taultunleashed logoSo sorry to post something off topic, but... Punkbuster. : Star Wars Galaxies Discussions tu winter contest 2012 nintendo wii
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So sorry to post something off topic, but... Punkbuster. : Star Wars Galaxies Discussions

Posted: August 24th, 2011, 5:36 pm
 
r04r

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Any chance anyone here happens to know anything about how punkbuster's detection works, and if there are ways to circumvent it? I'm sure it's triggered by cheat engine, any known ways around that?

Sorry to be posting that here, but I know some skilled people read here :P


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Posted: August 24th, 2011, 6:36 pm
 
evilfigment

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last time i worked on punkbuster it used a few methods of detection, one being patterns/crc's of memory, the other being detectin hooks or code modification on its .text segment and it used some generic methods like window names etc... it also used an api to take screenshots of the client and send it to the server.

The ways i used to cirvumvent it was to code my hooks usin hardware breakpoints (vectored exception handlers) to trigger an exception at certain points i want to intercept. I also hooked the GetForegroundWindow api's to BitBlt my own "legit" screenshot so it would upload my "non-hacked" screenshot every xx seconds.

When i hacked it though the game was a quake 3 based engine so i figured a way to manipulate the virtual machine files which wasnt covered by punkbusters protection since vm's wasnt considered a major threat nor a executable (unofrtunately for them this was there flaw :P)


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Posted: August 24th, 2011, 6:51 pm
 
r04r

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Thanks a bunch for the info! Appreciated. The game I'm considering poking at with my lesser skills is APB: Reloaded, seeing as I know a lot is possible there (Spotted a bunch hackers already, usually aimbots/wallhacks/radars) but I haven't really found any non-payment community that seems to be involved with them.

Personally I'm mostly interested in creating a radar and am thinking of just trying to read values from the game executable and displaying them in my own window (Outside of the game process). Would you happen to know if reading data like that is detectable and if so what ways would be good to circumvent that?

Again, sorry to be asking so many questions :P


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Posted: August 25th, 2011, 1:17 am
 
evilfigment

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From my experience passive cheats (readmemory only) wasnt a problem with punkbuster so you should be fine, just make sure your window name and class name etc is random everytime its ran to be on the safe-side if making it a public cheat. The only time id be very careful is if you write to memory/hook the iat or use dll injection which isnt really needed for what you want to do.

If you wanna get 1 step ahead code a kernel rootkit to hide your radar process and window, but ofc this would require some testing as rootkits cause BSOD's at the slightest error so it would need testing on various operating systems.

(google "shadow driver glider" they did a similar one for WoW)


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Posted: August 26th, 2011, 4:57 am
 
r04r

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All right, thanks a bunch! Really appreciate it.


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Posted: September 11th, 2011, 9:43 am
 
gamegirl6

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Man I always loathed Punkbuster, disliked even having it on my system. I played APB beta and a little aplha and people still hacked like mad. Man, what a disappointment it was; I was expecting like a GTA MMO or something, I dunno.

Out of curiosity, how'd you guys get started with stuff like this? Where'd you learn to code etc? I wouldn't mind learning some but I'm not sure where to get started.


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Posted: December 18th, 2016, 3:07 pm
 
tiaminaps

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