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SWG - TCPrime/TestCenter Update Notes - April 26, 2007 : Star Wars Galaxies Discussions

Posted: April 26th, 2007, 3:46 pm

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Storyteller updates:

* Storyteller prop for the second half of the damaged transport is now the correct object.
* When changing a storyteller npc's combat level, they will no longer change in scale.
* The storyteller now gets a message letting them know when someone accepts an invitation to their story.
* A storyteller may now set the combat level for an npc on the token and when that npc is created, it will be set to the specified combat level. Once a combat level is set, you can see the token's current level in the examine window.
* Storyteller Npcs will be stationary on creation. They may be toggled between stationary and loitering.
* Any combat storyteller npc may now be switch to become a flavor npc. Note that this cannot be reversed.
* Fixed a typo on the sky battle effect tokens: b-xing is now b-wing and x-xing is now x-wing.
* Storyteller vendors will now spawn at the entrance to theaters in NPC cities.

Rebel Theme Park:

* The Ithorian Scientist - typo fixed: removed extra word "what".

Beast Master:

* You can now forage on multiple planets again
* Extract DNA and Train Pet will only be visible to Beast Master
* Added System Messages explaining why DNA cannot be removed from incubator
* Fixed bug disallowing DNA to be removed if you cancel your first session
* Updated Expertise tooltips for "incubation quality", "DNA harvesting", and "incubation processing time".
* Legacy pets that are not mounts should not be callable.
* Fixed issue preventing DNA Extraction on dead creatures when in auto-target mode.
* You can now convert your old BE deeds into DNA for your incubator.
* Added Check to Extract DNA command that checks if you are a beast master

Publish Gift:

* Fixed a typo on the description of Wim Magwit's Magic Painting Controller.


* Updated mutant jax textures
* Updated mutated cupa textures

Client UI:

* Fixed client crash that could happen when viewing certain manufactoring schematics in your datapad.
* Added skin to Pet Toolbar
* Right clicking a pet ability on the Pet Toolbar sets it to auto repeat
* Added graphic to Pet Toolbar to denote if pet is in Passive or Defensive mode

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