taultunleashed logoSWG - Chapter 6 Combat Additions : Star Wars Galaxies Discussions tu winter contest 2012 nintendo wii
newtopic  postreply
 [ 4 posts ] 
blue large dot

SWG - Chapter 6 Combat Additions : Star Wars Galaxies Discussions

Posted: April 24th, 2007, 1:23 pm
 
Gaming-News

Total Posts: 15977
Joined: August 21st, 2004, 4:36 pm
Gaming-News's Reps: 75
User avatar
Active User > 50 Posts
premium
Blixtev has posted some information about combat additions that will be implemented with Chapter 6. Here is his post:


With our newest code about to hit TC I wanted to give you some heads up about some combat additions. In order to add some flavor to Beasts we added quite a few special abilities for them, something like 70+ variations and levels. We added these specials to appropriate level NPCs and creatures as well. Another big addition is the addition of a variety of combat stats players can tweak on their Beasts during incubation. These stats will also be found on Wild NPCs and creatures. You will see things like dodge, misses, criticals being applied to you from the NPC/Creature side. Some of these stats also found their way onto player characters. Over all combat should be a bit more interesting. A feedback thread will be going up in the next few days.

Just wanted to give everyone a bit of a warning, be wary when you venture into the wilds, and the team really hopes you enjoy Chapter 6!



You can find the thread here.

http://forums.station.sony.com/swg/post ... _id=311169


Reply with quote
Posted: April 24th, 2007, 3:26 pm
 
expurt
expurt's Reps:
User avatar
Im excited about this, but i still think it ill be too easy :)


Reply with quote
Posted: May 2nd, 2007, 12:44 pm
 
manninja
manninja's Reps:
User avatar
Im excited too but itll be kind of stupid though because everyone will have the same one and it will just be the same as before no advantages or no disadvantages and it will be boring probably...


Reply with quote
Posted: May 3rd, 2007, 3:35 am
 
expurt
expurt's Reps:
User avatar
Yah they need to bring back specific class roles, instead of making everyone have the same snare/heal/dot/armour type stuff.

When Pikes did crowd control, BH was a ranged tank and TKM was awesome :)


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 3 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Star Wars Galaxies Discussions RSS Feed 
Sitemap of Star Wars Galaxies Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?