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Solo the Corvette and Star Destroyer : Star Wars Galaxies Discussions

Posted: September 2nd, 2005, 4:20 pm
 
jamdbail
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My friends and I discovered these simple tricks while attempting to destroy the Corvette in Kessel and Star Destroyer in Deep Space.

All you need are four things to solo a Corvette and Star Destroyer.
1) A Mark V Engine with a top Speed of 118.5
2) Droid Program: Engine Overload III or IV*
3) Droid Program: Weapon Capacitor Overcharger III or IV*
4) Droid Program: Capacitor to Shield Shunt IV.

* I use Engine Overload III and Weapon Capacitor Overcharger III because level IV programs causes item decay on your starship parts.

Once you launch into space, load Engine Overload and Weapon Capacitor Overload. If your fighter is fast enough, you should have a speed of over 1400. You dont need a booster, but one is helpful if you get into a tight spot.

Now enter Kessel or Deep Space. As you approach your target accelerate too full speed. You should be moving fast enough that most of their weapons can not hit you. While moving at top speed, target the weapons, shields, etc, and strafe them. Usually two or three passes is enough to destroy a component. Sometimes you will be hit by one or two blasts from the enemy ship. When this happens, use your capacitor to shield shunt before you make your next attack run. With Capacitor Overcharge, more energy is available to replenish your shields.

You do not need to destroy the weapons on these ships, though it does make things easier. All you need to destroy is the Primary and Secondary Shield Generators, the Engine, the Reactor, and the Bridge.

Once you destroy the bridge, the ship will blow up reguardless of shield, armor, system status.

You can also Solo Tier 5 Gunboats in Kessel and Deepspace. Tier 5 Gunboats have a maximum weapons range of about 540 meters. If you fly your ship directly behind the gunboat, match speed and maintain a distance of 540-550 meters, your weapons will be able to damage the gunboat while he wont be able to damage you.

Pay close attention to the movement of the gunboat, as they tend to change course often. This can rapidly close the distance between you and the gunboat bringing you into their weapons range. This is where Capacitor to Shield Shunt really comes in handy.

You can minimize the risk somewhat by targetting the rear fireing weapons first, then target the engines. However, unlike the Corvette or StarDestroyer, you need to bring the gunboats rear shields and armor down before you can start to damage the sub-systems.

If you are declared overt in Space (By talking to a Faction Space Station), you will be rewarded 240 Faction Points per Gunboat.


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Posted: September 4th, 2005, 4:39 am
 
deadlyblowfish

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Joined: August 18th, 2005, 5:39 am
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jamdbail wrote:
My friends and I discovered these simple tricks while attempting to destroy the Corvette in Kessel and Star Destroyer in Deep Space.

All you need are four things to solo a Corvette and Star Destroyer.
1) A Mark V Engine with a top Speed of 118.5
2) Droid Program: Engine Overload III or IV*
3) Droid Program: Weapon Capacitor Overcharger III or IV*
4) Droid Program: Capacitor to Shield Shunt IV.

* I use Engine Overload III and Weapon Capacitor Overcharger III because level IV programs causes item decay on your starship parts.

Once you launch into space, load Engine Overload and Weapon Capacitor Overload. If your fighter is fast enough, you should have a speed of over 1400. You dont need a booster, but one is helpful if you get into a tight spot.

Now enter Kessel or Deep Space. As you approach your target accelerate too full speed. You should be moving fast enough that most of their weapons can not hit you. While moving at top speed, target the weapons, shields, etc, and strafe them. Usually two or three passes is enough to destroy a component. Sometimes you will be hit by one or two blasts from the enemy ship. When this happens, use your capacitor to shield shunt before you make your next attack run. With Capacitor Overcharge, more energy is available to replenish your shields.

You do not need to destroy the weapons on these ships, though it does make things easier. All you need to destroy is the Primary and Secondary Shield Generators, the Engine, the Reactor, and the Bridge.

Once you destroy the bridge, the ship will blow up reguardless of shield, armor, system status.

You can also Solo Tier 5 Gunboats in Kessel and Deepspace. Tier 5 Gunboats have a maximum weapons range of about 540 meters. If you fly your ship directly behind the gunboat, match speed and maintain a distance of 540-550 meters, your weapons will be able to damage the gunboat while he wont be able to damage you.

Pay close attention to the movement of the gunboat, as they tend to change course often. This can rapidly close the distance between you and the gunboat bringing you into their weapons range. This is where Capacitor to Shield Shunt really comes in handy.

You can minimize the risk somewhat by targetting the rear fireing weapons first, then target the engines. However, unlike the Corvette or StarDestroyer, you need to bring the gunboats rear shields and armor down before you can start to damage the sub-systems.

If you are declared overt in Space (By talking to a Faction Space Station), you will be rewarded 240 Faction Points per Gunboat.


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