i have cloak and then for force run i wouldnt bother with it, put it in something else

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Posted: November 19th, 2007, 2:06 am
sh3rvin's Reps:
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this setup still working in 7.1?

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Posted: November 19th, 2007, 9:53 am

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Joined: May 29th, 2006, 9:56 am
swg_xploiter's Reps: 0
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glancing blow got nerfed quite much so since chapter 7 having block chance and block value + str and prec equipment is best imo. should also get block chance pups and always have medic block buff when pvping

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